Slash Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Slash Man is a dedicated rushdown class who specializes in single target assassination. Use his altfire on enemies against a wall to shred HP off of them, and his thirdfire to dash through opponents, as it will let you quickly approach your foes with his charged mainfire, wall cling or not. With a variety of movement, slows, and high damage melee attacks, you should be able to frag opponents with relative ease.

Health: Normal

Speed: Semi-High

Jump Height: Semi-High

Ult Charge: Medium-Short

Mainfire: Slash Claw
Slashes with his claws. Uncharged, this attack is very fast, with short range and sizable damage. When charged, the attack comes out a bit slower, but has longer range, more damage, and reflects attacks.

Altfire: Rolling Slash
Slash Man starts spinning around in place (this will also pause midair movement), charging and dealing minor ripping damage to anyone who touches him during this. Once you let go of altfire, Slash Man will start rolling forwards, tearing through anyone in his path. This can be steered, and has a cooldown after usage. Taken from Power Fighters.

Thirdfire: Slash Dash
Dash forwards, and pierce through any opponents in your way, dealing moderate damage. If you hit a wall, Slash Man will cling to the wall for a limited time. This changes his mainfire to a chargable Slash Dash which can deal massive damage on hit (up to 60), and his altfire now tosses several goo capsules, which deal little damage, but slow and reduce jump height on hit. After dropping (or not clinging to a wall,) a cooldown starts.

Ultimate: Slash Trap
Slash Man, spins in place several times, flinging goop all around him, which completely stops all movement and attacking. He now becomes invincible, and pressing either fire button will have Slash Man dash forwards and back extremely quickly, instakilling the opponent (this manifests as a projectile of a red Slash Man dashing back forth quickly). Ends after enough time, or after all trapped opponents die.