Punk

A high-damage offensive class that requires you to make good use of his ammo meter. While his mainfire damage is only average, his altfire is the strongest non-Ultimate attack in the game and his thirdfire deals big damage as well. Learning to control Punk's altfire and aim his thirdfire is key to maximizing your results with him.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Mainfire: Screw Crusher
Throws a fast, moderate damage Screw Crusher which will bounce off walls. Uses no ammo.

Altfire: Punk Cannonball
Curls into a spiked ball and bounces three times before launching forward at an insane speed. Deals rapid ripper damage during the bounce and deals absurd damage after directly lanching into an enemy, providing hitstun. Is invincible when activated, but vulnerable during the launch. This attack can be used only when ammo bar is full and glows.

Thirdfire: Giant Suzy
Punk performs his thumb down pose (from CD Database) and summons the Giant Suzy from Mega Man III to drop down at the spot wherever the player's pointing at, crushing enemies beneath it and causing a small shockwave.

Ultimate: Get The Punk Out
Dig underground and pop up every time mainfire is pressed, instantly fragging opponents while doing so. Can be used up to four times if you don't stay underground for too long. Based on his boss intro in Mega Man III.

Enemy Assist: Bikky
The stomper robot from Mega Man 3. He leaps much further than Big Eye, but does that aimlessly with a little care where are the enemies. He causes a quake on medium radius that stuns enemies around and himself can deal a strong contact damage as Big Eyes does. Intimidating assist used by an intimidating class will result in quick death of their victims.