Elec Man

A speedy offensive class, get in close to maximize his damage potential. His altfire has a variety of uses, though its combo potential comes from its melee stun properties. While it generally does less damage at range, learning to steer it and holding it on top of enemies can net you huge damage.

Health: Semi-Weak

Speed: High

Jump Height: Semi-High

Ult Charge: Short

Mainfire: Thunder Beam/Floor Sparks (chargeable)
Fires electric bolts in front of him, and to either side of him. Can be charged for a close range discharge and a double 8-way spread of floor hugging sparks which bounce off walls once.

Altfire: Thunder Shield
From Power Fighters. Creates a spherical electrical shield around him, which unfortunately doesn't block attacks. If touched, the shield dissipates and the opponent receives a chunk of damage and is stunned briefly. If alt is pressed again, the shield is fired. Holding altfire allows the user to control and steer the sphere (similar to Remote Mine). Deals ripping damage in this state, but no stun. When alt is released, the sphere bursts into ripping lightning bolts that fire off in 8 directions. Mainfire and altfire share the same ammo bar, while alt uses much more ammo.

Ultimate: Thunderbolt
Elec Man summons a bolt of lightning where you are aiming. The bolt has heavy damage and hitstun.

Enemy Assist: Watcher
Throws an Enemy Assist capsule which spawns a Watcher. Just as it's name suggests, it creeps towards a close enemy and fires a fast double burst of dual bolts. It acts as a mini-sentry and can provide useful firepower for Elec Man's hitstun attacks.