Bubble Man

A powerful close-quarters class who benefits from enclosed spaces with his two-stage altfire which can either make the surrounding area a hazard, or trap opponents for major damage. Gains added mobility underwater as well.

Health: Normal

Speed: Semi-Low

Jump Height: Normal

Ult Charge: Medium-Long

Passive: First aquatic Robot Master
Perfoming a double jump while underwater activates Bubble Man's swimming ability, which allows him free flight for a time (but only underwater).

Mainfire: Bubble Buster
Fast, average-damage buster. Deals critical damage to opponents trapped by Bubble Prison.

Altfire: Bubble Lead/Bubble Prison
Fires bouncing bubbles which do decent damage. Fully charged, this becomes a large bubble from Power Fighters that traps an enemy within it and rises upward until it eventually pops.

Ultimate: Bubble Shield
Taken from Power Fighters. Bubble Man encases himself in a bubble that decreases the damage he takes, and allows him to freely swim around even out of the water. While inside the bubble, all of his buster shots are critical hits, and they take on the appearance of his Power Fighters buster shots.

Enemy Assist: Claw
Throws an Enemy Assist capsule and spawns a Claw - crab robot from his stage. It usually stays still and vibes, but when an enemy approaches, it immediately starts chasing relentlessly and when it eventually catches up, it bashes into them with such force, that even knocks back itself. It returns to vibing when the enemy is gone. This assist has no limit to how many you can spawn, so you can make a true "Crab Rave" after getting rid of your enemies that laughed at you.