Crystal Man

A class designed for indoor combat. Keep altfire active whenever you can, as it has no usage limitation outside of its own activity time. When this isn't an option, you can assault people with mainfire shots, or defend yourself and snipe them for big damage with the charged mainfire.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Medium

Mainfire: Crystal Shot (chargeable)
Uncharged, this shoots Crystal Man's basic glowing pellet projectile, which travels at a decent speed at does just slightly more damage than previously listed busters. When fully charged, it summons a Crystal Joe crystal which hovers in front of him, acting as a small shield from projectiles (does not cover his entire front). When released, it fires the crystal forward, which travels at a fast speed and does pretty good damage. Cannot be held indefinitely; the crystal will auto-fire after a period of time.

Altfire: Crystal Eye
Fires 4 bouncing crystal projectiles in all 4 diagonal directions around Crystal Man. Cannot be fired again until all 4 crystals are gone. Each crystal travels fast, hits for moderate damage.

Ultimate: Crystal Rain
Crystal Man leaps in the air and poses, summoning a rain of the dropping crystal hazards from his stage in a large area around him. Each crystal does decent damage on its own, but the the sheer amount of them can easily stack up to immense damage, and even kills, for anyone trapped in the thick of the rain.