Bright Man

Bright Man can disrupt his enemies' vision to buy himself time to land free hits in between. Outside of this, he possesses a good DPS game thanks to his buster and direct hit altfire. When you achieve sufficient Ult charge, the room becomes your personal playground.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Long

Passive Ability: Damaging Jump
Bright Man deals 1 damage (without the ult) or 80 damage (with the ult) while airborne.

Mainfire: Bright Buster
Moderate RoF, decent damage, decent speed. Spreads out very slightly between shots. Shooting enemies blinded by altfire resets the timer for the blind effect.

Altfire: 100-Watton Grenade/Dompan Fireworks (chargeable)
Uncharged, tosses a light grenade upward, which is affected by gravity. These are the projectiles dropped by the 100 Watton enemies from his stage. When they hit the ground, they fire light orb projectiles in all directions, and a weaker firework. The projectiles deal moderate damage, while the grenade itself hits pretty hard.

Charged, Bright Man will flash bright yellow colors, similar to Mega Man's fully charged Mega Buster, signifying to enemies he's ready to unleash this attack. When the button is released, Bright Man shoots a single firework forward which explodes after a very short time. Enemies in range of this explosion are damaged and blinded.

Ultimate: Flash Stopper
Bright Man performs his pose and the lightbulb on his head goes off, creating a brief flash. This has two AoE effects around him: a larger one that blinds all opponents similar to his charged alt, but for longer, and a smaller one that freezes all enemies in place for a short time, or until they're hit. Bright Man's mainfire and jump damage act differently on enemies frozen by his ult; the Bright Buster does triple the damage, while his jump does 80 damage.