Strike Man

A class designed to bully people into corners and weaken strong enemies. His altfire can really pack on the pain if used properly. His Ult can obliterate large crowds especially if used in hallways. Your biggest damage will come from bouncing a Rebound Striker and it hitting an enemy.

Health: Normal

Speed: Semi-Fast

Jump Height: Normal

Ult Charge: Short

Mainfire: Rebound Striker
Fires a pink ball that bounces off terrain, gaining extra damage points, and glowing after four bounces. Deals solid damage upon hitting an enemy.

Altfire (ground): Strike Ball
Strike Man curls up into a ball and bounces forward. While bouncing, Strike Man is armored. Bounces higher if the jump button is held.

Altfire (air): Crazy Pitcher
Strike Man's attack from his hard mode bossfight in MM10. Strike Man will stall in the air and spin, chucking out glowing Rebound Strikers that do not deal extra damage after bouncing. If he throws out six, the sixth ball will do double damage, but he will fall back down to the ground and do a dizzy pose that leaves you unable to move or attack for 2 seconds. If stopped before the 6th ball, Strike Man will not get dizzy, but he will have a cooldown before he can activate this move again.

Ultimate: The Perfect Pitch
When used, Strike Man will put his hands together twice before preparing to throw a Rebound Striker, except this time, the Rebound Striker moves much faster, pierces through enemies, and instantly frags anyone hit by it. Can only bounce once before despawning. To ensure players know he's activated his Ult, the instant death ball glows much brighter.