Shadow Man

An incredibly agile class with a fast, diverse arsenal. Make good use of his thirdfire to cloak yourself and surprise your opponent with a back attack (slide is usually the best follow-up). Keep up the pressure with mainfire, peppering in some caltrops to inhibit their ability to dodge. Your altfire slide gets you your biggest damage, but it's best used as a finisher.

Health: Semi-Weak

Speed: Semi-High

Jump Height: High

Ult Charge: Medium-Long

Mainfire: Shadow Blade (chargeable)
Throws a single Shadow Blade with average damage and fast RoF. When fully charged, he throws 3 blades in a shotgun spread which now can deal low damage over time (reffers to the poison that is coated on blades).

Altfire: Shadow Slide/Caltrops
Slides along the ground, dealing a solid hit of damage and kicking opponents far away. Jumps up high when the slide is released. When performed in the air, Shadow Man tosses out a horizontal grouping of 5 caltrops which do low damage, but briefly stun the opponent when stepped on.

Thirdfire: Kawarimi no Jutsu
Taken from Power Fighters. Disappears in a puff of smoke, leaving behind a log with his costume on it. Afterwards, Shadow Man is briefly invisible, automatically reappearing after a set period of time, or when an attack is used (even charging mainfire). The log itself also does a heavy chunk of damage. Shadow Man is not invincible while cloaked, as certain effects (like getting hit or Acid Man's coating effect) can reveal his location. This technique has a long recovery before it can be used again.

Ultimate: Kaeru no Jutsu
Shadow Man summons and rides the giant frog mech from Power Fighters. While riding, he gains armor and his attacks change.

Passive: Squashed like a bug

Jumping on enemies deals massive damage.

Mainfire: Katon no Jutsu

Frog spews a flamethrower from the mouth, which shoots slow moving, ripping flames that can light oil.

Altfire: Tongue Lash

Lashes out the frog’s tongue, which rapidly deals damage and stuns enemies briefly.

Thirdfire: ???

???

Enemy Assists: Parasyu and Hologran
These two assist can be tricky to use:

- Normally, throws an Enemy Assist capsule into the air, which spawns a Parasyu who starts to parachute down, occasionally bouncing off walls. Upon crashing with an enemy. they receive a fat chunk of damage. Recommended to spawn in tight corridors for a surprise.

- When assist is used during Ninja Vanish, a Hologran spawns on a ceiling, who starts projecting a fake Shadow Man that runs around. When it's shot (Shadow Man also can shoot it), the decoy explodes and blinds all enemies in a medium AoE. Recommended to use against grouped enemies. The best combo is to use it after activating the thirdfre, so the hologram will crash with the log!

Both assists have no limit to how many you can spawn.

Trivia
- Shadow Man is one of three classes so far, who have 2 different Enemy Assists. The others are Metool and Strike Man.