Charge Man

Situational awareness of when to switch between rushdown and zoning is the key to victory with Charge Man. His mainfire is a great tool for simultaneous damage and distance, while his altfire can double between a crowd controller and a sniping attack. Pick the most opportune time for each to maximize your damage output.

Health: Normal

Speed: Semi-High

Jump Height: Semi-High

Ult Charge: Medium-Long

Mainfire: Charge Attack (chargeable)
Charge Man charges forward, dealing rapid contact damage. The more the attack is charged, the farther he travels.

Altfire: Coal Shot (chargeable)
Releases hot coal pieces in the air which rain down randomly around him. If fully charged, instead of raining down around, the coals fall around the spot wherever the player is aiming. This attack uses no ammo and each coal piece deals solid damage, so the more fall on enemy, the more damage is dealt! While performing this attack, Charge Man turns red and is armored. as well.

Ultimate: Runaway Train
Charge Man turns red, becomes invincible and will constantly move forward at high speed. While moving, Charge Man deals heavy contact damage. Coupled with this, he is closely shadowed by two Metools K1000, making for a makeshift train. Each Met also deals heavy contact damage, easily KOing someone hit by the full "train". During Ult, Charge Man will ocassionally make "toot-toot" noises. The duration of this Ultimate is 15 seconds long.

Mainfire: Overheated Coal Shot

Charge Man performs an uncharged coal shot, raining down flashing coal projectiles that do more damage and blacken players' screens on hit.

Altfire: Emergency Brake

Slows down his speed for easier turning.

Enemy Assist: Cocco/Corocoro
The robo-hen Cocco from his cargo train telepors in and starts spawning a stream of Corocoros that scramble around, floorhugging and bouncing off walls. Enemies receive small damage when they step on them. Perfect area control helper when summoned in right spot.

This assist is somewhat similar to Komasaburo, but since Charge Man is already strong enough, the Corocoros have no additional special effect. Also, there is a rare chance a Cocco from Mega Man IV will appear instead, though it's a merely cosmetic aspect.