Venus

Equipped with a blockading attack and homing projectile, your best bet as Venus is to hide behind charged up bubbles while bombarding opponents with mainfire from a distance. The bubbles can also serve as a good area denial tool, especially when charged.

Health: Normal

Speed: Semi-Slow

Jump Height: High

Ult Charge: Short

Mainfire: Homing Bubble Bomb
Fire a bubble that travels more distance the longer its held. When released, it will home in on opponents for a set time before exploding.

Altfire: Bubble Bomb Mine
Launches an exploding bubble. Hold to charge up the bubble, which gains damage and properties with charge:

- Level 1: similar to copywep, deals average splash damage and stops after medium distance

- Level 2: flies slower and stops sooner, but now explodes on bigger radius and gains stun

- Level 3: flies even slower and shorter, but the explosion radius, damage, stun and knockback are all VERY BIG.

Only 4 can be active on the field at the same time. Goes off automatically if an enemy runs into one or if left alone too long.

Synthfire: BOOM!
When mainfire is pressed while charging the attack, Venus detonales all lingering Bubble Bomb mines.

Ultimate: Water Crash
Spawns a giant waterfall from his stage as a pinpoint attack. Raises the gravity of opponents standing inside, dealing heavy ripping damage. Somewhat similar to Elec Man's Ultimate, but is weaker and goes faster to balance with Venus' powerful kit.

Enemy Assist: Feeber
A Feeber teleports on the battlefield, starting to spew bubbles that move along the floor, bouncing off walls. They deal average damage, but the first time an enemy is hit by one, they will be trapped in the bubble that slowly rises them upwards for roughly 6 seconds, allowing for a free follow-up attack! The bubble can be popped by the enemy however.