Mega Water S

A zoning class designed for sniping people from very far away. When people try and get up in your face, use altfire to keep them out and easily push them into the range where his mainfire becomes the scariest. With Ult active, this becomes a much more effective strategy.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Medium

Mainfire: Mega Harpoon
Fires a harpoon that deals more damage the farther it travels. Very little damage up close, sizable damage if sniped with. Maximum damage is indicated by a water effect around the projectile.

Altfire: Mega Hose
Fires a stream of water. Does little, yet continuous damage, and pushes enemies away with a decently strong push.

Ultimate: Water Shield
Covers MWS in a shield of water, which absorbs all damage. Shield lasts indefinitely, but can only take so much damage before it fizzles out. Also gives infinite range on his altfire.

Enemy Assist: Shrink
Spawns a Shrink that can "swim" in the air. It chases after enemies by performing a fast jet dashes with short stops. It's a pretty strong pressure helper and has no limit to how many you can spawn.