Napalm Man

A high-damage explosives class. Your biggest damage will come from accurately landing both mainfire bombs simultaneously, but against farther or more mobile opponents, his variable altfire will help keep up the pressure. When the going gets tough, thirdfire and altfire rocket jumping allow Napalm Man to be incredibly mobile and able to escape the fray quite easily.

Health: Semi-High

Speed: Semi-Low

Jump height: Medium-High

Ult Charge: Medium-Short

Mainfire: Napalm Bomb
Tosses two Napalm Bombs simulataneously in an arc, which explode on contact with anything. Each bomb deals decent damage, hitting both at the same time hits quite hard.

Altfire (standing still): Shoulder Rockets
As long as altfire is pressed and Napalm Man is standing still, he fires fast shoulder rockets continuously at a steady RoF. Each rocket deals a good hit of explosive splash damage and uses very little ammo. Can do a lot of damage if Napalm Man is left alone too long.

Altfire (moving): Head Rocket
Fires the rocket on his head from Power Battle. Rocket uses more alt ammo, travels slower, and has a low RoF, but hits much harder than the shoulder rockets, with a large explosion range. Coupled with this, the explosion from the Head Rocket can propel Napalm Man, and be used for rocket jumping.

Thirdfire: Rocket Boost
Dashes forward propelled by rockets on his back. Deals decent contact damage and lightly tosses enemies away. Continues boosting forward if the player holds down forward/the dash button, but has a limited time it can be held. Has a cooldown before it can be used again. Comes from Power Fighters.

Ultimate: Patriot Bomber
Launches his special weapon from Battle & Chase, creating a cluster of explosions that shred enemies caught within it.