Dark Man 1

A literal tank class with increased effectiveness as his health decreases.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Medium-Short

Passive Ability: Dark Man Health
The lower Dark Man 1's health gets, the more his movement speed increases, capping off when reaching the "High" speed tier.

Mainfire: Dark Buster
Fires a strong buster shot with a low RoF. Uses no ammo. The lower Dark Man 1's health gets, the more his RoF increases.

Altfire: Dark Ram
Dark Man 1 charges forward at a speed higher than his current speed, damaging every opponent he runs over. He will continue charging forward as long as altfire is held down, but cannot turn while doing so. Cannot be used if altfire ammo is less than half. Lower health increases the knockback the move deals, losing pit protection at really low health.

Ultimate: Meet My Big Pets!
During this ult's active period, the transparent image of the Big Pets fortress boss from Wily stage 1 covers Dark Man 1. This ult remains active for a limited time, during which his Dark Buster is replaced with the ability to fire the lower segments of Big Pets, which act as enormous, immensely powerful boomerangs.