Mega Man: The Wily Wars Classes

Sometime after the events of Mega Man 3, Dr. Wily builds a time machine and travels back into the past to create a future where he wins against Mega Man. Dr. Light hastily creates his own time machine to send Mega Man back into the past to counteract the changes Wily had made. He succeeds and returns to the present, where Dr. Wily is hiding at his new base, Wily Tower. There, Mega Man encounters the Genesis Unit, a team of special robots created to protect Wily Tower while Dr. Wily was altering the past. Despite their attempts to stop Mega Man, they are defeated, and the fight continues all the way to Wily, where he is promptly defeated, and his base collapsed. The madman runs off, with Mega Man in pursuit. After running for a bit, Wily is tripped by a small rock. However, before Mega Man can reach him, his UFO arrives and the mad doctor escapes, plotting to fight another day.


 * Buster Rod G: The leader of the Genesis Unit. He wields an extending rod, which can block and deflect projectiles, and he later wields a buster. He can also create illusions.
 * Mega Water S: The brains of the Genesis Unit. He relies on his harpoons to damage enemies, while pushing them away with spurts of water. He can also create a high pressure shield, which can absorb some damage before breaking.
 * Hyper Storm H: The muscle of the Genesis Unit. He can suck enemies toward him, or blow them away while firing bullets. Take note of his double health bars!

In MM8BDM, the Genesis Unit appear after Maestro defeats King, tossing the broken robot out of the window, and leaving Maestro. They later fight him in separate boss battles, and then all at once at the end of their chapter. They appear again during the construction of Gamma 2.0, sleeping.