Air Man

A long-ranged assailant with a combo game. Knock opponents into the air with synthfire, then either punish their landing with the mainfires or use that to set up into the thirdfire for HUGE damage, possibly even a kill.

Health: Normal

Speed: Semi-High

Jump Height: Normal

Ult Charge: Medium

Mainfire: Air Shooter (chargeable)
Fires air shooter tornadoes straight forward when uncharged, which speed up over time. Fully charged version fires a long, cylindrical, horizontal tornado that moves in a snaking pattern. If fully charged, altfire can be pressed to release two tornadoes that travel in a snaking pattern along the ground that sends enemies flying upwards.

Altfire: Air Wall
Pressing altfire once sets up a wall of air shooter tornadoes that spread out. These will block all attacks besides Air Man's own, allowing for use as a shield. Pressing again causes Air Man to blow air forward, pushing the tornadoes in that direction. If Air Man goes too long without pressing altfire again, the initial tornadoes will fizzle away.

Thirdfire: Air Rush
Become a large tornado and boost yourself forwards and upwards, carrying opponents with you as you go. This can be used as a lead-in for your mainfire, or a close-range finisher.

Ultimate: Scrap Vacuum
Air Man holds his hands over his head and spins his fan. Summons hordes of scrap that gathers toward him and spins around him. This lasts about 1.5-2 seconds before he fires all the gathered scrap. All scrap does ripping damage. Air Man is completely invincible during this move.