Wave Man

Wave Man might not be able to swim, but his strength is impressive even on land! He's got a decent projectile, an attack that's summoned where he wants and a mobility tool. His Water Wave can easily frag those lacking mobility or staying still, and his thirdfire allows him to get to some areas that would otherwise be inaccessible, and can serve as a small double jump. Overall, he's a pretty solid class, and his Ultimate allows him to have some unrivaled speed.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Long

Mainfire: Harpoon
Fires a single shot. It can serve as a good poking tool, though, as it doesn't consume ammo. Deals heavy damage, but RoF is low.

Altfire: Water Wave (pinpoint) (chargeable)
A chargeable attack, with charge level affecting the size. It creates several stationary Water Waves where you point at, though the range is limited. It can easily shred some health, and can serve to finish off a pair of battling players. However, the longer you charge it, the less damage it does.

Synthfire: Water Wave (sliding)
Hitting mainfire while charging will instead create several Water Waves out in front of you depending on how long you charged, which behave the same way the copywep does.

Thirdfire: Wave Bubble
Create a bubble underneath you, the same one from his stage. It allows for you to freely levitate around horizontally. You are locked to your vertical position when this is active, however. When you run out of ammo, (which is separate from your Water Wave ammo) or let go of thirdfire, Wave Man does a small hop off, which you can use for a small double jump sort of, and a cooldown starts. The cooldown is pretty short, as since this is just a mobility tool.

Ultimate: Wave Bike
Summon the Wave Bike gimmick from his stage and start riding it. You receive armor and constantly move forwards, dealing rapid contact damage, so you can hold forward key and shred enemies. The attacks also change.

Mainfire: Plasma Orb

Wave Bike shoots a single shot, which takes the appearance of the Octoper OA's shots. They deal meaty chunk of damage each, but the RoF is slow.

Altfire: Abandon Ship!

Presses an eject button, launching Wave Man into the air and sending the Wave Bike flying. It causes a large explosion wherever it hits, instantly fragging enemies caught in the blast radius.

Enemy Assist: Irucan
Throws an Enemy Assist capsule, which spawn an Irucan - a dolphin robot from the Wave Bike section. It starts to swiftly swim and leap at the enemies it homes on, dealing decent damage. An aggressive assist that can pose a huge threat for enemies with low health, as the dolphin pretty much points Wave Man where they are.