Plant Man

An odd type of class, Plant Man has a wide variety of skills. Mainfire is useful for hugging enemies at close range without being at risk too much. Altfire can be useful both for air and ground assualt. Use his thirdfire for quick, decent damage up close. His Ult can quickly turn him into an absolute nightmare for opponents.

Health: Semi-Weak

Speed: High

Jump Height: Semi-High

Ult Charge: Medium-Long

Mainfire: Plant Barrier
Summons Plant Barrier around Plant Man, dealing ripping contact damage, and solid damage once fired. While wearing the barrier, he doesn't take damage from attacks, but rather HEALS off them by 1 health point, and eats the projectile unless it is a ripper. (In the case that he is hit with a ripper, he will heal with every hit, but the ripper does not despawn and is likely to deal more damage than Plant Man can heal back.) Cannot be held infinitely; it will fire off after running out of ammo.

Altfire (on ground): Seed Plant/Turret Flower
Fires a purple bouncing sphere that eventually turns into a flower that shoots small, fast-moving projectiles at the nearest enemy. Despawns after a set amount of time, and can only have 3 active at a time. If the seed hits an opponent, it will summon a flower turret on the their head that fires at other opponents. Can still use aerial altfire while in play. In team modes, these flowers can act as health pickups for teammates, though they only heal 1 HP. Based off Power Fighters.

Altfire (while airborne): Frenzy Flower
Fires out a purple seed that moves straight forward, before splitting and revealing a buzzsaw like flower that bounces off terrain. Deals heavy ripping damage, but can only have one on screen at a time. Will despawn after a set period of time. Also based off of Power Fighters.

Thirdfire: Plant Buster
Fires projectiles in a wave-like motion. Does weak damage. If this is held, Plant Man will keep firing back and forth, allowing you to consistently deal damage.

Ultimate: Flower Power
When activated, Plant Man encases himself in a giant flower, which heals Plant Man at a rapid rate as well as makes him invulnerable. After 7 seconds, Plant Man leaps out of the flower with armor, which lasts for 10 seconds. During this armored state, all limits on Plant Man's altfire are removed, allowing him to spam not only the grounded turret version, but the powerful aerial version as well. In teammodes, this creates a Health Capsule with your team's color, and lets your allies pick it up to restore their own health.