Metool

METOOL:

Health: High Speed: Normal Jump Height: Normal Ult Charge: Medium-Long

A highly versatile summoner class who gets his minions to do all the dirty work for him. Constantly be on the alert as to when to summon which type of enemy, and be strategic with the thirdfire for capital use of this class, as his main projectile is rather slow and predictable.

Passive Mechanic: Metonger Z Suit Upon losing his health, Met will lose his suit and jump down to 65 max health, but gain higher speed. In this form, his mainfire becomes a spread buster, his altfire becomes a helmet shield, his thirdfire becomes a hovering propeller, and his Ult charge is now level 2, which gives him back the suit.

Mainfire: Metonger Buster Fire a bouncing energy orb in an arc which deals decent damage on its own. Good in tight spaces.

Altfire: Met Summon This move behaves differently based on which weapon you have selected: -Weapon 1: Chaser Metool - Runs after opponents really fast for good damage -Weapon 2: Spinning Metool - Comes to a slow stop before firing shots in an 8-way spread repeatedly -Weapon 3: Metool Mommy - Shortly after being summoned, explodes into three tiny Mets which bounce around the area -Weapon 4: Space Metool/Metool Swim - Two Mets above and to both of your sides that chase down enemies in the air on a stop-and-track pattern. When underwater, Metool Swim will be summoned instead, though this is only cosmetic and functions the exact same

Ultimate: Metool Daddy Summon the Metool Daddy to drop down at the spot you are aiming when fire is pressed. Instantly frags any player it lands on.