Drill Man

A deadly explosive frontliner who specializes in bombarding people with powerful missiles while keeping himself constantly on the move. Make yourself hidden as often as you can, but not TOO often, as spamming his altfire makes you more and more predictable. Use good use of his mainfire if you have good aim, and keep away his opponents using his thirdfire. His Ultimate is best used in areas that are big and don't have a lot of terrain variation.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Long

Mainfire: Drill Bomb
Fires a Drill Bomb straight ahead, which travels at an above-average speed, with a moderate RoF. Bombs travel forward until they collide with an object or enemy, at which point they explode. Decent damage.

Altfire: Drill Dig
Drill Man leaps into the air, then comes back down to dig into the ground. When emerging, Drill Man briefly gains the ability to fire faster bombs at a quicker rate than normal. This move's properties change depending on how much mainfire ammo is present:

100%: Invincible while digging, silent when under the ground.

50>99%: Armored while digging, makes sounds when under the ground.

0>49%: Vulnerable while digging, makes sounds and kicks up rocks when under the ground.

Thirdfire: Tri-Drill
Create a drill, which goes a short distance before pausing and splitting into three, then all rush forwards together for massive explosive damage. It's rather useful for stopping opponents from approaching you, given its spread and strength. This attack originates from X DiVE.

Ultimate: Jet Drill Bombardment
Drill Man raises up his arm and creates LOTS of drills that lock onto enemies. He does this 7 times, and afterwards, all the drills rush at a locked-on target, usually immediately killing them. The main problem with this is that it can be hard to hit, due to how long and obvious the startup is, but it's extremely rewarding if you manage to kill multiple opponents with it. Also comes from X DiVE.

Enemy Assist: Helipon
Spawns a Helipon that starts flying fast. It can bounce off walls as it slowly descends. When it lands, it sits in spot and shoots bullets with quick succession at any nearby enemy. Only 2 can be active at the same time. A decent turret helper, can keep enemies on toes while Drill Man will take them out unexpected.

Trivia
- Prior to PB7, Drill Man did not have his thirdfire and his Ultimate was different. His Ultimate was called: Drilling in the Dark. Drill Man performed what looks like his altfire, only this time, the entire map turned pitch black for everyone besides Drill Man and his teammates (instead, gaining a monochrome night vision effect on his HUD). When emerging, he not only instantly fragged anyone above him, but kicked up huge boulders which dealt immense damage to anyone around him. Drill Man's speed was also doubled while underground. Based on the dark switch portion of his stage.


 * This makes Drill Man the first class in the mod to have his Ultimate completely changed.