Pump Man

Your main gameplan with Pump Man is to properly manage his Water Shield and Numetall bubbles to slow opponents and shred them with melee Water Shield. When forced to play the long range game, mainfire and shield release should help you stay competitive.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Medium

Mainfire (shield down): Boomerang Handle
Tosses the handle from his head. Instantly returns if it hits a surface, or after a set distance.

Mainfire (shield up): Numetall Bubble
Fires three water bubbles in a spread that slow opponents' movement speed on hit. More hits will slow the opponent more. Uses one ball of Water Shield to fire.

Altfire: Water Shield
Spawns a Water Shield around you. Each water ball can absorb a single projectile, or deal a single hit of contact damage. Pressing altfire again sends all the remaining water balls out in a spiral.

Ultimate: Toxic Water Shield
Summons a Water Shield of brown water balls, which will not pop when blocking a projectile. Can be fired as numetall bubbles, damage on contact, or be released in a spiral with altfire. Opponents hit by the brown water balls will be trapped in a bubble filled with toxic brown water and rise upward, being dealt continuous damage as they do. Opponents trapped in these bubbles can shoot their way out. This attack is based on the dirty water and bubble hazards from his stage.