Time Man

Time Man specializes in closing the gaps to cripple enemies. Main and altfire are two different types of projectile with varying utility, both of which are heavily complemented by his thirdfire. Your gameplan with Time Man is to get in and slow enemies with the pendulum, then unload with mainfire and altfire.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Long

Mainfire: Minute Hands
Fires fast arrow projectiles, with medium damage and a reasonable RoF.

Altfire: Hour Hands
Fires two slow-moving arrows in a tight spread. Heavy damage up close.

Thirdfire: Pendulum Swing
Swings a pendulum from his stage, inflicts slowdown on hit enemies. Does double damage to anyone within the AoE of Time Man's Ultimate.

Ultimate: Time Slow
Time Man performs his signature technique, which projects a very wide AoE that steadily damages enemies and inflicts a slowdown for a few first seconds. His speed is moved to Fastest tier as well. The duration of this Ultimate is roughly 20 seconds long.

Enemy Assist: Shield Attacker
Throws an Enemy Assist capsule and spawns a Shield Attacker (Powered Up). It slowly dashes forwards then backwards, while dealing rapid damage from front on contact, with even a possibility of dragging enemies along! Even more, it can block projectiles and has no limit to how many you can spawn, making it a perfect area control assist!

Trivia
- Prior to PB7, Time Slow could be activated 2 times in a row, resulting in halved duration and remaining speed for next 10 seconds.