Crash Man

With Crash Man, keeping your distance and peppering enemies with your powerful explosives is the key to victory. Pop out thirdfire shots if the opponent is too far away or too fast, as it's his fastest and most rapid-firing attack, while saving the other explosives for opponents who are within range where it's easier to land.

Health: Normal

Speed: Semi-High

Jump Height: High

Ult Charge: Medium-Short

Passive: Crash Meter
Crash Man possesses a second ammo bar that can only be filled by successfully hitting enemies with his thirdfire attack.

Mainfire: Crash Bomber
Fires one Crash Bomber at a time. Explodes on enemies, clamps on surfaces. Bombs go off after a set time, or on contact. Explosion has notable hitstun, moderate damage.

Altfire: Crash Missile
The Crash Bombers from SAR. Slow moving bombs will latch onto enemies and explode after a set time (5 clicks), dealing heavy damage. This explosion cannot be avoided and only moves that grant invincibility can counter it when precisely timed.

Thirdfire: Shoulder Cannons/Megalo Crash Bomb
When Crash Man's Crash Meter is less than full, Crash Man will fire energy pellets from hidden shoulder cannons. Fires two at once, one from each shoulder, with a rapid RoF but low damage. When the meter is full, Crash Man instead fires an enormous missile with a spherical front from a hidden back compartment. This missile explodes into a grouping of four Napalm Bomb explosions and does tremendous damage. To prevent accidental firings, the missile cannot be launched until one second after the meter has been filled. Both attacks are from SAR.

Ultimate: Power Battle Mode
From Power Battle. Crash Man begins to glow rapidly and his mainfire and altfire are enhanced:

Mainfire: Triple Crash Bomb

Shoots 3 Crash Bombers at once which do not rip, and are set off on enemy contact.

Altfire: Crash Mines

Tosses a group of Crash Bombers upwards which latch to floors and act as landmines for about 6 seconds.

Enemy Assist: Blocky
Throws an Enemy Assist capsule that spawns the infamous Blocky. Normally, it stands still, but will start chasing a nearby enemy when approached. When it's touched or shot (even by Crash Man's own attacks), it will fall apart, sending segments in 3 directions. It then reassembles and can be shot again and last time. The segments explode in a similar manner as latched Crash Bombers, making the assist an incredible area control aid! As a support addition, the player can even stand on Blocky and climb greater heights!

Trivia
- Blocky can spawn in a pit and when it explodes with player on it, the game literally crashes! This bug will be fixed in PB7.