Cut Man

Cut Man is not a straightforward class, but will reward players who can manage his Rolling Cutter and RNG-based altfire with big damage and difficult-to-escape attacks. Getting up close will ensure your altfire will hit no matter what you get, as well as make it easier to land your Ultimate.

Health: Normal

Speed: Semi-Fast

Jump Height: Semi-High

Ult Charge: Short

Mainfire: Rolling Cutter
Behaves like copywep version, but deals less damage and has no ammo limit. Note that you cannot attack until it returns back to you, leaving you wide open for attacks!

Altfire: Surprise!/Flying Cutter
His desperation attack from Power Fighters. Cut Man summons randomly selected projectiles with a wide variety of effects. Uses one of Cut Man's ? stocks. These stocks are obtained by scoring frags or picking up large ammo capsules.

At 0 stocks, Cut Man always throws a weak cutter that flies straight (from Mega Man 8), which grants him one ? stock on hit. The Surprises consist of:

- Rolling Cutter L: a huge Rolling Cutter. Slower than standard version, but is stronger as a result.

- Charged Mega Buster: like Mega Man's version, but it can pass through enemies and is VERY fast.

- Tsuranattori swarm: a snaking flock of 4 Tsuranattories from Mega Man 7 that can deal rapid damage to enemies.

- Ice sculpture of Akuma: slides on floor, bouncing off walls. When it hits an enemy, it will deal a succesful barrage of hits, stunning and damaging them for a short time.

- Double Pumpkin: a spread of 2 Jack-o-Lanterns (very scary). Each flies fast and bounces off walls, floors and ceilings.

- Side Arms: a spread of 3 tiny Mobilsuits from Hyper Dyne Side Arms. Decent close range attack.

At the max amount of ? stocks (15), Cut Man will always throw a specific, extra-powerful Surprise...

Ultimate: Giga Rolling Cutter
Tosses the giant Rolling Cutter from Powered Up. It deals HUGE ripper damage, travels along floors as far as it can before it grinds on a wall repeatedly, returning back to Cut Man afterwards.

Enemy Assist: Blader
Throws an Enemy Assist capsule into the air, that spawns a randomly colored Blader (or Bunby Heli). These act like a faster Hornet Chaser, waiting until someone comes near and then relentlessly chasing them for a heavy damage upon crash. This is one of the assists that has no limit to how many you can spawn, allowing for area denial or pressuring enemies into your attacks.