Tengu Man

A high damaging class, Tengu Man is useful for both ground and air assault. He can do great damage at close range, but struggles with long range enemies. His mobility in the air allows him to easily escape grave situations. Pair his Ult with the powerful Tengu Slam for guaranteed kills!

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Short

Mainfire (ground): Tornado Hold
Pressing mainfire shoots out a single Tornado Hold that can bounce off walls. These move forward, and the projectile itself does average damage. If it hits, the enemies are knocked up into the air. The Tornado Hold will disappear once it hits a wall or the edge of a platform.

Mainfire (while flying): Tengu Slam
If at close range with an enemy, Tengu Man spikes the enemy with an axe kick, dealing a massive chunk of damage and knocking them down to the ground.

Altfire (ground): Tengu Blade
Attack from Mega Man & Bass. When grounded, Tengu Man dashes only forward ((the same was as Dark Man 1's altifre) and drains ammo, dealing constant ripping damage as long as the altfire button is held, dragging enemies along. Once the dash ends, he throws a Tengu Blade that bounces off walls.

Altfire (air, while flying): Yama Arashi/Tengu Swoop (chargeable)
If altfire is pressed while airborne, Tengu Man hurls a fast Yama Arashi that bounces off surfaces and deals ripping damage. When charged, Tengu Man swoops at the opponent, dealing massive damage as well as instantly resetting the flight energy. If jump is held, Tengu Man will dash directly forward without dropping.

Thirdfire: Jet Flight
Activates Tengu Man's flight. Unlike other classes, Tengu Man's flight is boosted with jump and cancelled with thirdfire. Cancelling flight will trigger a cooldown before you can fly again. This also slightly changes some of Tengu Man’s attacks. Lasts until cancelled by thirdfire, touching the ground, or running out of altfire ammo.

Ultimate: Shin Yama Arashi
Hurls what appears to be a green Yama Arashi, noticeably faster, kicks up leaves (a cosmetic effect) and deals lots of ripping damage on contact while lifting enemies into the air. It will fly forwards and slide along the ground until hitting a wall or an enemy Based off of how Tengu Man’s Yama Arashi acts in MM8.

Enemy Assist: Tencrow
Throws an Enemy Assist capsule into the air, spawning a swarm of 4 pesky Tencrows. Each bird will fly in their own way, bouncing off walls. They attack by shooting blades at the nearest enemy, dealing average damage and immediately changing course in their direction. When at least one is destroyed by a contact with an enemy, another capsule can be thrown, temporarily increasing their number! A great moving sentry assist, will annoy enemies and provide an additional firepower.

Trivia
- Before the PB5 patch, Tengu's Jet Flight used to make him bob up and down like he did in original game. It was removed, because it caused lags online.