Magma Man

A walking sentry-type class. Stay dormant as often as you can to maximize your firepower's rate, as your altfire becomes essentially infinite. Your mainfire and thirdfire make for great close-quarters moves, as it does increased damage at point blank, and his thirdfire applies afterburn.

Health: Normal

Speed: Normal

Jump height: High

Ult Charge: Medium

Passive: Geothermal Generator
Magma Man's ammo regenerates twice as fast if he's standing still and not attacking.

Mainfire: Magma Bazooka
Fires three large fireballs in a shotgun spread. Deals sizable damage. If ammo is less than 1/3, Magma Man's head flames go out, and the fireballs he shoots are much smaller and weaker.

Altfire: Changkey Dragon Bomb
Performs his "powering up squat" animation and lobs a large Changkey (shot by Changkey Dragon) out of his head, which arcs forward and splits into 4 floorhugging normal Changkeys when it hits the ground that go in + pattern. The large Changkey is a strong projectile, while the small ones are strong projectiles that do decent damage. Cannot be used at all if Magma Man has less than 1/3 ammo.

Thirdfire: Popo Heli Burner
Creates a close-range ripper flamethrower (used by Popo Heli) that applies afterburn. Great for when an opponent won't leave you alone, as the afterburn will most likely cause them to go searching for health.

Ultimate: Magma Wave Cannon
Does his powering up pose three times, becomes fully invincible and then releases a horizontal beam of magma from his stage. Magma Man is completely immobile during the attack (except for the first few moments), but anyone who touches the beam is instantly disintegrated.

Enemy Assist: Fire Totem
A Fire Totem teleports in and hides underground for a period of time. Every time an enemy approaches, it pops out and erupts a shower of small flames around itself that deal 9 damage each. A decent sentry assist, most effective against grouped enemies.

Trivia
- Magma Man's new thirdfire will be added in upcoming PB7.