Bright Man

Bright Man can disrupt his enemies' vision to buy himself time to land free hits in between. Outside of this, he possesses a good DPS game thanks to his buster and direct hit altfire. When you achieve sufficient Ult charge, the room becomes your personal playground.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Long

Passive: Bright Pound
Bright Man deals 1 damage on contact when falling. When an enemy is stunned by Flash Stopper, the fall deals whopping 80 damage!

Mainfire: Bright Buster
Moderate RoF, decent damage, decent speed. Spreads out very slightly between shots. Shooting enemies blinded by altfire resets the timer for the blind effect. When an enemy is stunned by Flash Stopper, the shots deal 3x damage!

Altfire: 100-Watton Grenade/Dompan Fireworks (chargeable)
Uncharged, tosses a light grenade upward, which is affected by gravity. These are the projectiles dropped by the 100 Wattons from his stage. When they hit the ground, they release light orb projectiles in all directions that travel along ground and a weaker firework upwards. The projectiles deal ripping damage, while the grenade itself hits pretty hard.

Charged, Bright Man's outlines will flash bright yellow colors, signifying to enemies he's ready to unleash this attack. When the button is released, Bright Man shoots a single Dompan firework forward which explodes after a very short time. Enemies in direct range of this explosion are damaged and blinded for a short time

Ultimate: Flash Stopper
Bright Man performs his pose and the lightbulb on his head goes off, creating a brief flash. This has two AoE effects around him: a larger one that blinds all enemies similar to his charged alt, but for longer and a smaller one that freezes all enemies in place for a short time.

Enemy Assist: Totem Polen
A Totem Polen falls from the sky in front of Bright Man and begins to shoot bullets at enemies from each head at a steady pace. A great turret helper, use it for extra firepower with Bright's stunning tools.