Jupiter

A long to mid-ranged kiting class. Get some chip damage in with mainfire and altfire, while fishing for opportunities to fly over enemies and get the drop on them and taking advantage of your hard-to-catch mobility in the process.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Medium

Mainfire: Electric Shotgun/Jupiter Swoop
Fire four small electric shots in a shotgun pattern. Weak damage individually, very good damage up close. While flying, thrust yourself downwards for a quick single-hit attack with knockback.

Altfire: Electric Shock
Spawn a ranged beam of electricity where aiming. While flying, the beam is always fired straight downwards, but the damage is higher and it spawns short-ranged floor sparks on the ground.

Thirdfire: Jovian Jetpack
Hold to fly up and forward into the air. Rises up faster than Gyro Man, but also falls faster. Use again while flying to re-adjust height. Pressing the jump button instantly cancels flight mode.

Ultimate: Maximum Shock
Take a moment to charge up energy, then gain a single new attack that replaces your mainfire and altfire: A devastating 5-way shotgun spread that splits into 6 bolts on contact with a surface. Based on his boss intro animation, where he visually covers himself in electrical energy.