Heat Man

A brutal rushdown class. Locks down areas with his mainfire while getting in with major damage using his altfire. Seems fairly straightforward at first, but controlling his altfire and avoiding dashing into harm's way (or worse) is the key to success with Heat Man.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Medium

Mainfire: Atomic Fire
Tosses three flames which spawn fire pillars on contact. Pillars last about a second and a half.

Altfire: Heat Tackle/Heat Surge
Dashing tackle attack which drags opponents along for continuous damage. The earlier you catch them, the more damage you'll rack up. Distance covered depends on how long the move is charged. If you drag an opponent into a wall, you'll cause an explosion which deals less damage the longer you fly. If you hit mainfire while at full charge, you'll fire out four flames which fire out in a + shape and deal moderate ripping damage.

NOTE: The Heat Surge attack was added as of PB7, so the changes are not in effect yet.

Ultimate: Heat Mode
His powered-up mode from Power Fighters. In this state, all of Heatman's attacks have an added afterburn effect, and his mainfire spawns a massive wave of flames rather than a simple close range spread of pillars.