Ice Man

A long-range assault class who capitalizes off of taking damage. Freeze foes in corridors with your thirdfire, and then Ice Slasher them to death. The lower his health gets, the more devastating his attacks become, forcing players to weigh the benefits of camping for health.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Semi-Short

Passive: Soldier never gives up!
Ice Man's alternate commander persona shows up when his health is low, enhancing the effects of mainfire and thirdfire.

Mainfire: Ice Slasher
Fires basic Ice Slashers. Damage nerfed from core. Deals ripping damage, and fires more rapidly the lower his health. When fired in the air, it slows down his fall.

Altfire: Icicle Drop
Drops a giant icicle in the spot where you aim. Breaks into pieces which also deal damage. You can hold altfire to help position it.

Thirdfire: Ice Ball
Fire an ice ball which freezes opponents inside an icy coffin on contact. The lower your health is, the longer the freeze lasts. Taken from Mega Man's Soccer.

Ultimate: Power Snow
Fires a beam upward that creates 5 grey clouds that spread in 5 directions (like a star). Clouds linger for a limited time, and move at a generally slow speed. Clouds will rapidly drop snowflakes that float downward (do not fall straight down), dealing heavy damage. If the clouds hit an obstacle, they will bounce off, changing direction.

Enemy Assist: Pepe
Spawns a spread of 3 Pepes that fly straight emitting a loud, whirling sound. They rip through enemies and can even bounce off walls, so they can provide a great firepower when facing enemies in closed areas.