Dark Man 1

A literal tank class with increased effectiveness as his health decreases.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Short

Passive: Dark Man's Rage
The lower Dark Man 1's health gets, the more his movement speed increases, capping off when reaching the "High" speed tier. His attacks are also powered up.

Mainfire: Dark Tank Busters
Fires a strong buster shot with a low RoF, with no need of ammo. The lower DM1's health gets, the more his RoF increases.

Altfire: Dark Ram
Dark Man 1 charges forward at a speed higher than his current speed, heavily damaging every enemy he runs over. He will continue charging forward as long as altfire is held down, but cannot turn while doing so. Cannot be used if altfire ammo is less than half. Lower health increases the knockback the move deals, losing pit protection at really low health.

Ultimate: Meet My Big Pets!
Upon activation, the transparent hologram of Big Pets covers DM1. His mainfire is replaced with the ability to fire the lower segments of Big Pets, which act as enormous, immensely powerful boomerangs. The duration of this Ultimate is 15 seconds long.

Enemy Assist: Rounder
Summons a duo of Rounders from his stage that circle around him at a steady pace. They deal ripping damage and are able to reflect incoming projectiles, so DM1 can be happy that he also has a shield like Dark Man 2! :D