Proto Man

Equipped with a buster that is varied on charge, Proto Man is capable of confusing opponents. Also, instead of having a slide, he has a dash that deals damage on contact! Make good use of his half-charged shots as a shotgun or just if you can't aim, and remember to use his full charged shot to snipe, or hit altfire when someone is too close and send them flying! He also has the same gimmick as the rest of the heroes, gaining the weapons of the opponents he frags.

Health: Low

Speed: Semi-Fast

Jump Height: Normal

Ult Charge: Medium-Short

Passive 1: Variable Weapons System
Upon scoring a frag, you will acquire the respective weapon of whichever class you fragged.

Passive 2: Proto Shield
Proto Man, when not charging, will have his shield up. This shield blocks most attacks, and it can be pretty useful when low on HP or when backing away.

Mainfire: Proto Buster
Uncharged, this simply fires a shot. When it's half-charged, Proto Man will fire a spray of bullets from left-to-right. If it's half-charged in the air, he'll fire from down-up. The half-charge bullets deal less damage than a regular uncharged shot. At full charge, he fires a fast, relatively thin shot that deals a solid 35 damage.

Synthfire: Proto Strike
Taken from Power Battle. When you hit altfire with a full charge, you perform the Proto Strike, which deals high damage, has immense knockback, and also stuns. If the person hits a wall, they take extra damage.

Altfire: Shield Dash
Used by him in Mega Man 7. Proto Man will dash forwards for a while. This deals damage on hit, and if at close range, you can rack up some relatively high damage. This has a cooldown, however.

Ultimate: Big Bang Strike
This is Proto Man's ultimate technique from Mega Man & Bass, seen during a cutscene when he destroyed King's noble shield. Proto Man charges his buster, flashing white several times, before unleashing a fast, giant plasma shot that instantly kills anyone that it touches and creates a large shockwave that also deals hefty damage and knockback. You are immune to all damage when charging this attack, but when you fire the shot, Proto Man is drastically slowed down and cannot attack for a while, so use this in places where you won't get hit.