Flash Man

A class that specializes in locking opponents down and battering them with a barrage of buster fire while helpless. Posseses the strongest Ultimate in the game, though it's also the hardest to obtain, requiring an incredible amount of ammo (700) to fill Flash Man's Ultimate meter.

Health: Normal

Speed: Normal

Jump height: Normal

Ult Charge: Longest

Mainfire: Flash Buster
Shoots a rapid spray of energy bullets. Very inaccurate from a distance, very powerful at point blank. Will always fire a set amount of shots even if ammo is at 0. The first shot always fires straight forward.

Altfire: Bright Stunner
Fires Flash Man's Power Shot from Mega Man's Soccer. Stuns any opponents caught in its explosion.

Thirdfire: Flash Step
Briefly stops time to teleport. Hold down thirdfire to position the location where Flash Man will appear. Teleporting on top of opponents stuns them, and drastically reduces the recovery time for the move, allowing you to confirm into the buster.

Ultimate: Time Stopper
Charges up briefly, and then stops time for the entire map, freezing all opponents (even BGM) in place for a set duration. The use of thirdfire is disabled while time is stopped, and Flash Man is granted a 2x boost to his speed and damage.

NOTE: The Time Stopper buff was added as of PB7, so the changes are not in effect yet.

Enemy Assist: Shotman
The blue Shotman (AKA Crazy Cannon) teleports in front of Flash Man, loads ammo and starts bombarding enemies with bullets. It shoots 4 bullets in straight line and 2 lobbed which can hit enemies in midair. It's a perfect addicional firepower against stunned enemies, especially when Time Stopper is on!