Blade Man

A somewhat agile class that can shred you to pieces at close range. Use his altfire to drag enemies to their doom or to make a quick and possibly stealthy getaway. His Ult will secure kills if used in a small corridor.

Health: Semi-Weak

Speed: Normal

Jump Height: High

Ult Charge: Short

Passive: Fear my blade, else thou become minced!
Blade Man will throw 5 blades when his health is lower than 1/3.

Mainfire: Triple Blade
Throws out 3 blades in a spread (horizontal if on the ground, vertical if in the air) that deal weak ripping damage on their own, and massive ripping damage at close range. If clinging to a wall or ceiling, the RoF is significantly increased.

Altfire: Blade Dash
Performs a dash that deals weak damage upon contact with an enemy, as well as dragging said opponent. Will slash after a set amount of time dealing extra damage to opponents caught in the dash. If Blade Man dashes into a wall or a ceiling, he will stick to it until he dashes again, jumps, or his gray ammo bar runs out. The slash is based off of his stage select pose.

Thirdfire: Climbing Blade
Sticks to a wall/ceiling if used while touching one. Deals no damage to enemies.

Ultimate: Berserk Merserker
When used, Blade Man summons the merciless Merserker that hops and slams in a straight line. Any opponents who touch it are instantly fragged. Disappears upon touching a wall.

Enemy Assist: Sprinklan
Throws an Enemy Assist capsule, which spawns a Sprinklan - a royal cousin of Spinning Gabyoall. It usually behaves just like Grenade Man's assist, floorhugging and chasing nearby enemies, dealing continuous contact damage. The difference between the two, is when a Sprinklan is shot (even by Blade Man), it will spring off 2 times, launching a shower of plasma bullets around. Basically an additional power boost that guarantees frags on enemies with low health.