Yamato Man

An interesting class, Yamato Man has some straightforward but hard-to-master attacks. Knowing when to toss your spearhead is everything with this class. He can dominate anyone and everyone in his way when his Ult is activate.

Health: Semi-High

Speed: Normal

Jump Height: Normal

Ult Charge: Short

Mainfire: Yamato Spear/Samurai Sprint
Tosses the spearhead from Yamato Man's spear, dealing severe solid damage. Can pick up the spear afterwards by walking into it. Otherwise, it will return when the yellow overlay bar runs out. If mainfire is pressed without the spearhead, Yamato Man sprints at a decent speed, knocking enemies into the air and dealing weak damage if he collides with them. The sprint ends after 1.5 seconds, or immediately if he runs into the spear.

Altfire: Phantom Spear
Fires three Yamato Spears in a spread, dealing weaker damage then his mainfire, but possessing a powerful melee hitbox during the spear spin. If fired without Yamato Man's spearhead, it functions the same as the copywep.

Thirdfire: Ben K Spear
Can only be used when Yamato Man has his spearhead. Fires a spinning spear from the Ben K enemy in his stage that deals ripping damage. Can be held to block projectiles.

Ultimate: Saikyou Yamato Spear
When activated, Yamato Man slowly spins his spear for 2 seconds before firing countless, ripping Yamato Spears that are near inescapable, much like Dark Man 4's Ult. This Ult lasts for 7 seconds.