Jewel Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Jewel Man is a crowd hugging class, as that's how he'll get most of his kills. Letting enemies kill themselves trying to hurt you is going to be one of your big damage plays. Jewel Satellite will hold off enemies at bay, while his Caricarry carts can rack up crazy damage if aimed right. Set off his Ultimate in a crowded area and you're guaranteed to get kills.

Health: Normal

Speed: Semi-high

Jump Height: Semi-high

Ult Charge: Medium-short

Mainfire: Jewel Satellite/Jewel Shot
Summons a rotating shield of cyan gems around Jewel Man. The shield does solid ripping damage to enemies close by, with the damage being weaker with less jewels. If the shield is struck, it will automatically fire off a Jewel Shot at the opponent. If mainfire is pressed again, Jewel Man will fire off one of the Jewel Satellite gems which deal more damage than normal Jewel Shot. Once the shield is gone, there's a cooldown before it can be summoned again, where any attempts to do so early will fire off a weak Jewel Shot.

Altfire: Caricarry Cart
Jewel Man summons a Caricarry from his stage which acts as a sort of shield. However, this can be pushed, which will then charge in the direction pushed until it hits a wall or an enemy, exploding into rocks afterwards. People hit by the cart will sustain heavy damage. The cart can also be rode by Jewel Man and steered slightly. This also works in team games.

Ultimate: Stone Head Rain
Jewel Man poses summons a rainstorm of rumbling tumbling falling rocks which deal immense damage to those caught inside. The final rock will be Stone-Head itself, which is an instakill if caught underneath. It also has a quake effect that stuns players if within the quake radius.