Pluto

A speedy hunter-seeker class who can easily create distance from opponents to grant himself a positional advantage. Look for opportunities to hug walls and let off homing shots, as that's his best source of consistent damage. When the going gets rough, altfire your way out of there or right towards opponents, and always remember to keep track of your ammo as he burns it really fast.

Health: Semi-Weak

Speed: High

Jump Height: Semi-High

Ult Charge: Medium-Short

Mainfire: Break Shot/Break Seeker
Fire a slashing projectile. Average rate of fire, solid damage. While grabbing a wall, launch a relentless homing wave that tracks people down accurately, but costs a lot of ammo to use.

Altfire: Break Dash
Hold the button to dash forward and pass right through opponents for good damage. Gives armor while dashing. Continue dashing towards a wall to grab it.

Thirdfire: Cling Claw
Cling to walls you're facing if you're close enough to them. Does no damage, but can be used infinitely.

Ultimate: Breakneck Dash
Lose your mainfire and altfire, and enter a special state where pressing any movement key puts you in the Break Dash formation for higher damage than altfire. Essentially, while this Ult is active, all your movement becomes Break Dash. Pluto is armored during the duration of this Ult, and is able to jump much higher than normal. Also gains the ability of instant momentum shift via strafing.