Astro Man

A unique class with a wide array of powerful, but specialized attacks. While not an optimal choice for a player's first class, an experienced player can dominate areas like none other with Astro Man's arsenal of traps and turrets, and a truly scary Ultimate.

Health: Semi-High

Speed: Semi-Low

Jump Height: High

Ult Charge: Medium-Long

Passive: Astral Float
Hitting the jump button while airborne allows Astro Man to fly for a short while, also changing his moveset. Flying ends upon running out of flight ammo or touching the ground. It never recharges in the air.

Mainfire: Astro Orbitals (chargeable)
Astro Man throws his orbitals, which boomerang back to Astro Man. If fully charged, when the orbitals reach their max distance, they will fire shots in a spray in all directions horizontally before returning. Just like Dark Man 2's Dark Shield, they deal rapid contact damage and block low projectiles while orbiting around Astro Man.

Altfire (normal): Copy Vision
Creates a Copy Vision clone from Mega Man & Bass, which fires shots (with very fast RoF) towards the spot Astro Man is aiming at. A maximum of two copies can be present at a time. Each clone will disappear after a set period of time. If Astro Man is aiming directly at a target when this move is activated, he will instead summon a clone that auto-aims at nearby targets, denoted by his exact same colors.

Altfire (while flying): Pit Beam
Fires a powerful beam downward, which creates a pit from which a Shururun will jump from continuously. Every time altfire is used, the previously places pit disappears and is replaced with the new one, along with a Shururun. Both attacks deal constant ripper damage.

Thirdfire (normal): Clone Cancel
Removes all Copy Vision clones from the battle field. There is a cooldown before you can summon any more Copy Visions.

Thirdfire (while flying): Astro Plummet
Plummets down to the ground, bouncing off and damaging enemies if Astro Man lands on them. Can immediately continue flying after performing this move.

Ultimate: Astro Crush
On activation, Astro Man disappears, reappearing when a button is pressed or enough time has passed. When Astro Man reappears, a large spiral of clones spawns above him, which rain down as Astro Crush projectiles, dealing massive damage to grouped enemies.

Enemy Assist: Crunchran
Throws an Enemy Assist capsule, which spawns a Crunchran - a shadowy puddle with a Wanaan-like head. It seeks nearby enemies and once it locks on one, will being to chase them, floorhugging. When it catches someone, it will clamp itself and stun the enemy for 4 seconds, allowing Astro Man to finish them off in any way he wants.