Sword Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Sword Man is the definition of a close range fighter. His Flame Sword can slash and burn enemies, and his Final Strike can cover some decent distance and deal some hefty damage if not careful. If you're forced to play the long range game, his Fire Slash and Statue Drop can cover long distances at the cost of being stuck out in the open. Setting off his Ultimate in an area with lots of people will ensure kills.

Health: High

Speed: Slow

Jump Height: Semi-high

Ult Charge: Medium

Mainfire: Flame Sword
Sword Man swings his flaming sword from left to right (right to left if in the air) and sends out a wave of flames that deals decent damage at close range. If performed on the ground, it sends out extra sparks.

Altfire (ground): Fire Slash
Use at full ammo bar. Sword Man begins to spin the top half of his body which damages near enemies and after a short delay, sends it flying to deal ripping damage to opponents. This can be controlled by moving the camera. This cannot be canceled and will return to Sword Man after running out of ammo, Sword Man is immune while his top half is flying, but is vulnerable during the delay spin when starting and the delay spin once his top half returns to him.

Altfire (air): Statue Drop
If altfire is hit midair, Sword Man stops in the air and does a pose. Wherever your crossahir is pointing, a statue is summoned there that falls and breaks upon hitting the ground, dealing a meaty chunk of damage for anyone caught under it.

Thirdfire: Final Strike
Sword Man separates his top half and sends it flying while the bottom half dashes in the direction the player is facing, which can be steered and does heavy, ripping damage. Once the dash ends and the parts unite, Sword Man will swing his sword, sending a powerful ripping fire shot forwards. If hit by the sword swing, the opponent gets flung, dealing hefty damage. Does extra damage if flung into a wall. Has its own cooldown bar and can be only used when the ammo bar is at least half full.

Ultimate: Fire Cyclone
Sword Man slams his sword into the ground while summoning a huge fiery cyclone that sucks enemies in and rapidly damages them, while also lifting them above Sword Man. Unlike in the original game, you can still be damaged during this, so be careful!

Enemy Assist: ???
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