Centaur Man

A tricky class with a powerful kit that may take a minute to get used to. Charge mainfire whenever possible to get either the full power arrow or the buster. Mix with his Centaur Flash to keep opponents pinned as long as possible, and make use of Vanish for stealth attacks. While Centaur Man is the undisputed king of stun in V-Classes, his DPS is below average and his kit is largely single-target focused. Skillful aim with mainfire is key, because the only other way to guarantee a frag is to pour all your resources into the opponent without being interrupted.

Health: Normal

Speed: High

Jump height: Normal

Ult Charge: Medium-Short

Passive: World's Strongest Robot: Ability Unknown
Living up to thier names, MM6 Robot Masters' Ultimates are among the most powerful and terrifying Ultimates in the entire mod. Because of that, after activating the item, each Robot Master will become invincible, flash and perform their stage select poses, indicating that you have been... warned.

Mainfire: Centaur Arrow
His mainfire charge operates like drawing a bow, granting more damage and distance the more it's charged. At full charge it's not only strong, but can pin opponents to walls. In the first second that the arrow is fully charged, the knockback will not have pit protect (denoted by a higher-pitched firing sound), letting you shoot enemies off ledges and cliffs if your air and timing are both on point. The bow and arrow originates from Power Fighters.

Synthfire: Centaur Buster
Pressing altfire when charged all the way, lets you shoot the powerful bullet from original game, which splits on contact with obstacles, dealing rapid damage to enemies.

Altfire: Centaur Flash
Performs a fast, powerful AoE flash that stuns nearby enemies for a considerable amount of time. Requires 100% altfire ammo to use, and spends all the ammo when used. Spawns with 50% altfire ammo.

Thirdfire: Vanish
Centaur Man becomes invisible and intangible for a period of time. Adios. He will reappear when time is up, or when an attack is performed. Bonjour. Charging will not make him reappear. Shares ammo with altfire.

Ultimate: Centaur Naginata
Centaur Man performs his stage select pose and summons a naginata, which gives him armor and all new attacks that replace his sniper abilities.

Mainfire: Naginata Stab

Stabs with the weapon forwards, dealing heavy melee damage. Good RoF.

Altfire: Quickdraw Slash

Performs a far dash forwards and swipes down the naginata, dealing huge ripping damage and almost guaranteeing a kill if he combos into mainfire immediately afterwards.

Thirdfire: Headbutt Dash

Becomes a short-distance headbutt which deals moderate damage and sends opponents flying with no pit protection, stunning them as well.

The naginata and headbutt are from Power Fighters.

Enemy Assist: Squidon
That one Squidon guarding his room is teleported on the battlefield. This absolute beast of an assist will unleash a barrage of high speed ice cubes that slide on the floor and missiles that once they home on an enemy, will never refuse to let up. Proves a spectacular firepower for both stunning sniper mode and mobile warrior mode of Centaur Man.

Trivia
- Centaur Man is the only class in the mod, who has walking sfx, which are rapid steps of a horse. They are muffled when he vanishes.