Terra

Terra specializes more in throwing out attacks that make the area around him hazardous rather than directly attacking opponents. While this may seem braindead at first, Terra has definite issues with classes that can get in close and deal heavy damage. Playing keep-away is the key. Your biggest damage is going to come from releasing a few Spark Chasers, then paralyzing opponents with altfire to allow the Spark Chasers to shred them.

Health: Normal

Speed: High

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Spark Chaser
Fires an energy beam that stops and tracks several times before disappearing. Deals strong damage after initially being fired, with its damage dropping significantly after it begins tracking. Great for harassment, but you get your best damage from his main m2 > m1 combo.

Altfire: Terra Firma
Fires a spiraling group of orbs that grow in size the farther they go and paralyze opponents on contact. Deals the most damage out of any normal stun attack.

Thirdfire: Teleport
Instantly teleports a set distance forward. Terra is briefly invincible and passes through opponents.

Ultimate: Dark Moon
Summons Dark Moon, which explodes a few seconds after appearing, unleashing a massive amount of bouncing projectiles. Use this in tight spaces while paralyzing opponents with altfire for the best results.

Enemy Assist: Shuhorn
The stomper robot from Mega Man V. He's somewhat a type of moving sentry, as he shoots 2 bullets at nearby enemy and jumps towards them, dealing heavy contact damage. Can provide additional firepower or guarantee kills when altfire stuns enemies.