Plant Man

An odd type of class, Plant Man has a wide variety of interesting skills. Mainfire is useful for hugging enemies at close range without being at risk too much. Altfire can be useful both for air and ground assault. Use his thirdfire for quick, decent damage up close. His Ult can quickly turn him into an absolute nightmare for opponents AND, can even save teammates!

Health: Semi-Weak

Speed: High

Jump Height: Semi-High

Ult Charge: Medium-Long

Passive: World's Strongest Robot - Flower Fancier
Living up to thier names, MM6 classes' Ultimates are among the most powerful and terrifying Ultimates in the entire mod. Because of that, after activating the item, each Robot Master will become invincible, flash and perform their stage select poses, indicating that you have been... warned.

Mainfire: Plant Barrier
Summons Plant Barrier around Plant Man, dealing rapid contact damage, and solid damage once fired. While wearing the barrier, he doesn't take damage from attacks, but rather HEALS off them by 1 health point each and eats the projectile unless it is a ripper (in the case that he is hit with a ripper, he will heal with every hit, but the ripper does not despawn and is likely to deal more damage than Plant Man can heal back). Cannot be held infinitely; it will fire off after running out of ammo.

Altfire (ground): Seed Plant/Turret Flower
Fires a purple bouncing seed that eventually turns into a flower that shoots small, fast-moving projectiles at the nearest enemy. Despawns after a set amount of time, and can only have 3 active at a time. If the seed hits an opponent, it will summon a flower turret on the their head that fires at other opponents. Can still use aerial altfire while in play. In team modes, these flowers can act as health pickups for teammates, though they only heal 1 health. Taken from Power Fighters.

Altfire (air): Frenzy Flower
Fires out a purple seed that moves straight forward, before splitting and revealing a buzzsaw like flower that bounces off terrain. Deals heavy ripping damage, but can only have one on screen at a time. Will despawn after a set period of time. Also taken from Power Fighters.

Thirdfire: Plant Buster
Fires projectiles in a wave-like motion. Does average buster damage. If this is held, Plant Man will keep firing back and forth, allowing you to consistently deal damage. Also used by him in Power Fighters.

Ultimate: Flower Power
Plant Man performs his stage select pose and immediately encases himself in a giant flower (his intro from Power Fighters), which heals Plant Man at a rapid rate as well as keeps his invincibility. After 7 seconds, Plant Man leaps out of the flower with armor. During this armored state, all limits on Plant Man's altfire are removed, allowing him to spam not only the grounded turret version, but the powerful aerial version as well. In teammodes, this creates a special health capsule with your team's color and lets your allies pick it up to restore their own health. The Ultimate lasts for 10 seconds.

Enemy Assist: Jet Buton
Immediately summons a Jet Buton that propels itself forward with a speed of a jet plane. It will literally crash into pieces upon contact with solid surfaces or enemies, dealing average damage for them. This assist has no limit to how many you can spawn. A decent projectile assist, pretty good for surprises and for a quick finisher.