Quick Man

A high speed hit-and-run class. Quick Man's attacks require him to get close for maximum damage, which can put him in danger with his lower health. Speeding in for your damage and speeding out to avoid reprisal is the key. In crowded areas, speed around from target to target to hit as many targets as possible while making yourself harder to hit. Focus on building your Ult, as your damage greatly increases when its activated and you gain the ability to do damage at a distance.

Health: Semi-weak

Speed: High

Jump Height: Semi-high

Ult Charge: Medium-Long

Mainfire: Quick Boomerang
Fires three Quick Boomerangs in a shotgun spread that return to Quick Man after traveling a certain distance. With no ammo, a single boomerang is fired similar to the copywep.

Altfire: Quick Tackle
Quick Man dashes straight forward, dealing contact damage and bounces off walls. Damage increases based on the distance travelled before hitting the opponent. Deals 50 damage and knockback at the maximum distance.

Thirdfire: Quick Spinner
From SAR. Quick Man starts spinning and his speed drastically increases. Anyone who touches Quick Man in this state receives damage and is knocked straight up into the air. Recovers ammo on hit, as well. Wears off after a set amount of time or when Quick Man collides with an enemy.

Ultimate: Speed Up
From Power Fighters. Quick Man’s speed raises to “Fast” tier, his jump height increases to “High”, and during this state Quick Man leaves afterimages. His attack are also significantly enhanced:

Mainfire: Quick Boomerang EX

Attack becomes yellow, and instead of returning to Quick Man, turn and fire toward a nearby target.

Altfire; Quick Tackle EX

Quick Tackle gains a green energy effect in front of Quick Man and deals tremendous damage.

Thirdfire: Force Beam

Quick Spinner is now replaced with the ability to summon a OHKO Force Beam generator from his stage. Summoning one costs about 1/3 of his Ult ammo, and has a 2 second delay before firing, lasting for around 3 seconds.

This Ultimate lasts about 20 seconds before reverting back to normal.

Enemy Assist: Changkey Maker
Changkey Maker (or Hothead) teleports in front of you and starts peppering enemies with Changkeys. They are very fast and deal well-done damage each. This assist can act as an area sentry while you pepper enemies with boomerangs.

Trivia
- Before the PB6 patch:


 * Quick Man lacked thirdfire


 * and Changkey Maker dealt just 1 damage