Commando Man

A tanky "hard hitter" class, Commando Man will rack up frags really fast if left in a tight, cramped area. Use his altfire to soften up enemies and make hasty getaways, and use his powerful mainfire to finish off damaged enemies. His Ult will help you achieve this faster.

Health: Semi-High

Speed: Slow

Jump Height: High

Ult Charge: Medium

Mainfire: Commando Bomb
Fires out a Commando Bomb that travels in a straight line if held. Deals solid damage upon a direct hit with an enemy. Drops straight down when it collides with a wall or ceiling. Explodes into short-ranged ripper waves when it hits ground. When mainfire is released, the Commando Bomb will readjust its trajectory to where your crosshair is pointing, dealing more damage if it hits an enemy. If altfire is pressed while holding the mainfire button, the Commando Bomb drops straight down instantly.

Altfire: Commando Punch/Commando Stomp
If used on the ground, Commando Man does a short leap in the air and creates a small explosion and a ripper wave that deals solid damage as well as knockback. The wave deals more ripping damage than the mainfire waves, but deals no knockback. Requires 1/2 altfire ammo to use.

If used in the air, Commando Man will stall in the air shortly before slamming down to the ground, dealing solid damage if near an enemy when he lands, and severe ripping damage if he lands directly on an enemy's head. Requires 1/3 altfire ammo to use.

Ultimate: Desert Commando
Upon activation, a sandstorm will surround Commando Man, blinding enemies and dealing pitiful damage at close range.