Pirate Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

A class that plays much like the Demoman from TF2. Knowing whether to play strategically or savagely is the key to winning. His Remote Mines can send enemies flying, and his Pirate Bubble can finish them off. His Ultimate will make 'ye landlubbers walk the plank straight to Davy Jones' locker!

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Mainfire: Remote Mine
Fires off a fast moving mine that can be detonated on command. Unlike the copyweapon version, it's trajectory cannot be controlled, nor can it stick to enemies. However, 8 can be on the field at a time. Their explosions are powerful and launch enemies up in the air. Using mainfire once all eight mines are on the field detonates all of them, but Pirate Man must reload each and every one, and cannot attack during this.

Altfire: Pirate Bubble/Mine Detonator
Pirate Man encases himself in a bubble shield, which blocks damage, but when charged all the way, can turn into a bouncing ball of pain that goes up and down and moves forward in the direction the player is facing. This move does decent damage and knockback. If used with Remote Mines on the field, it detonates all mines on the field.

Ultimate: The High Seas
Pirate Man sprays water onto himself, becoming immune to all damage when doing so. Once the move ends, Pirate Man is encased in a blue bubble that decreases gravity for Pirate Man, gives an armor effect, and gives his altfire the ability to dash into opponents at high speeds if no Remote Mines are present on the field. Opponents hit by the dash will receive huge damage and knockback. Getting flung into a wall deals extra damage. The bubble lasts indefinitely, but will fizzle out if Pirate Man takes too much damage.