Mega Man

The Blue Bomber himself, Mega Man comes equipped with a moderate array of abilities in his base form. Where he becomes his most powerful, however, is his ability to expand his arsenal to a near infinite degree thanks to his ability to acquire weapons from fragged opponents.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Passsive: Variable Weapons System
Upon scoring a frag, you will acquire the respective weapon of whichever class you fragged.

Mainfire: Mega Buster (chargeable)
The standard, iconic Mega Buster from core. This version can be charged for a single hit ripper.

Synthfire: Mega Upper
Press altfire at full charge to perform Mega Upper, a powerful uppercut melee attack which also drags opponents with you upwards. While in Power Gear, the Mega Upper gains a flaming effect and deals afterburn damage on hit, while also carrying Mega Man up and forward slightly more. Mega Upper is from Super Smash Bros. 4: the debut of the Blue Bomber in the series and the powered Upper is a Shoryuken from Mega Man X2!

Altfire: Sliding
Slide forward for mobility. This uses no ammo, which means it can be used infinitely without cost, however it has a cooldown which decreases slide speed until the cooldown is over.

Thirdfire: Power Gear
Pressing thirdfire will activate the famous Power Gear from Mega Man 11. While active, your current attack gains new and improved properties. For example, your buster now fires 2 Mega Buster shots instead of one. Special Weapons also change. See a full list of changes here. Runs on a heat meter which increases during its time. Once the meter is full, it will gray out and you must wait a pretty long cooldown, until it's back to be used again.

Ultimate Attack: Double Mega Buster
From Super Adventure Rockman. Charges up for a bit before firing an immense laser blast from both of your busters. Projectile is a long ripper that does immense damage.