Category:Mega Man 3 Classes

After the events of Mega Man 2, Dr. Wily decides to work together with Dr. Light to build the ultimate peacekeeping robot, Gamma. Wily and Light created 7 new Robot Masters, as well as an eighth robot that Wily found in ancient ruins to find energy crystals to power the justice giant. However, the robots went seemingly berserk and started attacking the energy mines that they were supposed to be mining in. Mega Man went to stop the out of control robots, but it’s soon revealed that Dr. Wily had in fact reprogrammed the Wily-Light bots to attack the mines. Once the eighth energy element is received, Dr. Wily runs off with Gamma. Mega Man soon sets after, but is quickly stopped by the Doc Robot, a robot with the abilities of the first generation of Wily Robots. Mega Man defeats it however, and just barely manages to stop the mad doctor, but soon after, both Mega Man and Dr. Wily are buried in falling rubble. Mega Man is saved by a mysterious hero, but Wily's fate seemed to have been sealed…


 * Spark Man: A robot built to supply power and maintenance to power plants. His Spark Shock can stun enemies in place.
 * Snake Man: A robot built for topographical surveying. His Search Snake can slither up and over any surface and through any crack to get to what it needs.
 * Needle Man: A robot designed to mine crystals in energy mines. His Needle Cannon is so sharp, it can pierce a ten-inch brick.
 * Top Man: A robot designed to mine crystals in energy mines. His Top Spin allows him to attack at high speeds as well as deflect enemy fire.
 * Shadow Man: A robot of unknown origins found in ruins by Dr. Wily. His Shadow Blades are blades covered in a deadly serum that return to the user after going a short distance.
 * Hard Man: A robot used to flatten land. His Hard Knuckle allows him to detach his hands and attack from afar with rocket powered punches.
 * Gemini Man: A robot designed to work in energy mines. His Gemini Laser can reflect off of surfaces.
 * Magnet Man: A robot designed to create magnetic waves. His Magnet Missile can home in on enemies, with surprisingly good accuracy.

In MM8BDM, the Wily-Light bots battle in the tournament. At the end of a match inside the Wily Castle II, Sparkman is seen tampering with a teleporter, the entering said teleporter. Maestro follows to see Spark Man and a silhouetted figure restoring power in a dark room. They continue on to a computer room, where the silhouetted figure is none other than the mad doctor himself, Dr. Albert Wily. Maestro then steps in but is stopped by Shadow Man. The trio soon after make a quick getaway after Wily pities Maestro decision to stay with Dr. Light instead of joining Wily. Afterwards, Maestro destroys the Doc Robots and escapes the exploding castle. The Wily-Light bots also fight Maestro during the Mr. X tower invasion, but are defeated. They also are infected by Roboenza later on, and eventually captured by the to battle Maestro and his friends. However, they fail to stop Maestro and co., and are eventually saved once the Wily Star is disabled.