Shade Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Shade Man is best described as a class good for chasing after weak enemies. His devastating Noise Crush can be used to throw enemies off guard and lead them into a quick death. Pair his altfire with his health drain move to keep your health up, or hit them with a charged mainfire to really rack up some damage.

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Medium-Long

Passive 1: Vampire Wings
Double tapping the jump key will allow you to hover in the air, which also changes some of your moves.

Passive 2: Hear the sound of your soul being crushed!
Shade Man is immune to Noise Crush copywep and will have his mainfire instantly charged when hit by it.

Mainfire: Noise Crush
Shade Man fires off a green sound wave that bounces off terrain once. If he catches the reflected wave, he'll absorb it and gain armor as indicated by the aura around him for 5 seconds. Pressing mainfire again fires a much bigger Noise Crush that does massive damage to anyone hit by it. However, the charged wave does not bounce.

Altfire: Stone Stare
Shade Man's eyes flash red and fire out a wavy line of squares that deal single hit ripping damage. The main gimmick is that this also freezes the opponent, indicated by them turning white (into stone). This makes them perfect prey for your attacks. The stun wears off upon the enemy taking damage or after a set amount of time.

Altfire (hovering): Vampire Bite
Shade Man swoops to the ground and picks up an opponent if he connects with one. Once he picks up caught enemy, Shade Man will then drain their health and recover his own. This lasts until the opponent dies or a set amount of time has passed. You can't aim the swoop, but it's also unescapable.

Thirdfire: Increase Altitude
Only usable while hovering. Shade Man flies upward to gain altitude. Drains ammo really quickly however, so use it sparingly.

Ultimate: Welcome To My Nightmare...
Shade Man performs his intro pose from MM7 and fades away. Then, Ghosts 'n Goblins stage start jingle plays, during which period you become invisible and invincible. Once the jingle ends, you jumpscare out as the almighty spook: VAN Pookin - the midboss from his stage, dealing small damage for close enemies. The BGM changes into GnG stage 1, your moveset changes, receive armor, speed boost and 200 health. The entire duration of this Ultimate is 45 seconds long. Once this wears off, VAN Pookin explodes into Bubble Bats and reveals Shade Man, while the Game Over jingle from GnG plays, inditacing the end of spook season.

Enemy Assist: ???
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Mainfire: Green Spit/Bubble Bat (chargeable)
This attack can be charged, and has four levels:

- At no charge, VAN Pookin spits out three green pellets that do decent damage on their own, and at close range can be deadly.

- At 25% charge, VAN Pookin spits out a big green ball that does massive damage if hit directly by it.

- At 75% charge, VAN Pookin spits out multiple green balls that do decent damage on hit.

- At max charge, VAN Pookin spits out five Bubble Bats that home in on enemies and deal massive damage.

Altfire (ground): Green Fountain
VAN Pookin charges up, and then spews out Green Spit everywhere, dealing heavy damage at close range. This consumes ammo the longer the altfire is held.

Altfire (air): Pumpkin Slam/Pumpkin Tremor
When altfire is pressed in midair, VAN Pookin slams the ground, dealing rapid damage and causing a tremor that stuns enemies in an area.

Thirdfire: Runaway Pumpkin
VAN Pookin lunges at high speeds, dealing immense damage and knockback to anyone in his way. This consumes little ammo while dashing, but loses all ammo upon hitting a wall or stopping early.

This is VAN Pookin's standard version, which lacks additional Ultimate. He will have his Terminator version that has a very powerful Ultimate...