Concrete Man

Concrete Man is a tanky, mobile class that can show you the definition of a "1-2-punch." Concrete Man can be a formidable enemy in the hands of a skilled player. Knowing how long to charge mainfire is key to ruining your opponent's day.

Health: High

Speed: Slow

Jump Height: Semi-High

Ult Charge: Short

Mainfire: Concrete Shot (chargeable)
Fires Concrete Shot. Works differently depending on the charge level:

0%-49%: Fires one Concrete Shot that acts as a projectile.

50%-99%: Fires two Concrete Shots that works like the copywep version.

100%: Fires three Concrete Shots that lock the opponent in place, unable to move or attack. Takes extra damage from both ground and aerial altfire in this state. Opponents return to normal if left alone for 3 seconds.

Altfire: Concrete Tackle/Concrete Stomp
When used on the ground, Concrete Man will dash forward at high speed, dealing decent damage and knockback if he collides with an enemy. Stops dashing after a set interval or when he collides with a wall/enemy. If used in the air, Concrete Man will freeze temporarily before stomping down, causing severe ripping damage.

Ultimate: Let's Get To Work!
W.I.P.