Cold Man

A hardy, specialist class with unique gameplay that rewards skilled players with absolute dominance over the opponent and surrounding area. Has no basic, straightforward attacks, but mastering his kit will allow you to destroy the opposition.

Health: Semi-High

Speed: Normal

Jump height: Normal

Ult Charge: Medium-Short

Mainfire: Ice Wall/Flash Freeze
Spawns an Ice Wall spike, which can be held for few seconds, before launching it where aimed. Slides along the floor, damaging and bouncing off anyone it comes into contact with. While Ice Wall is active, pressing mainfire again causes Cold Man to slighty hop and summon freezing energy on the ground at the spot the player aims. Catching people with Flash Freeze stuns them, and immediately allows the player to use Ice Wall again even if the previous one is still present. Opponents trapped in Flash Freeze will take 1.5x damage from your Ice Wall.

Altfire: Mokumokumo
Releases a Mokumokumo cloud from his head that slowly chases opponents. If it catches them, it launches them back to the ground, reduces vision, and dramatically slows their movement speed for a period of time.

Ultimate: Great Wall of Ice
Summons a wall of ice spikes that stretches as far horizontally as it has room to (there is a range limit to this, but it's so wide that it will only come into play on the largest maps). After the wall is summoned, Cold Man unleashes all the ice spikes, which all bounce off obstacles for a period of time before dissipating. Does not count toward his mainfire's Ice Wall. For maximum effect, have as much space to either side of you as possible to get the biggest possible wall.

Enemy Assist: Rabbiton
Throws an Enemy Assist capsule which spawns a Rabbiton - a skating elegant that slides along the ground. It chases enemies, dealing constant contact damage. It can occasionally perform a jumping pirouette, which will freeze enemies for few seconds, allowing for a freezing follow-up combo!