Mega Man

The Blue Bomber himself, Mega Man comes equipped with a moderate array of abilities in his base form. Where he becomes his most powerful, however, is his ability to expand his arsenal to a near infinite degree thanks to his ability to acquire weapons from fragged opponents.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Passsive: Variable Weapons System
Upon scoring a frag, you will acquire the respective weapon of whichever class you fragged.

Mainfire: Mega Buster (chargeable)
The standard, iconic Mega Buster from core. This version can be charged for a single hit ripper.

Synthfire: Mega Upper
Press altfire at full charge to perform Mega Upper, a powerful uppercut melee attack which also drags opponents with you upwards. While in Power Gear, the Mega Upper gains a flaming effect and deals afterburn damage on hit, while also carrying Mega Man up and forward slightly more. Mega Upper is from Super Smash Bros. 4: the debut of the Blue Bomber in the series and the powered Upper is a Shoryuken from Mega Man X2!

Altfire: Sliding
Slide forward for mobility. This uses no ammo, which means it can be used infinitely without cost, however it has a cooldown which decreases slide speed until the cooldown is over.

Thirdfire: Power Gear
Pressing thirdfire will activate the famous Power Gear from Mega Man 11. While active, your current attack gains new and improved properties. For example, your buster now fires 2 Mega Buster shots instead of one. Special Weapons also change. See a full list of changes here. Runs on a heat meter which increases during its time. Once the meter is full, it will gray out and you must wait until it's back to empty to use it again.

Ultimate Attack: Double Mega Buster
From Super Adventure Rockman. Charges up for a bit before firing an immense laser blast from both of your busters. Projectile is a long ripper that does immense damage.