Micro Devil

A rather small terminator, but he still hits like a truck, or rather a train. With optimal damage output coming from being at close or mid-range, he requires you to get up close and take down the enemy quickly. Use his thirdfire to confuse your opponents, and rain down on them with mainfire while above. Your altfire can be used to quickly take a chunk of health, but dropping from your thirdfire is an extremely powerful surprise attack. Use his Ultimate to wipe out opponents in enclosed areas.

Health: High

Speed: Semi-Slow

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Devil Tears
Fires a cluster of several small shots that are affected by gravity. Each individual pellet deals small damage, but hitting an opponent with the whole cluster deals some decent damage. Consumes a chunk of his red ammo.

Altfire: Recomposition Attack
Micro Devil's body splits into 3 segments, and move forwards a set distance or until hitting a wall. Only the first segment can be aimed, the other 2 will follow it. Micro Devil is invincible during this attack, and reforms at the end. Requires full ammo to use, uses his orange ammo.

Thirdfire: Defy Gravity
Pressing thirdfire will invert Micro Devil's gravity, similar to Gravity Man's altfire. Upon touching a skybox or running out of ammo, Micro Devil will automatically flip back down, dealing hefty contact damage (enough to 2HKO a normal health class) and displacing the opponent. This uses the outline on his HP bar, and has a cooldown after it ends.

Ultimate: Speed Gear- Devil Train
Yellow Devil's infamous move from from Mega Man 11. Micro Devil becomes extremely fast, invincible and creates a line (or train, if you prefer) of clones behind him which copy his movement. He and his clones deal a hefty amount of contact damage, as well as some knockback.