Shadow Man

An incredibly agile class with a fast, diverse arsenal. Make good use of his thirdfire to cloak yourself and surprise your opponent with a back attack (slide is usually the best follow-up). Keep up the pressure with mainfire, peppering in some caltrops to inhibit their ability to dodge. Your altfire slide gets you your biggest damage, but it's best used as a finisher.

Health: Semi-Weak

Speed: Semi-High

Jump height: High

Ult Charge: Long

Mainfire: Shadow Blade (chargeable)
Fires a single Shadow Blade uncharged. When charged, it fires three in a shotgun spread which deal damage over time.

Altfire: Shadow Slide/Caltrops
Slides along the ground, dealing a solid hit of damage and kicking opponents far away. Jumps up high when the slide is released. When performed in the air, Shadow Man tosses out a horizontal grouping of caltrops which do low damage, but briefly stun the opponent when stepped on.

Thirdfire: Ninja Vanish
Disappears in a puff of smoke, leaving behind a log with his costume on it. Afterward Shadow Man is briefly invisible, automatically reappearing after a few seconds, or if Shadow man attacks. Long recovery before it can be used again. The log does minor contact damage. Shadow Man is not invincible while cloaked, and effects like getting hit or Acid Man's coating effect can reveal his location. Taken from power Fighters.

Ultimate: Katon no Jutsu
Shadow Man summons and rides the giant frog from Power Fighters. While riding the frog, his attacks change. His mainfire shoots a flamethrower from the frog’s mouth, which shoots slow moving, ripping flames. His alt lashes out the frog’s tongue, which deals damage and stuns the opponent briefly. His jump deals contact damage, as well.