Wave Man

The water robot of arrives to the fight! He's got a decent projectile, an attack that's summoned where he wants, and a mobility tool! He can be pretty deadly with his Water Wave and can easily frag those lacking mobility or staying still. His thirdfire allows him to get to some areas that would otherwise be inaccessible, and can serve as a brief double jump. Overall he's a pretty solid class, and his Ultimate allows him to have some pretty unrivaled speed.

Mainfire: Wave Harpoon
Fires a single shot, it's nothing special. It can serve as a good attack, though, as it doesn't consume ammo.

Altfire: Water Wave
A chargeable attack, with charge level affecting the size. It creates several stationary Water Waves where you look at, though the range is limited. It can easily shred some health, and can serve to finish off a pair of battling players. Hitting mainfire with a full charge will instead create several Water Waves out in front of you, which behaves the same way the special weapon does.

Thirdfire: Wave Bubble
Create a Bubble underneath you, (the same ones from his stage,) and you can move around horizontally. You are locked to you vertical position when this is active, however. When you run out of ammo, (which is separate from your Water Wave ammo,) or let go of thirdfire, Wave Man does a small hop off, (which you can use for a small double jump sort of,) and a cooldown starts. The cooldown isn't that long, so you don't have to worry about it too much.

Ultimate: Wave Bike
Summon the Wave Bike and start riding it. You are constantly moving forwards while this is active, which can make it hard to make your shots. However, the Wave Bike deals contact damage, so you can hold W and shred people. Mainfire fires a single bouncing shot, which takes the appearance of the Octoper OA's shots. Altfire will eject you, launching you into the air and sending the Wave Bike flying out n front of you, creating a large explosion where it hits.