Micro Devil

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

While not as big as his original counterpart, he still hits like a truck,or rather, a train (see the Ultimate). Using a variety of tricky attacks meant to deceive and confuse opponents and a powerful damage output coming from being at close to mid-range, this Devil hasn't got its horns for nothing. Use his thirdfire and rain down on enemies from above or throw your weight around with devastating contact damage moves to bring the real pain.

Health: High

Speed: Semi-Slow

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Devil Tears
Lobs a group of large buster pellets. Each shot does okay damage, but catching opponents in the group of them is key to dealing real damage. They are also affected by gravity.

Altfire: Recomposition Attack
Micro Devil's body splits into three globs, which fire forward a set distance before stopping. When all three globs reach their destination, Micro Devil reforms. It deals big damage, but it requires full ammo to use. Only the first glob can be aimed, the others will head to where the first was shot.

Thirdfire: Defy Gravity/Body slam
Pressing thirdfire once flips Micro Devil and lets him walk on the ceiling similar to Gravity Man. Pressing thirdfire again turns Micro Devil into a big spherical glob and crashes back down, dealing heavy damage to anyone it lands on. If used under a skybox, he will instantly slam back down upon connecting to the skybox.

Ultimate: Speed Gear - Devil Train
Yellow Devil Mk-III's infamous move from Mega Man 11. The Micro Devil activates his Speed Gear and summons a line (or train if you will) of clones behind him. During this Ultimate, Micro Devil automatically runs very fast, is invincible and deals heavy contact damage plus knockback.

Enemy Assist: ???
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