Wind Man

A strong offensive class that works best when surprising opponents. Mainfire acts as a powerful tool for locking opponents down, giving you the chance to wait for just the right moment to get in and finish them with grounded altfire. Entering into the fray with thirdfire followed by aerial altfire is a great way to start a battle strong (and even steal some frags).

Health: Semi-High

Speed: Normal

Jump height: Semi-High

Ult Charge: Medium-Short

Mainfire: Wind Gyros
Fires two fan blades in a double helix pattern. Solid damage, good space control.

Altfire (ground): Vaccuum Attack
A powerful melee attack with a moderate suction effect. Surprise opponents up close for massive damage.

Altfire (air): Wind Stomp
Drops like a rock when altfire is pressed, damaging anyone below Wind Man.

Thirdfire: Flight
Lifts straight up, allowing lateral flight for a period of time afterward, almost like he's airwalking. Ends immediately when touching the ground or when altfire is pressed.

Ultimate: Wind Storm
Fires a giant tornado which immediately reverses when hitting an obstancle. Shreds and tosses any enemies in its way.