Cloud Man

A powerful ripper class, Cloud Man can ruin your run if left alone too long, especially in crowded areas. Use his flight to navigate the terrain easier, and make good use of his abilities to shred enemies into nothing. However, he does need to refill ammo often. With his Ult, he becomes nigh-unbeatable until he powers down.

Health: Normal

Speed: Normal

Jump Height: High (lower gravity)

Ult Charge: Medium-Short

Passive 1: Cloudy Flight
While airborne, press jump to toggle flight. Will stop flying if Cloud Man runs out of ammo or touches the ground. The ammo never recharges while midair.

Passive 2: Electricity Stocks
This represents Cloud Man's mainfire and altfire ammo. Starts off with 5, and caps off at 10.

Mainfire: Thunder Bolt
Fires a powerful bolt that deals severe ripping damage. When it hits the ground, it splits into 4 electricity balls in an X formation that crawl along the ground and deal solid damage. Consumes one Electricity Stock.

Altfire: Bad Weather
When used on the ground, Cloud Man charges up and summons rain that vacuums enemies towards you if close enough. Deals minor but fast ripping contact damage. Consumes two Electricity Stocks per second.

If used while airborne of flying, Cloud Man drops a Thunder Bolt that splits into 8 electricity balls that function the same as mainfire, but is stronger. Consumes one Electricity Stock and leaves you hanging for a second after using.

Thirdfire: Recharge
Can be used while flying or on the ground. Cloud Man summons a lightning bolt from above and if he connects with it, gains one Electricity Stock. Also deals heavy ripping damage at close range. If used with maximum Electricity Stocks, Cloud Man will just fire his Thunder Bolt.

Ultimate: Overcharge
Cloud Man summons an OHKO Thunder Bolt that overcharges Cloud Man and grants him buffs to his attacks, as well as infinite Electricity Stocks. Thunder Bolt gains much higher RoF, deals extra damage as well as splitting into 8 balls instead of 4. Grounded altfire now summons ripping electric balls in 8 directions, and aerial altfire drops Thunder Bolts MUCH faster, allowing Cloud Man to remain in the air indefinitely until altfire is released, his Ult runs out, or Cloud Man himself dies. This Ultimate lasts for around 20 seconds.

Enemy Assist: Kaminari Kogoro
Kaminari Kogoro - a small electric robot will automatically appear above the enemy closest to Cloud Man. It charges up for 3 seconds, then releases a lightningbolt in spot that, if it happens to hit an enemy, will give them a special electric shock that slows down their movement for quite some time. It also has no limit to how many you can spawn, so multiple can appear above multiple enemies. Hit or miss assist providing support, the unexpected enemies will be heavily punished for unawareness.