Astro Man

A unique class with a wide array of powerful, but specialized attacks. While not an optimal choice for a player's first class, an experienced player can dominate areas like none other with Astro Man's arsenal of traps and turrets, and a truly scary Ultimate.

Health: Semi-High

Speed: Semi-Low

Jump height: High

Ult Charge: Medium-Long

Mainfire: Astro Orbitals (chargeable)
Fires Astro Man's orbitals, which boomerang back to Astro Man. If fully charged, when the orbitals reach their max distance, they will fire shots in a spray in all directions horizontally before returning. They also do contact damage, much like Dark Man 2/4.

Altfire: Copy Vision
Creates a Copy Vision clone that fires toward the spot Astro Man is aiming. A maximum of two clones can be present at a time. Each clone will disappear after a set period of time. If Astro Man is aiming directly at a target when this move is activated, he will instead summon a clone that auto-aims at nearby targets, denoted by his exact same colors.

Thirdfire: