King

[[File:King.png|”You should feel honored to be destroyed by the King!”|thumb] A class worthy of his name, King strikes a fair balance between offensive and defensive. However, the trick is knowing when to switch from defensive to offensive. King is good with both long-range and close combat situations. His Ult will allow you to rule the battlefield in more ways then one if played properly.

Shield Mode

Health: Tank

Speed: Normal

Jump Height: Normal

Ult Charge: Medium-Long

Axe Mode

Health: Normal

Speed: Fast

Jump Height: Semi-Medium

Ult Charge: Medium-Long

Passive: Noble Shield
Similar to Knight Man, a shield is positioned on your right side. It blocks most attacks, and it can be pretty useful when backing away.

Mainfire: X-Blast
Summons an X-shaped shot from King’s chest. If held down, the shot can be steered by crosshair until mainfire is released. Does tredemous ripper damage.

Altfire: Raised Shield
King raises shield that now blocks on wider radius, consuming ammo. If a projectile hits the shield, it will absorb the shot and redirect it back in a form of an energy beam at the nearest enemy, dealing ripping damage.

Thirdfire: Have at you!
Discards the shield and cape, changing King’s moveset and increasing his speed and jump height. This will also automatically happen if King takes too much damage in Shield Mode, when he becomes invincible and recovers health for a few seconds, albeit it becomes a Normal tier.

Mainfire: Axe Swing/Axe Chop (chargeable)
Swings King’s axe in a half-circle formation, doing ripping damage. When fully charged, King leaps into the air and lunges down, chopping with the axe, dealing a single-hit chunk of damage. If used in the air, King lunges down immediately.

Altfire: Rebound Laser
Fires off a rebounding laser that works like Gemini Laser, but is much faster. Does a solid hit of damage.

Thirdfire: Axe Spin
King spins his axe, gains armor and automatically rushes forward at high speed, doing ripping contact damage to enemies in his way. Stops when thirdfire is pressed again or when King runs out of altfire ammo, applying a long cooldown.

Ultimate: Wily Takes Over!
Can be used in any phase. Upon activation, a pink cylinder-shaped machine drops on King, protecting him from all harm. After a few seconds, the machine will rise and King will emerge with a purple color scheme. All of King’s attacks do MUCH more damage while in this state, and his speed rises to “Fast” tier and his jump height to "High". Based off of the cutscene in Mega Man & Bass where Wily brainwashes King.

Ultimate Attack: Giga Beam
Used by activating the Ultimate again with at least half Ult Ammo remaining. King will charge up for around 5 seconds as shown by the particles gathering in his chest, and then unleash a MASSIVE beam that INSTANTLY disintegrates anyone caught in the blast. While charging up, King moves slower, but is also armored. King will immediately revert back to normal once the attack is over and receives a heavy recoil which is a significant slowdown. Based off the laser attack of the Jet King Robo in Mega Man & Bass.

Enemy Assist: Monking A
Throws an Enemy Assist capsule into the air, which spawns the infamous Monking A. He crawls on the ceiling and bounces off walls, throwing down steel coconuts that lie on the floor. He will fling them directly at nearby enemies when approached and will taunt them upon hit. The lying coconuts act as weak landmines that damage anyone who step on them, plus they provide free projectile absorbtion for King's Raised Shield. A decent support-sentry assist, will put huge pressure on the battlefield to let his great King dominate!