Doc Robot

A very versatile class with a wide array of attacks and strategies. Keep the mainfire armed that works best for you can focus on charging altfire when no one is focusing on you. Certain mainfires will help you when being pressured, while others are better for more damage at a lower RoF. When in doubt, try the Wood Man mainfire, which fires a Leaf Shield that blocks projectiles as it goes.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Mainfire: Doc Robot Buster
Fires one of the mainfire attacks from the MM2 Robot Masters. You can cycle between each master weapon to choose which one to use. In general they're slightly different to the original:

Metal Man - Metal Blades deal good damage at a medium RoF

Air Man - Identical to Air’s uncharged M1

Bubble Man - Identical to Bubble's M1

Quick Man - Boomerangs home like Ult version, but deal less damage

Crash Man - Crash Bomber similar to copywep with reduced damage

Flash Man - Identical to Flash's M1, but with less damage

Heat Man - Identical to Heat's M1

Wood Man - Immediately fires Leaf Shield, which blocks attacks

Altfire: K-176 Weapons System
Charges slowly, cycling through each Robot Master from MM2 as it does. Getting hit causes you to lose one stage of your charge. Whichever Robot Master's mugshot is on screen determines the attack:

Bubble Man - Fires Bubble Lead like Bubble Man's M2, though this does not bounce off walls

Metal Man - Fires a ground-hugging Metal Gear

Air Man - Immediately fires an Air Wall

Quick Man - Activates Quick Boost, which greatly increases movement speed and deals contact damage

Crash Man - Fires three Crash Bombs in a spread

Heat Man - Performs a Heat Tackle similar to Heat Man's altfire, but MUCH longer range

Wood Man - Performs a Leaf Rain, larger and more powerful than Wood Man's

and Flash Man - Performs copywep Time Stopper

Ultimate: Kamegoro Maker
Summons the Kamegoro Maker, which hovers over Doc Robot and releases heavy-damaging Kamegoros continuously as long as mainfire or altfire are being held. The Kamegoros bounce around, increase their speed over time and can lose shells, which fall and can explode upon contact, like landmines. The Ult won't charge until all Kamegoros are gone.

Enemy Assist: Spike
Throws an Enemy Assist capsule, which spawns a single spike. It levitates in spot and insta-kills anyone who touches it. Spikes have various variants from across the series an only one can be on the field. Use it when unexpected enemies are trying to shrug off your attacks.