Gyro Man

A very, VERY mobile class that switches between long range and close range combat on a dime. For maximum effect, you'll want to pin opponents down with Gyro Attack while waiting for the right opening to get in with Copter Rush.

Health: Semi-Low

Speed: Semi-High

Jump height: High

Ult Charge: Medium-Short

Mainfire: Gyro Attack
Throws a single gyro that flies in the direction of nearby enemies after its initial launch. Can be immediately fired again after the last one is gone.

Altfire: Copter Rush
His "Gyro Attack" from Power Fighters. A high-speed flying ram. Deals solid damage, but only one hit, and doesn't move opponents away when hit. A powerful finisher, but don't use it too early!

Thirdfire: Flight
Press and hold Thirdfire to lift up off the ground. Slowly falls while in flight. Ends when the ground is touched (for a fast landing, altfire towards the ground). Press and hold Thirdfire again for more height. Cannot be initiated unless at least half ammo is present. Can be cancelled with the jump button.

Ultimate: Hyper Mode
His desperation mode from Power Fighters. Enters free flight state, changes his mainfire to fire 4 simultanous Gyros that stop-and-track multiple times, and makes his Copter Rush insanely fast and insanely powerful.