Blade Man

A somewhat agile class that can shred you to pieces at close range. Use his altfire to drag enemies to their doom or to make a quick and possibly stealthy getaway. His Ult will secure kills if used in a small corridor.

Health: Semi-Weak

Speed: Normal

Jump Height: High

Ult Charge: Short

Mainfire: Triple Blade
Fires out three blades that deal weak ripping damage on their own. If clinging to a wall or ceiling, the RoF is increased. If health is lower than 1/3, fires out five blades instead of three.

Altfire: Blade Dash
Performs a dash that deals moderate ripping damage upon contact with an enemy, as well as dragging said opponent. If Blade Man dashes into a wall or a ceiling, he will stick to it until he dashes again, jumps, or his gray ammo bar runs out.

Thirdfire: Climbing Blade
Sticks to a wall/ceiling if used while touching one. Deals no damage to enemies.

Ultimate: Berserk Merserker
When used, Blade Man summons the Merserker enemy from his stage that moves in a straight line. Any opponents who touch it are instantly fragged. Despawns upon touching a wall.