Skull Man

Equipped with an above-average buster as well as the most gruesomely terrifying debuff mechanic in the game, Skull Man's ability to turn opponents into his personal playthings are unparalleled. This, coupled with his ability to defend himself in a pinch, makes Skull Man a frightening force to be reckoned with in the hands of a skilled player.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Medium

Mainfire: Skull Buster
Fire a shot from your arm cannon. Good damage, good rate of fire.

Altfire: Skull Barrier
This move has different properties depending on your movement. While moving, Skull Barrier will turn blue and only block one hit before vanishing, like in core. While standing completely still, however, Skull Barrier is white, granting total invincibility and the ability to block a certain number of attacks before disappearing. Can be cancelled manually with another altfire, though there is a cooldown period after doing so. This attack will also deal a single hit of damage before disappearing, and the white barrier does considerably more.

Thirdfire: Skull Cage
His Special Shot from Soccer. Throw a ring of skulls which deals low damage on hit. Skull Man gains half of his ammo back on successful hit, and opponents are immune to this move for a set time after one hit. The real use of this move, however, comes from its aftereffects. Opponents who are cursed (indicated by a transparent ring of skulls around them) will:

-Be unable to use altfire or thirdfire.

-Lose a chunk of Ult ammo when hit by Skull Man's buster.

-Take extra damage from his altfire, with the white barrier being a one-hit kill.

-Have their health stolen by his Ultimate projectiles on hit.

Ultimate: Army of Darkness
Summon two ghostly Skeleton Joe images to both of Skull Man's sides, which will throw powerful bones at nearby targets while active which penetrate through shields. Wears off after enough time has passed, or if Skull Man himself dies.