Burst Man

Burst Man is one of the more strategy based classes, requiring thought and skill to set up traps and catch the enemy off-guard. When in doubt, pair his Flight Bubble with aerial altfire to make a deadly getaway. His Ult can also help get enemies off your tail.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Medium-Short

Passive Ability: Flight Bubble
Holding jump while airborne allows Burst Man to encase himself in a bubble and fly for a period of time. The bubble breaks when jump is released or when the flight ammo runs out.

Special Abilty: Danger Wrap Retaliation
If shot with a charged projectile, Burst Man drops multiple Burst Bombs around him.

Mainfire: Danger Wrap
Works the same as the copywep version, but with Burst Man’s sprites.

Altfire: Surprise Bubble/Danger Drop
When used on the ground, Burst Man summons bubbles at where your cursor is pointing that rise out of the ground and deal ripping to enemies. If used in the air, Burst Man drops a Burst Bomb underneath him.

Thirdfire: Triple Bubbler
Burstman fires three orange-yellow bubble from a bubble blower on his head. These bubbles deal weak damage over time and push enemies.

Ultimate: Most Dangerous Wrap
Burst Man gains an aura of red bubbles and a new attack. When mainfire/altfire is used, Burst Man now fires a red bubble that is not affected by gravity. When a bubble connects with an opponent, it traps them in a rising bubble, as well as summoning an inescapable bed of instant death spikes above the enemy. This Ult doesn’t wear off until you use mainfire three times.