Mega Man 5 Classes

Two months after the events of Mega Man 4, Dr. Mikhail Cossack calls Mega Man over to his Siberian Citadel to give him a new support robot, "Beat." However, While Mega Man is there, Dr. Light suddenly calls Mega Man with a terrible message:

“I was unable to confirm this completely, but an unknown group of robots is attacking the town, and it seems that Proto Man is their leader!”

Mega Man then rushes to Light Labs, only to see a figure capturing Dr. Light and running away. However, they leave behind a yellow scarf resembling the one of Proto Man. Mega Man then proceeds to take out the eight rogue robots and then makes haste to Proto Man's castle. There he encounters the powerful Dark Men robots. Upon reaching the final room of the castle, Mega Man reaches Proto Man himself, however his whistle is off. He then forces Mega Man into a wall and shoots him, bringing him down to critical health levels. Shortly after, the real Proto Man appears with his normal whistle and reveals the fake to simply be a Dark Man robot. Proto Man then leaves behind an L-Tank and leaves, which Mega Man uses to heal up to full instantly and take out the final Dark Man bot. Once defeated, Dr. Wily reveals himself to Mega Man expressing surprise at the fact he managed to trump the Dark Men, and reveals has been able to frame Proto Man for his crimes using them. He then tells Mega Man that Dr. Light is a captive at his castle, and challenges him. Mega Man then tears through Wily's defenses, stops the mad doctor, and saves Dr. Light. However, the castle begins to collapse, forcing Mega Man to hold up an entire segment of the ceiling. However, Proto Man's trademark whistle plays and the ceiling is raised and destroyed enough for Mega Man and Dr. Light to get out before it collapses. However, Dr. Wily once again escapes during the chaos.


 * Gravityman: A combat based robot. His Gravity Hold can flip the gravity of the user.
 * Napalmman: A robot created to help defend and protect Wily's secret weapons factory. His Napalm Bomb shoots out a small but powerful bomb that bounces along the floor.
 * Chargeman: A robot designed to make shipments to areas occupied by Dr. Wily. His Charge Kick sends out a wave of energy that damages enemies.
 * Starman: A robot designed for space exploration and combat. His Star Crash summons a star shield that can be fired at enemies.
 * Gyroman: A helicopter based robot. His Gyro Attack fires tiny propellers that can be aimed up, down, and sideways.
 * Waveman: A robot built to control water quality administration centers. His Water Wave summons pressurized water out of the ground to attack foes.
 * Stoneman: A robot that's tough as bricks. His Power Stone sends out powerful flying stones in a spiral.
 * Crystalman: A robot designed as a money maker. His Crystal Eye fires out bouncing crystals.

In MM8BDM, the Fifth Generation Wily Robots battle in the Robot Master Tournament. When Maestro enters deeper into the Darkman Castle, he is shot by a green exploding shot, and the mysterious shooter then runs off. Maestro and the shooter end up in the same room, which appears to be Proto Man. However, he soon realizes Maestro is not Mega Man, and tosses away his disguise, revealing himself as Dark Man 4. After battling for a while, Dark Man 4 seems bested by the hero, until he calls in a "Dark Assualt," which then all the Dark Men appear and attack Maestro until he's at critical levels of health. Dark Man 4 charges a powerful attack to finish off Maestro, but it's blocked by the arrival of Proto Man. Proto Man hands the player an L-Tank, much like Mega Man before him in Mega Man 5. There, Maestro and Proto Man fight off the enemies and Proto Man tells the hero that the tournament is a sham, and that Dr. Wily is planning something, although he's not sure what. Afterwards, the Dark Men are never seen again, and the Fifth Generation Wily Robots are later caught in the outbreak of Roboenza, and even later on captured by the Stardroids.