Star Man

A shield hugger class with a fair array of zoning options at his disposal. Launch slow shields into a crowd for big damage, use fast shields to catch strafe jumpers, or use lasers for precision sniping damage.

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Medium

Mainfire: Star Crash
Activate Star Crash around Star Man, which deals moderate contact damage, but doesn't protect him from anything. While the shield is up, Star Man can fire it with mainfire or altfire, which fire it different ways. Mainfire shoots a fast Star Crash, which is a ripper that does a decent hit of damage to anyone in its path. Firing it with altfire shoots a slow-moving Star Crash that acts as a proper ripping attack, and can do devastating damage if aimed and spaced properly. The smarter this attack is used, the better its rewards will be.

Altfire: Dachone Laser
Fires the laser beams of the Dachone midboss. This attack can be held to fire up to 3 lasers in a continuous, rapid-fire fashion. Each laser deals a solid hit of damage.

Ultimate: Meteor Shower
Star Man extends his arms outward as he rises into the air. Once he is as high as he'll rise, Meteors from his stage will rain down in a large area, each exploding and dealing tremendous damage on contact. Star Man is invincible during this move and the rain follows his flight movement. The rain of Meteors goes on for a few moments, then Star Man lowers back down to the ground.

Enemy Assist: Space Metool
Throws an Enemy Assist capsule and spawns a Metool in space suit with jetpack. It floats in spot, but when an enemy approaches, it will start chasing them with swift dashes, but with short stops. It will eventually crash, dealing average damage. It has no limit to how many you can spawn, so the more are spawned, the bigger pressure is put on the enemy!