Spring Man

Spring Man is an unconventional CQC class who relies on filling the screen with so many projectiles moving in so many different directions that it becomes impossible to dodge all of them. Combine this with his Spring Punch, Spring Slam, and more powerful burst CQC options, and you should bounce straight to the top of any battlefield!

Health: Normal

Speed: Normal

Jump Height: Highest

Ult Charge: Medium-Long

Mainfire: Wild Coil
Fires two Wild Coils straight downward. When they hit the floor, one starts bouncing in straight ahead of Spring Man while the other bounces behind him. If fired on the ground, the coils begin bouncing instantly.

Altfire: Spring Punch/Spring Slam
Spring Man spins his arms, and launches a spring-loaded punch. Holding down the button will charge his punch and cease all momentum, which deals minor ripping damage to enemies who touch him. The more you charge your attack, the faster the punch will be and the farther the punch will go. If you are close enough to an enemy when you use altfire, you will instead pick up said enemy, jump, and slam them into the ground, dealing MASSIVE damage. There is a cooldown before you can perform this attack again, however.

Ultimate: Shocking!
Spring Man summons a bolt of insta-death lightning, Much like Cloud Man and Turbo Man's Ultimate startups. Once this is activated, Spring Man gains an electric aura that pulls enemies towards him and deals weak ripping damage. The properties of his attacks change too.

Mainfire (Ultimate): Wilder Coil
Spring Man fires out 4 Wild Coils in a + pattern which deal more damage than usual, as well as inflict heavy stun on enemies hit by the coils.

Altfire (Ultimate): Wild Spring Fist/Wild Driver
Spring Punch now deals extra damage to enemies, as well as the Spring Spin. The Spring Slam works the same, except now, it's an instant kill.