Shade Man

Shade Man is best described as a class good for chasing after weak enemies. His devastating Noise Crush can be used to throw enemies off guard and lead them into a quick death. Pair his altfire with his health drain move to keep your health up, or hit them with a charged mainfire to really rack up some damage.

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Medium-Long

Unique Mechanic: Vampire Hover
Double tapping the jump key will allow you to hover in the air, which also changes some of your moves.

Mainfire: Noise Crush
Shade Man fires off a green sound wave that bounces off terrain once. If he catches the reflected wave, he'll absorb it and gain armor as indicated by the aura around him. Pressing mainfire again fires a much bigger Noise Crush that does massive damage to anyone hit by it. However, this charged wave does not bounce.

Altfire: Stone Stare
Shade Man's eyes flash red and fire out a wavy line of squares that deal single hit ripping damage. The main gimmick is that this also freezes the opponent, indicated by them turning white. This makes them perfect prey for your attacks. The stun wears off upon the enemy taking damage or after a set amount of time.

Altfire (hovering): Vampire Bite
Shade Man swoops to the ground and picks up an opponent if he connects with one. Once he picks up said enemy, Shade Man will then drain their health and add it into his. This lasts until the opponent dies, or a set amount of time has passed.

Thirdfire: Increase Altitude
Only usable when hovering. Shade Man flies upward to gain altitude. Drains ammo really quickly however, so use it sparingly.

Ultimate: Welcome To My Nightmare...
Shade Man performs his intro move from MM7 and then fades away, during which you can move. Once this is finished, you explode into Van Pookin, the miniboss from Shade Man's stage in MM7. Your moveset changes, as well as gaining armor and a speed boost. Once this wears off, Van Pookin explodes into Bubble Bats and reveals Shade Man. Not to be confused with the Terminator version of the miniboss.

Mainfire (Van Pookin): Green Spit/Bubble Bat
This attack can be charged, and has four levels:


 * At no charge, Van Pookin spits out three green pellets that do decent damage on their own, and at close range can be deadly.
 * At 25% charge, Van Pookin spits out a big green ball that does massive damage if hit directly by it.
 * At 75% charge, Van Pookin spits out multiple green balls that do decent damage on hit.
 * At max charge, Van Pookin spits out five Bubble Bats that home in on enemies and deal massive damage.

Altfire (Van Pookin): Green Fountain
Van Pookin charges up, and then spews out Green Spit everywhere, dealing heavy damage at close range. This consumes little ammo as well.

Thirdfire (Van Pookin): Runaway Pumpkin
Van Pookin lunges at high speeds, dealing immense damage and knockback to anyone in his way. This consumes little ammo while dashing, but loses all ammo upon hitting a wall or stopping early.