Stone Man

A rather interesting class, to say the least. His mainfire and altfire have completely different ranges, allowing for a rather varied playstyle. Charge your mainfire whenever roaming, and let it loose when up close to deal damage. Use his altfire to hit people from a distance, or to make obstacles for them to bump into, giving you an advantage. Aim your Ult carefully, because if lined up properly, you can score multiple frags.

Health: Tank

Speed: Semi-High

Jump Height: Normal

Ult Charge: Short

Mainfire: Power Stone (chargeable)
Uncharged it creates 2 orbiting stones that deal moderate damage and can pass through players and obstacles, making it more reliable in varied terrain. When charged, it creates two much more powerful stones that move slowly, but hit once.

Altfire (ground): Stone Pillar (chargeable)
Creates a Stone Pillar where you're pointing at. This solid obstacle from Power Fighters will block projectiles and push back enemies who stand above its spawnpoint, dealing pitiful ripper damage. Holding altfire gives you a better indication of where the pillar will be created, but if you fully charge this, the pillar will knock enemies upward (dealing a chunk of damage), fly towards you and Stone Man will start spinning it around himself, dealing huge damage and EXTREME knockback to those around him (with no pit protect), as well as knocking nearby pillars in the direction you're pointing at for heavy damage AND stun! After enough spinning, Stone Man will throw the pillar, dealing heavy damage to whoever it hits. You can release it early by pressing mainfire or altfire, with the latter tossing the pillar in an arc and the former straight ahead. The cooldown of this technique is very long and the indicator won't show, meaning until it goes down, you will instantly spawn pillars wherever you point at.

Altfire (air): Stone Stomp
Stone Man will crumble and slam down, becoming invincible and dealing heavy damage on your way down, creating a small quake on the ground that briefly stuns. This can be used to parry attacks.

Ultimate: Stone Hand
Stone Man raises his fist before quickly slamming the ground and creating a large Stone Hand from Power Fighters. This pushes enemies along, continuously dealing rapid damage. This will go until it hits a wall, so try to use it in long areas. Additionally, the hand can drag enemies into lingering pillars, crashing both and dealing heavy damage!

NOTE: The new interaction of hand with pillars will be added in PB7.

Enemy Assist: Rock Thrown
A Rock Thrown teleports in, waits patiently and when an enemy approaches, will start to bombard them with his rocks, much to his own excitement. The rocks explode on contact with enemies, dealing rapid damage. A great turret helper, combine his power support with your distruptions (pillars and quake) for maximum damage combo.