Concrete Man

Concrete Man is a tanky, mobile class that can show you the definition of a "1-2-punch," but only if he has good aim. Concrete Man can be a formidable enemy in the hands of a skilled player. Knowing how long to charge mainfire is key to ruining your opponent's day.

Health: High

Speed: Slow

Jump Height: Semi-High

Ult Charge: Short

Mainfire: Concrete Shot (chargeable)
Shoots a chargeable Concrete Shot. Like the copywep, the blocks can be stood on, allowing to scale greater heights. It takes a long time to charge, but charging is extremely beneficial. Works differently depending on the charge level:

- 0-49%: Fires one Concrete Shot that acts as a projectile.

- 50-99%: Fires two Concrete Shots in a line (not a horizontal spread) that act like the copywep version.

- 100%: Fires three Concrete Shots (in a line, rather than horzontally,) that freeze the opponent in place, unable to move or attack. Takes extra damage from both ground and aerial altfire in this state. Enemies thaw out after 3 seconds.

Altfire (ground: Concrete Tackle
Concrete Man will dash forward at high speed, dealing decent damage and knockback if he collides with an enemy. This cannot be steered, and he will stops dashing after a set interval of time or when he collides with a wall/enemy.

Altfire (air): Concrete Stomp
If used in the air, Concrete Man will freeze temporarily before stomping down, causing severe ripping damage and stunning enemies around him.

After using his altfire, a short cooldown is applied.

Ultimate: Let's Get To Work!
Concrete Man summons the robo-elephant Paozo who, after a one-second delay, will start rapidly shooting level 3 Concrete Shots in a VERY wide shotgun spread, dealing huge damage and making an area very blocked. This attack lasts for 5 seconds before Paozo leaves its shift.

Enemy Assist: Hoohoo
Throws an Enemy Assist capsule into the air, spawning a robo-owl Hoohoo. It flies forward, bouncing off walls, while carrying a soild rock. After precisely 4 seconds, it will drop the rock below which willl shatter, dealing weak damage. If it happenes to directly fall on an enemy, it stuns them, dealing a meaty chunk of damage. HOO DID THAT??? This assist has no limit to how many you can spawn, so you might have an addditional help while dealing with enemies in closed areas.