Stone Man

A rather interesting class, to say the least. His mainfire and altfire have completely different ranges, allowing for a rather varied playstyle. Charge your mainfire whenever roaming, and let it loose when up close to deal damage. Use his altfire to hit people from a distance, or to deal some extra damage to those you hit with your mainfire. Aim your Ult carefully, because if lined up properly, you can score multiple frags.

Health: High

Speed: Semi-High

Jump Height: Normal

Ult Charge: Short

Mainfire: Power Stone
A chargeable attack, uncharged it creates 2 fast moving stones that deal moderate damage, but pass through players and obstacles, making it more reliable in varied terrain. When charged, it creates two much more powerful stones that move slowly.

Altfire: Stone Pillar
Creates a Stone Pillar where you're looking at. This will knock opponents into the air, which can leave your target somewhat confused as to what happened. Holding altfire gives you a better indication of where it'll be created, but if you fully charge this, when you create it, the pillar will fly towards you, and Stone Man will spin it around him, dealing high damage and extreme knockback to those around him, as well as knocking created pillars in that direction. Because this lacks pit protect, you can prevent people from gaining ammo for their Ultimate or prevent them from getting enough frags to win. After enough spinning, Stone Man will throw the pillar, dealing hefty damage to whoever it hits. You can release it early by pressing main- or altfire, with the latter tossing the pillar in an arc and the former straight ahead.

Altfire (Air): Stone Slam
Stone Man will crumble and slam down, becoming invincible and dealing damage on your way down, creating a small quake on the ground that briefly stuns opponents. This can be used to block attacks.

Ultimate: Stone Hand
Stone Man raises his fist before quickly slamming the ground, and creating a large Stone Hand. This pushes enemy with it, and continuously deals damage. This will go until it hits a wall, so try to use it in long areas.