Ice Man

A long-range assault class who capitalizes off of taking damage. Freeze foes in corridors with your thirdfire and then Ice Slasher them to death. The lower his health gets, the more devastating his attacks become, forcing players to weigh the benefits of camping for health.

Ice Man has an alternate skin, which is his Mega Man: Battle & Fighters design.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Medium-Short

Passive: Soldier never gives up!
Ice Man's alternate commander persona shows up when his health is low, enhancing the effects of mainfire and thirdfire.

Mainfire: Ice Slasher
Spits basic Ice Slashers. Damage nerfed from copywep. Deals ripping damage and RoF increases the lower his health gets. When held in the air, it slows down Ice Man's fall.

Altfire: Icicle Drop
Drops a giant icicle from Powered Up in the spot where you aim. Breaks into pieces which also deal damage. You can hold altfire to help position it.

Thirdfire: Ice Ball
Fires an icy sphere which freezes a victim inside an icy coffin on hit. The lower your health is, the longer the freeze lasts. Based on his Power Shot from Soccer.

Ultimate: Power Snow
Taken from Power Battle. Fires a beam upward (which can also damage enemies) that creates 5 gray clouds which spread in 5 directions, like a star. Clouds linger for a limited time and move at a generally slow speed while bouncing off walls, but their main purpose is to spray down snowflakes that float downward (do not fall straight down), dealing a single-hit solid damage. Best used in closed areas, enemies can be fragged pretty quickly if they won't escape in time!

Enemy Assist: Pepe
Spawns a spread of 3 Pepes that fly straight emitting a loud, whirling sound. They rip through enemies and can even bounce off walls, so they can provide a great firepower when facing enemies in closed areas.