Ballade

A pressure-heavy class that excels at getting in the opponent's face and battering them with fast, powerful attacks. A point-blank thirdfire can make short work of a worn-down opponent, and if the enemy has you on the run, altfire can make chasing you a dangerous affair.

Health: Normal

Speed: Semi-High

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Ballade Cracker
Throws a fast explosive. While it does deal splash damage, the primary damage you'll get from this attack is on direct hit, so proper aiming is crucial.

Altfire: Ballade Mine
Drops a mine and bounces Ballade forward. Does not bounce when done in the air.

Thirdfire: Hunters
Tosses 4 Hunter Suzys in a shotgun spread that bounce back and forth between walls. Gets faster with each consecutive bounce. Usable only at full red ammo bar.

Ultimate: Combat Mode
Shifts into his full-power, final battle mode. In this state, Ballade is armored and his attacks are significantly enhanced.

Mainfire: Ballade Cracker V2

Fires a larger, more powerful version of Blaade Cracker, indentical to the copywep.

Altifre: Ballade Mine V2

His mines are not only larger, but will bounce him when dropped in the air as well.

Thirdfire: Hunter V2

Hunter now glows, requiring just half ammo to use and travels along the ground and fires shots at enemies it passes by.

Enemy Assist: Jumbig
The stomper robot from Mega Man 4. He behaves pretty much the same way as Big Eye, but jumps in much faster short hops. Great assist to keep enemies on toes and provide extra pressuring.