Snake Man

A long-range class with several methods of catching enemies by surprise with his ground-hugging mainfire snakes. Use the green Search Snakes when sniping from a distance, while the yellow snakes work best to disrupt larger crowds and strafing opponents. When in close combat, your red snakes are your best bet.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Medium-Short

Mainfire: Search Snake (chargeable)
Shoots Search Snakes. Can cycle between three variations; green snakes, yellow snakes, and red snakes, who were used by him in SAR:

- Green Snakes are fired in an arc, and travel along the ground and up walls when they hit a surface.

- Yellow Snakes are immediately fired on the ground, and move in a back-and-forth snaking motion while crawling along floors and walls.

- Red Snakes are fired in a farther arc than the green versions, and explode when they hit a surface or opponent, rather than crawling. These deal more damage than the rest, but use more ammo.

No matter what color snakes the player is using, when fully charged, Snake Man fires a bigger green Search Snake straight forward, which travels at a decent speed and deals ripping damage. This comes from Snake Man's Power Shot in Mega Man's Soccer.

Altfire: Dig Dodge
Taken from SAR. Snake Man quickly burrows underground. While digging, he moves twice as fast, but will automatically surface almost immediately. Does no damage when resurfacing.

Ultimate: Big Snakey
Summons Big Snakey from underground and rides it, receiving armor. The player becomes a turret and can fire large energy orbs in bursts of three which all do heavy ripping damage. Can only be activated on the ground. The Ult can be cancelled early with altfire. Snake Man riding the Big Snakey comes from the Mega Man 8 opening.

Enemy Assist: Petit Snakey
Summons 3 Petit Snakeys that act as turrets. They immediately start shooting bullets at the closest enemy. They provide incredible firepower for Snake's kit.