Elec Man

A speedy offensive class, get in close to maximize his damage potential. His altfire has a variety of uses, though its combo potential comes from its melee stun properties. While it generally does less damage at range, learning to steer it and holding it on top of enemies can net you huge damage.

Health: Semi-Weak

Speed: High

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Thunder Beam/Electric Current/Floor Sparks (chargeable)
Fires electric bolts in front of him, and to either side of him. Decent damage but slow RoF. Can be charged for a close range ripper discharge and a double 8-way spread of floor hugging sparks which bounce off walls once. Taken from Power Fighters.

Altfire: Thunder Shield
Also from Power Fighters. Elec Man creates a spherical electrical shield around him, which unfortunately doesn't block attacks. If touched, the shield dissipates and the opponent receives a chunk of damage and is stunned briefly. If alt is pressed again, the shield is fired. Holding altfire allows the user to control and steer the sphere (similar to Remote Mine). Deals ripping damage in this state, but no stun. When alt is released, the sphere bursts into ripping lightning bolts that fire off in 8 directions. Mainfire and altfire share the same ammo bar, while alt uses much more ammo.

Ultimate: Thunderbolt
Elec Man summons a wicked thunderbolt wherever your crosshair is pointing. The bolt has heavy damage and hitstun. This is his special attack from Powered Up.

Enemy Assist: Watcher
Throws an Enemy Assist capsule which spawns a Watcher. Just as its name suggests, it creeps towards the nearest enemy and fires a fast double burst of dual bolts. It acts as a mini-sentry and can provide useful firepower for Elec Man's hitstun attacks.