Hyper Storm H

Boasting the highest health out of any class in the mod, Hyper Storm H is a brutal super heavyweight powerhouse who is at his most devastating if he's able to get in opponents' faces. Abuse that bulky frame of yours to approach with altfire and then let loose with the blast hitbox from mainfire.

Health: Normal x2 (two health bars on the HUD, each with Normal tier health)

Speed: Low

Jump height: Semi-High

Ult Charge: Short (the normal meter), Long (the extra meter)

Passive: Double Ultimate Meter
Not only does Hyper Storm H have 2 health bars, but he has two ult bars as well. One of them fills like normal, but the other can only be filled by damaging enemies with his altfire (although it does gain additional charge from scoring frags). See Ultimate info for how this is used.

Mainfire: Hyper Exhale
Blows air from his mouth, pushing enemies away, while firing moderate-damage buster shots at a low RoF. The instant the attack begins, any enemy right in front of Hyper Storm's face is thrown a large distance away and dealt heavy damage on contact with walls, which can demolish enemies when used immediately after his alt. Does not use ammo, but prevents altfire ammo from recharging while in use.

Altfire: Hyper Inhale
A vacuum attack that pulls enemies in and shreds them with contact damage if they're pulled into HSH's mouth. While landing hits with this move, HSH is given a 50% armor buff, and he continuously charges up an overlay bar which increases the point-blank mainfire's damage.

Ultimate: Hyper Stomp
Uses up both Ult meters, though only the first "normal" one needs to be filled to use it. HSH leaps up, then slams onto the ground, creating a quake and dealing massive damage. When he lands, 4 enemies drop down from the ceiling all around him. The enemies that fall are determined by how much his second ult meter is filled, with more meter equaling stronger enemies.

- Metool: has 2 different varians, that is chasing enemies and shooting them from spot,

- Hammer Joe: a bulky Joe that behaves like a turret: when spots an enemy, throws out very fast hammers that deal heavy damage,

- Jamacy: a fast critter that will immediately chase after the closest enemy and crash into them, dealing surprisingly heavy damage,

- Junk Golem: a barely-alive robot that like Hammer Joe, sits in spot (albeit longer) and hurls huge blocks of scrap at enemies. Deals the most damage out of all Ult enemies.

Enemy Assist: Junk Golem
Another Junk Golem can be summoned. What differs this version from Ult counterpart, is that he hurls much weaker blocks with faster RoF and dies after much shorter time.