Acid Man

A more defense-oriented class, Acid Man has very low health, but makes up for it with his Acid Barrier, which completely protects him from damage. Make good use of his thirdfire to help Acid Man escape and keep away pursuing opponents when his barrier is down, and stay on the offensive when it's up to get the most out of his unique poisoning mechanic. His thirdfire can also quickly shred unsuspecting foes, and make them easy targets for your mainfire.

Health: Low

Speed: Semi-Low

Jump Height: Semi-High

Ult Charge: Medium-Short

Mainfire: Acid Buster
Fires a shot of acid that chemically taints opponents on hit. First covers them in yellow chemical, then red after 2 hits. Two more hits after red, and the opponent will be coated in acid that deals damage over time. When Acid Barrier is down, the buster fires straight at a medium rate, while it fires more rapidly but with a range limit while the barrier is up.

Altfire: Acid Barrier
Creates an Acid Barrier, which protects Acid Man from every damage but has a health meter of its own. Cannot be deactivated once it's up, and Acid Man cannot pick up health or items until it's gone.

Thirdfire: Acid Geyser
Summons a powerful geyser of acid below himself. When used on this ground, this also launches Acid Man high into the air. Carries opponents upwards on hit. Deals 20 on initial hit, and then weaker ripper damage.

Ultimate: Acid Wave
Launches a speedy wave of acid that travels along the ground. Deals strong contact damage and instantly effects anyone hit by it with the DoT acid state.

Enemy Assist: Pipetto
Pipetto - a syringe robot with acid inside teleports in and sits patiently. When an enemy approaches, he begins to lob acid blobs that deal average damage and put on the same DoT effect as Acid Man's mainfire. A helpful turret that provides additional firepower and keeps enemies on toes.