Spark Man

Spark Man can apply different types of pressure on opponents depending on which level of charge he chooses to raise himself up to. Low charge may help more against fast classes due to its highest rate of fire, while higher charges work better on heavier classes who have trouble dodging in a pinch.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Short

Mainfire: Spark Shock
-No charge: Fires a weak spark that disappears after traveling a short range.

-Low charge: Fires a spark that deals mid-low damage and travels for a relatively longer distance.

-Mid charge: Fires a bigger spark that rips through targets deals slightly more damage and travels a longer distance.

-Full charge: Fires a huge spark that passes through actors, has a much longer distance and deals massive damage (~3hko).

Altfire: Static Charge
Build up charge as long as altfire is held, and release for a spread of shots that deal half stun. As soon as mainfire is used, charge starts draining and altfire cannot be used again until it's empty. Creates an electric field when used in water.

Ultimate: SAR Spark Shock
From Super Adventure Rockman. Raises one arm in the air, continuously firing lightning upward. While he does this, lightning bolts continuously rain down wherever you are pointing your cursor. Each bolt deals a single, heavy hit of damage. Fires 12 bolts before ending.