Gemini Man

A straightforward class with a twist. Toggle his clone on or off if you want a fast, two pronged buster assault or a slower but larger rebounding laser to control the field. Whichever you choose depends mostly on which attack benefits the surrounding environment. Use your shield as a backup when being pressured.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Mainfire (no clone): Gemini Laser
Fires a Gemini Laser which does a single hit of solid damage, passes through opponents and rebounds off solid structures.

Mainfire (clone active): Gemini Buster
Both you and your clone fire a buster shot. Fast, moderate damage, good RoF.

Altfire: Gemini Shield
Creates a gemstone shield in front of Gemini Man from Power Battle. When the shield is struck, the shield fires two ripping orbs in a double helix pattern in the direction Gemini Man is facing, doing decent damage to whoever they hit, especially up close.

Thirdfire: Gemini Clone
Toggles the clone on and off. Clone shadows your movements and shoots when you shoot.

Ultimate: Double Gemini
Taken from SAR. Activating the Ult automatically toggles the Gemini Clone on if it’s off, and creates two more clones as well. Gemini Buster is replaced with a fast moving, non-bouncing Gemini laser that does greater damage. and flies very fast. When the Ult ends, the two extra clones disappear.

Enemy Assist: Pole egg
Throws an Enemy Assist capsule that will spawn a cluser of 5 Pole eggs. These acts as solid obstacles (can be used as platforms too!), but main gimmick is that they can be shot, hatching a Pole. The little amphibians slowly home on nearby enemy and crash with them for average damage. After not being shot at all, eggs hatch automatically after about 8 seconds. Once all Poles are gone, another capsule can be thrown. This assist has great synergy with Gemini's unique sniping kit.