Dr. Wily

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

The mad scientist himself. Dr. Wily has many means of wreaking havoc on the battlefield, all within one little suit. His Wily Busters can fit any close range scenario, no matter how grim it may seem. His powerful PF Cannon can also prove to be a threat if not careful. With his Skull Stocks, his attacks get superpowered! His Ultimate however, will make you regret allowing him to live long enough to obtain such a state…

Health: High

Speed: Semi-high

Jump Height: Semi-high

Ult Charge: Long

Passive: Skull Stocks
Wily starts off with five of these. These can supercharge your attacks to new levels, and are obtained by scoring frags with mainfire and altfire or getting kills with Wily’s Ultimate.

Mainfire: Wily Buster
Wily's Buster has three different shots, all from different machines he has built in the past.

- At no charge, it fires the Wily Buster II, a bouncing white bullet. These bounce on the floor, but will not bounce off of walls. You can determine the height of a bullet's bounce by aiming at the ground. Holding both mainfire and altfire will allow for rapid fire of these shots. Comes from his Wily Machine II in Mega Man 2.

- At half charge, it fires the Wily Buster VI, which is a spiral of four blue spiral orbs that do decent damage. Comes from his Wily Machine VI from Mega Man 6.

- At full charge, it fires the devastating Wily Buster IV, a pink fireball-like shot that pierces through enemies and deals massive ripping damage to those hit by it. However, this cannot be held forever, and will eventually autofire. Comes from his Wily Machine IV from Mega Man 4.

Altfire: PF Cannon
Just like the Wily Buster, these can be charged. Uncharged, they fire out Skull Bombs from Power Fighters. These bombs bounce off soild surfaces and explode after a while. They deal decent damage if they hit an opponent. If charged, Wily launches a white bouncing blob known as the Energy Sphere from the same game. This bounces around for a while, dealing heavy ripping damage to anyone who touches it, then disintegrates after a while.

Thirdfire: Skull Stocks
Wily activates a Skull Stock, and his buster starts shaking. Now your next attack will be supercharged! Please note however, this cannot be canceled once activated.

Mainfire: Wily Shot

Wily fires out his powerful plasma orb from Mega Man Soccer. This attack deals massive damage as well as sending the opponent straight up, allowing them to be combo'd easily.

Altfire: Wily Missile

Wily fires a spiked ball that bounces off of walls and explodes on the ground. The result are multiple green explosions that deal a lot of damage really fast. These don't last too terribly long, however, but the damage will weaken you if not careful. Comes from Wily's attack in Mega Man Battle and Chase.

Ultimate: Wily Capsule VII
The music changes, and Wily ditches his battle suit for a more iconic and stress inducing capsule. When in the capsule, Wily can fly, and his attacks change considerably.

Passive: Camoflauge

While not attacking, Wily becomes completely invisible and invulnerable. He is also undetected by weapons that home in, like Dive Missile or Homing Sniper.

Mainfire: Elemental Orbs

Wily fires out four random orbs in an X formation. The orb attacks are:

- Fire orbs will set the player ablaze and give afterburn. They do hefty damage on contact as well

- Ice orbs will freeze the player solid, allowing for further pain.

- Electric orbs do monumental damage to players, basically ensuring their health stays low

Altfire: Floor Lightning

Wily electrocutes his capsule (and himself) and drops a huge lightning ball that splits inself an X formation, hugging the floor. These balls do incredible amount of ripping damage, so much so that, it can take out a Normal health tier class in a matter of seconds.

When the Ultimate ends, the intro theme of MM7 Skull Castle plays, inditacing that you are safe, for now.

Enemy Assist: ???
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