Ra Thor

A very powerful, very high damage class. Ra Thor is like a playable boss character, packing impressive, health-shredding attacks. The catch is everything he does uses lots of ammo. You won't be able to truly spam his arsenal. Also, everything he does is noisy, his mainfire charge being easy for opponents to hear. You'll need to play it smart, and make good use of the battlefield, to get the most of Ra Thor's deadly aresenal.

Health: Normal

Speed: Semi-High

Jump Height: Normal

Ult Charge: Long

Mainfire: Dark Hammer (Shot, Sphere, and Storm)
Uncharged, this fires a spread of three balls of elecricity which do moderate damage, good RoF. Fully charged, this releases a large, incredibly powerful, slow moving ball of purple energy. Pressing altfire instead summons a spray of red orbs. These were all his energy attacks used in the battle against him.

Altfire: Dark Submission
Fires a red beam from his fingers. If this hits an opponent, it steadily damages them, and restores health to Ra Thor. Taken from the cutscene where Ra Thor subdued Wily's robots.

Thirdfire: God Hand
Lunges forward, swiping with both hands. Acts like a two-handed Tengu Blade without the projectile. Enemies struck by the attack are knocked backward a bit, and heavily stunned. Deals extra damage if an enemy is thrown into a wall.

Ultimate: Ra Mjolnir
Raises his hands up to summon Ra Moon above him. When Ra Moon appears, it instantly unleashes an EMP, unleashing a huge AoE around Ra Thor. Along dealing damage (though not as much as other Ultimates), enemies that survive are hit with multiple lingering effects:

- Visuals are impaired (not totally blinded, but mostly blinded)

- Controls are reversed

- Damage over time effect

- Altfire and thirdfire are locked

After effects end after about 8-10 seconds. Taken from the electromagnetic field created by Ra Moon that surrounded the Lanfront Ruins in SAR.