Toad Man

Toad Man is a very tricky, but very powerful class. While his skill floor is very high, making good use of his tools will allow you to devastate the competition. His mainfire can deal tremendous damage, but he cannot be hit while charging it and he'll completely lose access to it briefly if he is, while his altfire and thirdfire share an ammo bar and will need to be managed properly to get the most out of both. While he's an incredibly powerful close and mid range class, his long range DPS leaves something to be desired.

Health: Semi-Strong

Speed: Normal

Jump Height: High

Ult Charge: Longest

Passive: Toad Jump
Toad Man always has a hitbox below his feet when in the air, so deals low damage when he falls.

Mainfire: Rain Flush
This attack has different properties depending on charge level, indicated by a sound increasing in pitch as well as a colored segment of your ammo bar. If you take damage while charging, the attack is cancelled and you're stuck in a brief cooldown before you can use it again. The properties are as follows:

-Level 1: Spawn acid drops from the ceiling which stun on hit.

-Level 2: A small multi-hit AOE.

-Level 3: Summon rain drops from the sky to fall diagonally in front of you, similar to Astro Crush. If the opponent is grouped properly within the falling projectiles, this can potentially do even more damage than Level 4, though this requires very precise spacing.

-Level 4: A single-hit AOE with massive range. Does 1.2x damage to anyone charging up an attack. Damage is highest close to Toad Man, and falls off the farther from him the AoE gets.

Altfire: Power Flush Shot
A fast projectile that lowers opponents' speed on hit, making them easy targets for your other attacks. Comes from Mega Man's Soccer.

Thirdfire: Toad Leap
Leap forward a set distance for heavy contact damage. Can hit twice if performed close enough to the opponent, hitting on both the leap, and the fall. One of the strongest melee attacks in the game, but very committal.

Ultimate: Rain Flush Deluxe
Toad Man will become invincible and perform a brief dance before this move takes effect. While it's active, all players' screens are covered in a rain effect, and they take double damage from Toad Man's moves. Opponents within a certain distance are dealt constant AoE damage and knockback. He also gains two new attacks.

Mainfire Escaroo Bomb

Tosses bombs which do tremendous damage and are incredibly spammable. Affected by the gravity too.

Altfire: Escaroo's Eyes

Launches the Escaroo's eyes forward like boomerangs, which deal less damage but have major knockback without pit protect.

This Ult is based on the treacherous beginning area of Toad Man's stage in MM4, as well as the miniboss present in said stage, ultimately referencing the fact that Toad Man's stage was more dangerous than he was in MM4.

Enemy Assist: Ratton
Thorws an Enemy Assist capsule which spawn a Ratton. Squeak. It moves by performing far leaps in the direction of the closest enemy and deals ripping contact damage. Another Ratton can be spawned after some time passes too. Pairing it with Toad Man's distrupting attacks can lead to easy kill confirmations, so trust the power of rats and Ratatouille all over the place!

Trivia
- The increased damage against charging up enemies from Level 4 Rain Flush is a reference the popular strategy of spamming uncharged shots against Toad Man in MM4 to stop his Rain Flush.