Flame Man

Flame Man's specialty is turning the area around him into a flaming hazard. This is done via his mainfire, which deals huge damage on its own and from its ground flames, or his ground altfire, which is very speedy and hard to react to. Pop some aerial altfires into an unsuspecting crowd for a ton of free damage.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Short

Passive: World's Strongest Robot: Master of Flames
Living up to thier names, MM6 Robot Masters' Ultimates are among the most powerful and terrifying Ultimates in the entire mod. Because of that, after activating the item, each Robot Master will become invincible, flash and perform their stage select poses, indicating that you have been... warned.

Mainfire: Flame Blast
Shoots a fireball from his arm cannon. Uses no ammo. The projectile travels semi-slowly, with a slightly low RoF. If the fireball hits the floor, it creates a flame pillar identical to the copywep (but using the sprite of his Flame Wave pillars).

Altfire (ground): Flame Wave
Flame Man plants his buster into the ground, creating a wave of flame pillars (about 3 pillars wide). The pillars will continue traveling forwards, hugging floors once used. While altfire is pressed, Flame Man's buster is rooted into the ground, and he is stationary. If the player continues to hold down altfire after a few seconds, another flame wave will be launched. However, there is a maximum of three; after the third consecutive wave, Flame Man will not create any more waves until the attack is used again. After Flame Wave is used, there is a brief cooldown period before it can be used again. If you think you are exposed, don't worry: you receive a trusty armor.

Altfire (air): Flame Drop
Points his buster downward like his grounded altfire and drops flames that a Fire Telly spits, which leave a burning flame in the spot they hit. Using this attack bounces Flame Man forward a bit, allowing him to cross longer distances and slightly slow his descent if altfire is held in the air. Like the rest of his attacks, this uses no ammo. Try combining this attack with Peat Call.

Ultimate: Flame Field
Flame Man performs his stage select pose and leaps into the air (he can be steered while leaping), and slams down with his buster upon landing, instantly summoning a large circle of instant death oil flames from his stage around him.

Enemy Assist: Fire Boy
Fire Boy - a fat fire robot from his stage teleports in front of him. He attack by tossing small flames at nearby enemies.

He might be an Arabic fake of Changkey Maker that deals lower damage, but he has much faster RoF. Flame Man is already powerful on his own, thus making him a decent turret helper that provides decent firepower.