Mars

A heavy assault class. Mainfire deals low damage, but can keep up tremendous pressure. Use this to soften opponents, while dealing big damage will a well-placed Photon Missile. When being chased, or in a cramped area with opponents, your thirdfire will not only get you some distance, but will drop hazardous mines in your path. Staying alive is key, as Mars' Ultimate is incredibly strong, and can greatly turn the tide in your favor if used properly.

Health: Semi-High

Speed: Normal

Jump height: Semi-Low

Ult Charge: Medium-Long

Mainfire: Mars41 Vulcan
Fires two parallel bullets from each of Mars' hand cannons at a high RoF. Each bullet does nominal damage, but Mars can rack up serious damage if he keeps an opponent in his sights. Uses little ammo.

Altfire: Photon Missile
Fires a Photon Missile, which speeds up over time and deals powerful splash damage. The missile itself will explode when it hits a surface, and will simply pass through targets.

Thirdfire: Minefield
Tank Curls into tank mode and dashes forward, dropping three mines that explode if stepped on, or after a period of time. The dash itself deals alright damage, but the big damage comes from the mines. If Mars is stuck dashing on top of a placed mine, he will not place another until he clears the first one. Has a lengthy period before it can be used again.

Ultimate: God of War
Enters a flashing Ultimate state. During this time, both of his fire attacks are severely enhanced. His mainfire becomes a relentless hitscan chaingun, which shreds an opponent's health. His altfire continuously launches Photon Missiles rapid-fire as long as altfire is held down. These Photon Missiles will go off even if they hit an opponent.