Duo

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Duo is best known as a tanky, hard hitting class with outstanding mobility. His Duo Fist can be used to pummel enemies at close range. His altfire and thirdfire are useful for sending foes away or escaping the fray. People who underestimate Duo's Ultimate will learn firsthand what pain means...

Health: Semi-High

Speed: Normal

Jump Height: Semi-Low

Ult Charge: Medium-Short

Passive: Variable Weapons System
Upon scoring a frag, you will acquire the respective weapon of whichever class you fragged. Comes from Power Fighters, where Duo was playable and could collect weapons.

Mainfire: Duo Fist
Uncharged, this fires an Arm Punch at an extremely short range, dealing moderate damage. At half charge, this fires a slow moving but long range and slightly more powerful Duo Fist. At full charge, Duo fires a powerful but short-ranged Hand of Justice.

Altfire: Shoulder Tackle
Also from Power Fighters. Duo dashes forward, shoulder first. If he connects with a foe, he will induce knockback and heavy damage to them. If they get bashed into a wall, they will take extra damage. It has a cooldown before it can be used again, with it being halved if Duo hits an enemy.

Thirdfire: Energy Fist
Duo dashes forward at high speed, and slams his fist into the ground, creating an energy shockwave. The dash does light damage, while slamming the fist and the shockwave deal moderate damage and knockback. Does extra damage if the enemy is flung into a wall. The attack is from original game, but the wide shockwave comes from his core bossfight.

Ultimate: Comet Attack
Duo rises in the air, and becomes an invincible, bouncing comet that deals heavy damage and knockback to those he hits. Lasts for around 10 seconds before wearing off. This creates a shockwave every time it hits the floor or ceiling, making it hard for opponents to escape damage.