Burner Man

A glass cannon class, with weaker-than-average health but an oppressive, high-damage kit. Stay on the offensive and avoid enemy attacks as best you can. His Ultimate is a pure utility move and is easy to get, make good and frequent use of it to maximize Burner Man's potential.

Health: Semi-Low

Speed: Semi-High

Jump height: Semi-High

Ult Charge: Short

Mainfire: Wave Burner
Fires a snaking flamethrower. When used at full ammo, the flamethrower is bigger and blocks projectiles.

Altfire: Burner Grenade/Blast Dive (chargeable)
Uncharged, Burner Man tosses a grenade which does solid damage with a small explosion radius. Fully charged Burner Man performs an aerial diagonal dive which does massive damage on impact and releases fire waves in all directions. Leaps up high when performed on the ground, immediately begins the pre-dive flip when performed in the air.

Thirdfire: Burner Flare
This special ability recahrges for 30 seconds. Burner Man does his intro pose, while creating several flames that disperse around him. These flares are merely cosmetic and serve as an indicator for his powered up state. Once you go this, each of your attacks is now powered up.

Mainfire: Wave Burner EX

Wave Burner is now green, and deals afterburn that lasts a while.

Altfire (uncharged): Big Telly Bomb

Flings a huge grenade dropped by the Big Telly, which now causes a large, long, explosion of fire that travel on the ground when it hits, creating a rapid-damaging flamefield on a medium area.

Altfire (charged): Blast Dive EX

Same as the normal Blast Dive, except it can be steered until you hit a wall or you look down. Ressembles the CCBM version of Burner Man's altfire.

Ultimate: Hidden Traps
Similar to Blast Dive, leaps up highy if on ground or actiavtes instantly when in midair. Burner Man then throws out a plethora of beartraps which bounce off walls, concealing themselves after reaching the ground. When enemies are caught by one of the traps, they are clamped in place and cannot move for 4 seconds, allowing you to finish them off at your own pleasure.

Enemy Assist: Bunby Tank (Top) DX
A Bunby Tank DX teleports in to help the psychopathic Burner Man destroy everyone. Somewhat similar to Elec Man's Watcher, he drives around with short stops, immediately firing off a pair of rockets at nearby enemies with a quick successon, dealing average damage. After some time, it then destroys its body and the head starts to slowly chase the closest enemy, dealing a chunk of damage upon contact. A chaotic sentry assist, perfect for a chaotic arsenal of Burner Man!

Trivia
- Burner Man's new third will be added in upcoming PB7.