Neptune

Neptune has access to a debuff mechanic to effectively cripple his enemies' abilities to move and make them free food for his attacks. Once they are under your debuff, focus on those and deny them the chance to elude your clutches for huge damage.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Short

Mainfire: Salt Water
Lobs a ball of corrosive salty water which splits into 3 smaller blobs on surfaces (3 droplets on the ceiling). On direct hit, the enemy will start to drip. After 3 consecutive hits, the enemy will turn a brown-red color and be slowed down, indicating rust status. While rusted, their speed is reduced tremendously to the point where escape is virtually impossible from movement alone.

Altfire: Salt Water Rain
Neptune leaps forward, being able to bounce off enemies you come into contact with, dealing average damage. When landing, you will produce a large AoE, indicated by falling drops from the ceiling. If activated in the air, Neptune will skip the initial leap and simply drop straight downwards. Uses half of ammo, so it can be used succesfully 2 times.

Ultimate: Sodium H₂0
Neptune leaps in place 5 times, each time producing a wave of Salt Water balls from the ceiling that travel as far as the wall is. Opponents hit with those are instantly rusted and receive heavy damage.

Enemy Assist: Hyoey
Summons a Hyoey, the helicopter midboss directly above your head. He floats for quite some time, but when you aim your crosshair in the direction of enemy, he instantly shoots a barrage of small salt water shots, before exploding. These just deal 1 damage, but can provide an instant rust for hit enemies, making him an excellent synergy assist!

Trivia
- Priot to PB6, Neptune used to have an assist that was Swim Ball. Threw an Enemy Assist capsule and spawned a Swim Ball. It basically just "swam" in the air, dealing average contact damage for enemies it passed through. It lasted for a VERY long period of time and, if you were fast enough, you could even have 3 Swim Balls at the same time!


 * This makes Neptune the first class in the mod to have his assist completely changed.