Grenade Man

A powerful offensive class that excels in mid-range combat. Mainfire is relatively slow but can make the surrounding area treacherous, and fleeing/strafing opponents can then be punished with altfire. Use Thirdfire to keep the offensive going, and make liberal use of your Ultimate since Grenade Man gets his very quickly.

Health: Normal

Speed: Semi-High

Jump height: Semi-High

Ult Charge: Short

Passive Ability: Masochism
Grenade Man gains a small amount of Ultimate ammo every time he takes damage, referencing how he gets turned on from getting hit in MM8.

Mainfire: Flash Bomb (chargeable)
Fires a Flash Bomb similar to copywep, though with slightly less damage. Can be charged, and when fully charged, the explosion of the Flash Bomb causes painful girders to rain down around the area where the bomb struck.

Altfire: Grenade Toss
Throws a volley of grenades in a straight line.

Thirdfire: CRUSH!
A dashing ram attack. Slower than other dash attacks, but connecting with this attack instantly fills Grenade Man's ammo, allowing you to continue the assault.

Ultimate: Crazy Destroyer
Tosses a volley of mines which beep twice before exploding, dealing heavy damage. Keep in mind that the mines themselves have no hitbox.