Power Gear Effects

As Mega Man, while using your 3rd fire, the weapons you gain from the stage (or by fragging others) will change their primary function, these are normally more powerful version of said weapon, downside being that they use a lot more ammo, and you can overheat really easily if you stay in this state for too long, these are best used once, to dish out massive damage. Or you could try using the entire bar to almost always get a kill, with the cooldown and no weapon ammo left. This is risk and reward in a nutshell, below you can see what each gear effect does, and how to best use it.

= MEGAMAN 1 =

Rolling Cutter:
Turns into a Large Rolling Cutter, similar to Cut Man's Ultimate, this actually deals less direct damage than the normal rolling cutter, but it goes way farther, stops until it hits a wall, then returns. You can cancel power gear and it will still execute the move, so when using this, cancel power gear and try to back up, the cutter will almost always reach its target unless they move, you can also go closer to using the normal rolling cutter for some mix up

Thunder Beam:
Turns into a Pin-Point thunder strike, similar to Elec Man's Ultimate, this is best used at far range, more of a sniping tool. You can fire out 2 before you need ammo without overheating, so if you trust your aim, you can easily use this to predict where the enemy is going to move, don't forget to aim on the ground where they stand!

Ice Slasher:
Turns into a even slower ice slasher that causes the slow effect on impact, you can only fire 3 before it runs out of ammo, and it's very easy to dodge either way. Try using it at close range to ensure a hit, you can't stack hits.

Fire Storm:
Turns into a generally higher damage projectile/shield the projectile is similar to Fire man's Main-fire, you can 2 shot most classes at close range if you hit the projectile with the shield, you can 6 of these before you run out of ammo, but you would not be able to do that without overheating if you don't cancel for a while before the 5th one, best used at close range.

Hyper Bomb:
Turns into a gravity-based bomb projectile that explodes on contact or when you hit any surface with it, causes the screen to shake on hit (with a player) can kill most classes with direct hits, best used at semi close range because the bomb doesn't not fly very far.

Note that normal hyper bomb also explodes on contact now, but that deals generally less damage.

Super Arm:
Turns the normal super arm rock into the one that's in Megaman Powered Up, this deals almost identical damage, the main difference being that the block itself has no gravity, can be used easily at far range, note that the block still fires at the same location as the normal super arm block.

Oil Slider:
Turns into a move that automatically puts you into the sliding state of oil slider. Deals more contact damage than the normal oil slider, this can be used at least 3 time before ammo is needed. If canceled, you get forceful removed off the slide. Can be used to get speed in unconventional ways, for example if you use this, jump and then cancel power gear, you can get a huge burst of speed in the air, similarly to Bass using his Alt-fire and jumping, this can result in you stopping completely, so it's more of a risk and reward type of function.

Time Slow:
Turns into a AOE attack that gives you a speed boost, this can be used once before you need ammo, once you have gained the speed boost a passive damaging aura around you. Can be used as a chasing tool because you don't need to hit anyone to gain the speed effect.