Metool

A highly versatile summoner class who gets his minions to do all the dirty work for him. Constantly be on the alert as to when to summon which type of enemy, and be strategic with the thirdfire for capital use of this class, as his main projectile is rather slow and predictable.

With suit:

Health: Semi-High

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Long

Without suit:

Health: Squishy

Speed: Fast

Jump Height: High

Ult Charge: Medium-Short

Passive: Metonger Z Suit
Upon losing its health, Met will lose the suit and jump down to Squishy health (65 health, it's the lowest in the game) and higher speed. Additionally, if you type `handicap 999` in console, you will always spawn as Met jumping from the suit!

Mainfire: Metonger Buster
Fires a bouncing energy orb in an arc which deals decent damage on its own. Good in tight spaces and sometimes flooding areas.

Altfire: Met Summon
This move behaves differently based on which weapon you have selected:

-Weapon 1: Chaser Metool - Runs after opponents really fast for good damage

-Weapon 2: Spinning Metool - Comes to a slow stop before firing shots in an 8-way spread repeatedly

-Weapon 3: Metool Mommy - Shortly after being summoned, explodes into three tiny Mets which bounce around the area and rip through enemies.

-Weapon 4: Space Metool/Metool Swim - Two Mets above and to both of your sides that chase down enemies in the air on a stop-and-track pattern. When underwater, Metool Swim will be summoned instead, though this is only cosmetic and functions the exact same as Space Mets.

Thirdfire: Metool Cannon/Camouflametool
Uncharged, this creates a Metool Cannon, which fire shots at opponents occasionally. These last for a while, and can be used to block off areas. When charged, this creates a Camouflametool, which appears to be a large Health Capsule or Weapon Capsule. However, when a player goes near it, it fires a flurry of shots aimed at said player, which can be enough to kill them. You can only have 2 of a Metool Cannon or a Camouflametool summoned (each has a separate count), trying to create a third Camouflametool will result in the first one vanishing.

Ultimate: Metool Daddy
Summon the Metool Daddy to drop down at the spot you are aiming when fire is pressed or when the timer runs out (indicated by the Ult meter draining). Instantly frags any player it lands on as well as summons eight Chaser Metools when it lands.

Enemy Assist: MM1 Met
A very first Met teleports in front of you and starts to fire a double burst of triple bullets. An excellent turret to your arsenal.

Mainfire: Met Buster
Just like in original games, a spread of 3 bullets fired straight. Good close range attack with a good RoF.

Altfire: Helmet On
Metool covers under its helmet which is completely indestructible. The longer the altfire is held, the longer Met stays under the helmet, but doing so quickly wastes ammo.

Thirdfire: Heli Met Propeller
Allows Metool to stay airborne and slowly strafe around, while being able to bombard from above.

Ultimate: Metonger Z Suit
Recovers your Metonger Z armor in a flash.

Enemy Assist: Metool crowd
Throws an Enemy Assist capsule which spawns a group of 5 running Mets that will frantically run around, ocasionally being able to crash with an enemy, dealing average damage. After a while, another capsule can be thrown to increase an amount of Mets. You can use it as a smoke bomb to confuse enemies or just escape a safe distance.

Trivia
- Metool is one of three classes so far, who have 2 different Enemy Assists. The others are Shadow Man and Strike Man.

- It is also one of the few classes, who have 2 different Ultimates