Aqua Man

Aqua Man is a sort of mixed bag class. His Water Balloon can pressure enemies from a distance with no ammo consumption, however it's trajectory is finicky to nail down. If you need some help, his Water Cannon can chase down enemies with decent accuracy, making it useful for corner checking. His Water Column can quickly destroy those with no means of escape. When surrounded, his Ultimate can turn the tables!

Health: Normal

Speed: Normal

Jump Height: Semi-high

Ult Charge: Medium-short

Mainfire: Water Balloon
Fires out a damaging water droplet that is affected by gravity and deals splash damage. Costs no ammo to use, so it's a good pressuring tool to force your enemies into other attacks.

Altfire: Water Cannon/Water Column
Aqua Man fires out a line of of water that expands in bursts while homing in on enemies. Deals ripping damage, so it's good for cornering opponents. If used in the air, once Aqua Man hits the ground, he summons a pinpoint water column out of the ground that deals heavy ripping damage, lasts for a while, and then explodes into damaging water droplets. If hit directly by the column when first summoned, Aqua Man will taunt the opponent hit.

Thirdfire: Handsome Taunt
Aqua Man performs his intro from Mega Man 8, by spraying water straight up in the air and it becoming a rainbow. Surprisingly, this rainbow actually damages with pitiful ripping damage and hitstun. Good for blocking off ladders and such.

Ultimate: Dokkang! Bang!
Aqua Man does a short hop before summoning several Water Columns around him which deal more damage than the normal ones. And yes, they explode into damaging water droplets as well, so take cover!