Flame Man

Flame Man's specialty is turning the area around him into a flaming hazard. This is done via his mainfire, which deals huge damage on its own and from its ground flames, or his ground altfire, which is very speedy and hard to react to. Pop some aerial altfires into an unsuspecting crowd for a ton of free damage.

Health: Normal

Speed: Normal

Jump height: Semi-High

Ult Charge: Short

Mainfire: Flame Blast
Shoots a fireball from his arm cannon. Uses no ammo. The projectile travels semi-slowly, with a slightly low RoF. If the fireball hits the floor, it creates a flame pillar identical to the copywep version of the attack (but using the sprite of his Flame Wave pillars).

Altfire (ground): Flame Wave
Flame Man plants his buster into the ground, creating a wave of flame pillars (about 3 pillars wide). The pillars will continue traveling forward once used. While altfire is pressed, Flame Man's buster is rooted into the ground, and he is stationary. If the player continues to hold down altfire after a few seconds, another flame wave will be launched. However, there is a maximum of three; after the third consecutive wave, Flame Man will not create any more waves until the attack is used again. After Flame Wave is used, there is a brief cooldown period before it can be used again.

Altfire (air): Flame Drop
Points his buster downward like his grounded altfire, but drops flames like the Fire Telly enemies from his stage, which--like the Fire Tellies--leave a burning flame in the spot they hit. Using this attack bounces Flame Man forward a bit, allowing him to cross longer distances and slightly slow his descent if altfire is held in the air. Like the rest of his attacks, this uses no ammo.

Ultimate: Flame Field
Flame Man leaps into the air (he can be steered while leaping), and slams down with his buster upon landing, instantly summoning a large circle of instant death oil flames from his stage around him.