Magic Man

A class that rewards good aim. While he can be hard to keep alive, he is extremely rewarding if you manage to do so. His mainfire deals a surprising amount of damage, and the Rompers that it can create will inflict hitstun, making it easier for you to hit your opponent. His altfire can help you with healing in a pinch, but the true use of his altfire is when it's fully charged - it will steal Ult ammo from your opponent. Use his thirdfire for opponents that hide far away, and try to use it to stall too. His Ultimate takes a while to get, but is a powerful one - making you invincible and dealing high damage all around.

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Longest

Mainfire: Magic Orb
Fires a simple orb of energy forwards. Should this hit a projectile, a few Rompers will spawn, which inflict hitstun onto your opponents and explode. Explosion damage is random, but it can deal absolutely massive damage if enough Rompers hit the opponent. For what it looks like, it actually deals a fair amount of damage.

Altfire (chargeable): Magic Card
Throws out a pair of cards in front of you. If it hits, when it returns, you will recover a small amount of HP. The longer this is charged, the further it will go, but at full charge, it steals Ult ammo from your opponent (regardless if they actually have Ult ammo or not, you will gain roughly 3 bars of Ult ammo.), making it your key to getting your Ultimate.

Thirdfire: Magic Ball
Pauses your movement, (even midair,) and throws a ball. It deals a decent amount of damage, but if it hits a surface, it will create 3 homing birds that deal a small amount of damage.

Ultimate: The Greatest Show In The World
The music changes, Magic Man becomes invincible, and is surrounded by smoke for a bit. He then reappears atop a train, completely invincible. He now deals heavy damage and knockback, and is capable of flying by holding jump. His moveset also changes. His mainfire now functions the same as his normal thirdfire, but doesn't freeze you in place, and his altfire charges forwards dealing high damage and knockback, though it drags you down a bit. Usage of thirdfire is disabled, as your mainfire now acts as your thirdfire. The real reward comes from the death animations your enemies now give off, which are completely random. Things that can happen to defeated enemies are:


 * Getting transformed into a bundle of balloons that bounce around and pop after a while.
 * Getting punched from below by a fist from Clown Man's stage.
 * Transforming into Bad Boxart Mega Man, where they then attempt to shoot the player, but end up cringing and dying.
 * Turning into a glitch. Based off of MM&B TAS speedruns.
 * Exploding into a flock of doves.
 * Getting transformed into a Monopellan enemy from MM8/MM&B that flies around until it explodes.
 * Exploding into confetti.
 * Exploding into cards.
 * Transforming into multiple toy Rompers that run around for a bit before exploding.