Magic Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

A class that rewards good aim. While he can be hard to keep alive, he is extremely rewarding if you manage to do so. His mainfire deals a surprising amount of damage, and the Rompers that it can create will inflict hitstun, making it easier for you to hit your opponent. His altfire can help you with healing in a pinch, but the true use of his altfire is when it's fully charged - it will steal Ult ammo from your opponent. Use his thirdfire for opponents that hide far away, and try to use it to stall too. His Ultimate takes a while to get, but is a powerful one - making you invincible and dominating everyone on the battlefield!

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Maximum

Mainfire: Magic Orb
Shoots a magical orb of energy forwards. Should this hit a projectile, 2 Rompers will spawn, which slowly chase enemies, exploding and inflicting heavy hitstun on contact. Explosion damage is random, but it can deal absolutely massive damage if enough Rompers hit the opponent. For a cosmetic effect, hit enemies lose Screws.

Altfire: Magic Card (chargeable)
Throws out a pair of magical cards in front of you that work the same way as the copywep. If it hits, when it returns, you will recover a small amount of HP. The longer this is charged, the further it will go, but at full charge, it steals Ult ammo from your opponent (regardless if they actually have Ult ammo or not, you will gain roughly 3 bars of Ult ammo), making it your key to getting your Ultimate. Be careful, as when fully charged, a spotlight catches you, making you the target of nearby enemies!

Thirdfire: Magic Ball
Pauses your movement, (even midair,) and throws a magical ball. It deals a decent amount of damage, but if it hits a surface, it will create 3 homing toy doves that deal a small amount of damage.

Ultimate: The Greatest Show In The World
The jingle plays, Magic Man becomes invincible and is surrounded by smoke for a bit. He then reappears atop a Shupponpon train and starts the show, completely invincible (any projectiles shot at the train become harmless doves). The BGM then becomes his stage theme. The Shupponpon automatically drives forward, dealing heavy damage and knockback and is capable of flying by holding jump. His moveset also changes. His mainfire now functions the same as his normal thirdfire, but doesn't freeze you in place, and his altfire charges forwards dealing high damage and knockback, though it drags you down a bit. Usage of thirdfire is disabled, as your mainfire now acts as your thirdfire. The real reward comes from the death animations your enemies now give off, which are completely random. Things that can happen to defeated enemies are:

- Exploding into doves, cards and confetti, which are death effects from MMBMAG,

- Getting transformed into a bundle of balloons that bounce around and pop after a while,

- Getting punched from below by a spring-fist from Clown Man's stage,

- Turning into a glitch based off of MM&B TAS speedruns,

- Getting transformed into a Monopellan that flies around until it explodes,

- Transforming into multiple Rompers that realise the danger and comically run around for a bit before exploding,

- and transforming into Bad Box Art Mega Man, where they gracefully pose, but end up becoming a laughter victim and dying.

The entire duration of this Ultimate is seconds long.

Enemy Assist: ???
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Trivia
- Magic Man is the third class in the mod with the longest Ultimate charge. The first 2 are Flash Man and Toad Man.