Pharaoh Man

Powerful offensively and defensively, properly mastering Pharaoh Man requires skillful use of both his modes, which can be switched via weapon cycling. His Offense Mode (based on MM4) uses no ammo for either attack, but prevents ammo from charging while they're used. Defense Mode (based on Power Fighters) makes heavy use of ammo and provides an iron defense for players who can properly manage his meter. Each mode also posesses a unique Ultimate; one best used in close combat and one best used in large, open spaces. Both modes share the same Thirdfire.

Health: Normal

Speed: Semi-High

Jump height: Semi-High

Ult Charge: Medium

Mainfire: Pharaoh Wave
Must be fully charged to use. Fires a fast, powerful energy wave that passes through opponents.

Altfire: Pharaoh Shot
Tosses weaker energy balls at a high rate of fire.

Ultimate: Royal Pharaoh Shot
Combines copywep Pharaoh Shot and Pharaoh Man's Power Shot from Soccer. Summons a powerful ball of flame above him before hurling it at opponents. Has a large explosive radius. Opponents that survive the initial attack are inflicted with a heavy afterburn which by itself can wipe out around 50 health.

Mainfire: Pharaoh Shield
Summons a large eye shield which blocks all projectiles in front of him, immediately firing a fast, powerful Pharaoh Wave as a counterattack. Has a small cooldown before another wave can be fired, preventing wave spam from rapid-fire weapons.

Altfire: Eye Gate/Pharaoh Shot
Sinks into an eye emblem on the floor. Acts as a dig, moves slower than normal running speed. Damages opponents when Pharaoh Man emerges, and inflicts an attack debuff if it does. When used in the the air. fires a half-charged Pharaoh Shot.

Ultimate: Arise, My Minions!
Summons six coffins from eye gates which then explode, releasing 3 Sasoreenu which chase down opponents dealing ripping damage and 3 Mummira which fire their homing heads at enemies and apply an afterburn effect.

Thirdfire: Pharaoh Float
Allows for brief, lateral levitation. Good movement option and uses less ammo than most burst mobility options, but deals no damage.

Enemy Assist: Mummira
Spawns a coffin and a Mummira emerges. It then unwraps its homing head and fires it at the enemy, applying an afterburn effect. Unlike it's Ult counterpart, its body is left standing and can also apply afterburn to whoever accidentally touches it. This assist has no limit to how many you cna spawn.