Ra Thor

A very powerful, very high damage class. Ra Thor is like a playable boss character, packing impressive, health-shredding attacks. The catch is everything he does uses lots of ammo, meaning that you won't be able to truly spam his arsenal. Also, everything he does is noisy, his mainfire charge being easy for opponents to hear. You'll need to play it smart, and make good use of the battlefield, to get the most of Ra Thor's deadly aresenal.

Health: Normal

Speed: Semi-High

Jump Height: Normal

Ult Charge: Long

Mainfire: Dark Hammer Shot/Dark Hammer Sphere (chargeable)
Uncharged, this fires a spread of three balls of elecricity which do moderate damage, and have a good RoF. Fully charged, this releases a large, incredibly powerful, slow moving ball of purple energy which can deal massive ripping damage.

Synthfire: Dark Hammer Storm
Pressing altfire at full charge causes Ra Thor to spray a stream of red orbs. These were all his energy attacks used iby him in SAR.

Altfire: Dark Submission
Fires a red beam from his fingers. If this hits an opponent, it steadily damages them, and restores health to Ra Thor, emitting a loud, blinging sound. This deals very little damage, but are useful for some chip damage, or even for a sure finisher. Taken from the cutscene where Ra Thor subdued Wily's robots.

Thirdfire: God Hand
Lunges forward, swiping with both hands. Acts like a two-handed Tengu Blade without the projectile. Enemies struck by the attack are knocked backward a bit, and heavily stunned. Deals extra damage if an enemy is thrown into a wall. Despite what it looks like, this is a dash attack, not a grab attack.

Ultimate: Ra Mjolnir
Raises his hands up to summon Ra Moon above himself. When Ra Moon appears, it instantly unleashes an EMP, which is a huge AoE around Ra Thor. Along dealing damage (though not as much as other Ultimates), enemies that survive are cursed with multiple lingering effects:

- Visuals are impaired (not totally blinded, but mostly blinded) with a hue of red

- Controls are reversed

- Damage over time effect

- Altfire and thirdfire are locked

The effects end after about 8-10 seconds. Taken from the electromagnetic field created by Ra Moon that surrounded the Lanfront Ruins in SAR.

Enemy Assist: Ra Moon's Ghost
After few seconds, the vengeful spirit of Ra Moon rises from under Ra Thor, roars and then activates 3 consecutive EMPs, that just damages enemies over time.