Centaur Man

A tricky class with a powerful kit that may take a minute to get used to. Charge mainfire whenever possible to get either the full power arrow or the buster. Mix with his Centaur Flash to keep opponents pinned as long as possible, and make use of Vanish for stealth attacks.

Health: Normal

Speed: High

Jump height: Normal

Ult Charge: Medium-Short

Mainfire: Centaur Arrow/Centaur Buster
His mainfire charge operates like drawing a bow, granting more damage and distance the more it's charged. At full charge it's not only strong, but can pin opponents to walls. Overcharge it to get the powerful buster, which splits on contact with obstacles.

Altfire: Centaur Flash
Performs a fast, powerful AoE attack around him that stuns enemies hit by it for a considerable amount of time. Requires 100% altfire ammo to use, and spends all the ammo when used. Spawns with 50% altfire ammo.

Thirdfire: Vanish
Centaur Man becomes invisible for a period of time. He will reappear when time is up, or when an attack is performed. Charging will not make him reappear.

Ultimate: Centaur Naginata
Centaur Man creates a Naginata, which gives him all new attacks that replace all his abilities while he has it. For his mainfire, he stabs with the weapon, dealing heavy damage. For his altfire, he does a short dash forward and swipes down with it, dealing huge ripping damage and almost guaranteeing a kill if he combos into mainfire immediately afterward. His thirdfire changes as well, becoming a long-distance headbutt dash which deals moderate damage but sends opponents flying with no pit protection. The Naginata goes away after a period of time, and Centaur Man is armored in this form.