Time Man

Specializes in closing the gap to cripple opponents. Main and altfire are two different types of projectile with varying utility, both of which are heavily complemented by his thirdfire. Your gameplan with Time Man is to get in and slow opponents with the pendulum, then unload with mainfire and altfire.

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Long

Mainfire: Minute Hands
Fires fast arrow projectiles, with medium damage and a reasonable rate of fire.

Altfire: Hour Hands
Fires two slow-moving arrows in a tight spread. Heavy damage up close.

Thirdfire: Pendulum Swing
Swings a pendulum from his stage, inflicts slow on any opponents hit by it. Does double damage to anyone within the AoE of Time Man's Ultimate.

Ultimate: Time Slow
Projects an AoE around Time Man that does steady damage, and drastically slows the movement of any opponents within it, while also greatly increasing Time Man's speed.

Enemy Assist: Shield Attacker
Throws an Enemy Assist capsule and spawns a Shield Attacker (Powered Up). It slowly dashes forwards then backwards, while dealing rapid damage from front on contact, with even a possibility of dragging enemies along! Even more, it can block projectiles and has no limit to how many you can spawn, making it a perfect area control assist!