Bass

A class with a rapid-fire buster, a dash, and a double jump. His buster can chip off a player's health, but It has such low damage, that it's rare you'll get a frag. He also has a kick, which deals some rather high damage. Use his mobility to get up to opponents and kick them or use copyweps.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Normal (High with double jump)

Passive Ability: Double Jump
Bass can jump again in the air, allowing for some uncommon vertical mobility and long jumps.

Unique Mechanic: Variable Weapons System

Upon scoring a frag, you will acquire the respective weapon of whichever class you fragged.

Mainfire: Bass Buster
A buster with an extremely high RoF, and horizontal spread. It only does 2 damage, and drains ammo, making it best to whittle down someone's HP, or just for chipping off HP. At 0 ammo, it does 1 damage. If this is used while moving, Bass is slowed down.

Altfire: Dash
A dash that uses a cooldown. You can use this to dash jump, allowing some varied mobility when used with his double jump ability.

Thirdfire: Crescent Kick
A charge attack. At any charge level that's not full, it simply fires your mainfire. At full charge, Bass halts himself completely, and does a kick. This kick uses and consumes all of your mainfire ammo, so be careful. This also limits your jump height.

Ultimate: Super Bass
Summon Treble, and then leap into the air to merge with him. Bass gains free flight while this is active. His mainfire becomes chargeable; at no charge it's a 4-damage ripper. At mid-charge, it fires a spread of 3 powerful shots, which explode on contact and can do some rather hefty damage at close range. At full charge, his mainfire becomes a laser dash, which has Bass quickly dash forwards, having a relatively thin ripping laser that deals heavy damage. His altfire becomes the Nightmare Booster, a dash attack that deals some decent damage and knockback. His thirdfire becomes the Rocket Fist, which homes in on enemies, making it useful for corner checks or fleeing opponents. When his Ult timer runs out, he fires the Dark Comet, which shoots out 2 shots upwards, and then rains down several powerful energy meteors.