Ring Man

A straightforward offense class with a diverse kit, weaponizing Ring Man's infamously miniboss-laden stage. Every attack Ring Man possesses is unique, and properly synergizing all of them will allow Ring Man to dominate his opponents. When his Ultimate is active, if you don't have the means to take Ring Man out quickly, do not engage. If you see the Ring-Rings, run and don't stop.

Health: Normal

Speed: Semi-High

Jump height: High

Ult Charge: Medium-Short

Mainfire: Ring Boomerang/Whopper Rings (chargeable)
Tosses a Ring Boomerang which travels a set distance, bounces off walls, and rapidly damages all enemies in its path. Fully charged, this releases six green Whopper rings all around him. The longer the move is held before full charge, the longer the ring travels.

Altfire: Kabatoncue Barrage
Summons the head of the Kabatoncue to fire homing missiles at enemies. Uses quite a bit of ammo. Best saved as an oppression tool to complement mainfire and finish off badly damaged opponents, rather than a straight fire-and-forget assault.

Ultimate: Ring-Ring Invasion
When active, causes Ring-Rings to continuously spawn around him, which slowly chase any nearby enemies.

Enemy Assist: Mono Roader
Throws an Enemy Assist capsule and spawns a Mono Roader. It usually stands in place, but when an enemy approaches, it begins chasing them. It eventually bashes and knocks them back, recoiling after each bash. A fast-moving helper, will keep enemies at bay when you are open to shoot them from afar.