Cut Man

Cut Man is not a straightforward class, but will reward players who can manage his Rolling Cutter and RNG-based altfire with big damage and difficult-to-escape attacks. Getting up close will ensure your altfire will hit no matter what you get, as well as make it easier to land your Ultimate.

Health: Normal

Speed: Semi-High

Jump Height: Semi-High

Ult Charge: Short

Mainfire: Rolling Cutter
Behaves like copywep version, but deals less damage and has no usage limit. Note that you cannot attack until this has returned to you.

Altfire: Surprises
His desperation attack from Power Fighters. Cut Man summons a randomly selected attack from Power Fighters with a wide variety of effects. Uses one of Cut Man's ? stocks. These stocks are obtained by scoring frags or picking up large ammo capsules. At 0 stocks, Cut Man always throws an alternate cutter that grants him 1 Surprise on hit. The Surprises consist of:

- Rolling Cutter L: a huge Rolling Cutter. Slower than standard version, but is stronger in result.

- Charged Mega Buster: like Mega Man's version, but it can pass through enemies and is VERY fast.

- Tsuranattori swarm: a waving swarm of four Tsuranattories from Mega Man 7 that can deal rapid damage to enemies.

- Ice sculpture of Akuma: slides on floor, bouncing off walls. When it hits an enemy, it will deal a succesful barrage of hits, stunning and damaging them for a short time.

- Double Pumpkin: a spread of 2 Jack-o-Lanterns (very scary). Each flies fast and bounces off walls, floors and ceilings.

- Side Arms: a spread of 3 tiny Mobilsuits from Hyper Dyne Side Arms. Decent close range attack.

At the max amount of stocks (15), Cut Man will always throw a specific, extra-powerful Surprise...

Ultimate: Giga Rolling Cutter
Tosses the giant Rolling Cutter from Powered Up. Big damage, travels as far as it can before it grinds on a wall repeatedly, and returns to Cut Man.

Enemy Assist: Blader
Throws an Enemy Assist capsule into the air, and spawns a randomly colored Blader (or Bunby Heli). These act like a faster Hornet Chaser, pausing until someone comes near and then relentlessly chasing them. This is one of the few assists that has no limit to how many you can spawn, allowing for area denial or pressuring your opponents into your attacks.