Galaxy Man

A very unconventional class with a very powerful attack. You'll want to be precise with your attacks as Galaxy Man uses a lot of ammo for each of his abilities, but his arsenal is powerful and will net you quick kills if you can properly manage his ammo consumption.

Health: Semi-Low

Speed: Normal

Jump Height: High

Ult Charge: Short

Mainfire: Black Hole Bomb
Hold down mainfire to steer the attack. Unleashes a powerful Black Hole Bomb on release. Strong suction, especially to aerial opponents. Knocks opponents away after enough hits.

Altfire (normal): Teleport
Hold altfire to vanish, release to reappear. Deals damage to opponents you teleport on top of. Galaxy Man is invincible and cannot be tracked by homing projectiles during this, similar to Centaur Man.

Altfire (during Galaxy UFO): Galactic Swoop
Swoops down to deal contact damage and knockback to anyone you crash into.

Thirdfire: Galaxy UFO
Toggles free, but slow flight. Galaxy Man bobs up and down while flying. Mainfire still can be used and altfire works differently.

Ultimate: Invasion From Outer Space!
Galaxy Man summons a teleporter from his stage that spews out waves of Adamskis that fly in every direction. Combo this with Black Hole Bomb for guaranteed frags.

Enemy Assist: Petit Devil
Spawns a Petit Devil (yellow or green) that flies for a short distance, bouncing off walls. After a while, it explodes into several smaller versions that swiftly bounce around the area, dealing average damage. There is no limit to how many you can spawn, so you can litter the area with them on your pleasure.