Trio

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

The origin of malice. The controller of Evil Energy. The cause of Roboenza, and the counterpart to Duo himself. The Evil Robot, better known as Trio, has arrived to make your existence a living nightmare. His essence festers in the minds of evil and multiplies. His attacks can decimate all who dare to even look at him. Only very few have managed to actually put Trio down to rest...

Health: Terminator

Speed: Semi-high

Jump Strength: Semi-high

Ult Charge: Terminator

Special Note
Select any Mega Man 8 Robot Master to get a 100 percent chance of becoming Trio. Also, Trio starts off with 8 weapons from each of the respective Robot Masters of MM8 that affect his altfire.

Mainfire: Hand of Domination
A stronger, evil version of Duo's mainfire. Uncharged, Trio swipes with a close-range wave of evil energy. Fully charged, Trio fires a faster, more powerful, purple version of Duo's charged mainfire, with no range limit.

Altfire: Stolen Energy
Unleashes one of the 8 Robot Master themed attacks from the core boss fight, depended on which weapon you have selected. Must charge fully to unleash, and Trio gains free flight for every attack.

Stolen Tornado Hold
Summon a wind pillar at your position which repeatedly sends out other pillars in a spiral pattern. Opponents hit by this are continuously knocked upwards.

Stolen Thunder Claw
Launch spheres of electricity outwards in a spinning formation. Heaviest damage at point blank.

Stolen Astro Crush
Summon ghost images of yourself over a set time. After a short time, each ghost will summon a giant meteor in the aimed direction.

Stolen Flash Bomb
Fire four large lines of Flash Bombs that alternate in position: first horizontal, then vertical. Enormous damage at close range.

Stolen Flame Sword
Perform two double slashes in succession that summon huge walls of flame ahead.

Stolen Homing Sniper
Aim a reticle at your view point, then launch a huge, continuous barrage of missiles at the reticle. This is the most powerful altfire, but also the slowest.

Stolen Ice Wave
After some windup, summon a homing line of slow but large ice crystals. The line passes through opponents, allowing for big and continuous damage unless they can get out of its way fast enough.

Stolen Water Balloon
Fire four gigantic water spheres which burst into smaller and then even smaller orbs that bounce off terrain. Can fill a small room with projectiles very quickly.

Thirdfire: Dark Charge
While thirdfire is held down, Trio rockets forward. If mainfire is pressed while flying, Trio immediately shoots a fully charged mainfire. However, this can only be done after flying for at least a couple seconds.

Ultimate: Dark Eclipse Cannon
Trio rises up, and the 8 colored skull symbols appear around him like in the core boss fight. When the warning sirens finish, Trio unleashes a massive beam of dark energy from his chest, which continues to fire for a couple seconds, and all enemies hit by the beam are instantly fragged. Taken from the opening cutscene in MM8 where he fought Duo in space.