Toad Man

Toad Man specializes in impeding the opponent's ability to move in order to buy himself some time charge up and unleash an even more devastating array of attacks. Opponents who see a Toad Man charging up will need to think twice about coming at him with a charged attack of their own...

Health: Semi-Strong

Speed: Normal

Jump Height: High

Ult Charge: Longest

Passive: Jump Damage
Toad Man always has a hitbox below his feet when in the air.

Mainfire: Rain Flush
This attack has different properties depending on charge level, indicated by a sound increasing in pitch as well as a colored segment of your ammo bar. If you take damage while charging, you're stuck in a brief cooldown before you can use it again. The properties are as follows:

-Level 1: Spawn acid drops from the ceiling which stun on hit.

-Level 2: A small multi-hit AOE.

-Level 3: Summon rain drops from the sky to fall diagonally in front of you, similar to Astro Crush.

-Level 4: A single-hit AOE with massive range. Does 1.2x damage to anyone charging up an attack, to reference the popular strategy of spamming uncharged shots against Toad Man in MM4 to stop his Rain Flush.

Altfire: Power Flush Shot
A projectile that lowers opponents' jump and speed on hit, making them easy targets for your other attacks. Comes from Mega Man's Soccer.

Thirdfire: Toad Leap
Leap forward a set distance for heavy contact damage and knockback.

Ultimate: Rain Flush Deluxe
Toad Man will become invincible and perform a brief dance before this move takes effect. While it's active, all players' screens are covered in a rain effect, and they take double damage from Toad Man's moves. Opponents within a certain distance are dealt constant AOE damage. He also gains two new attacks: Mainfire tosses bombs, and altfire launches the Escaroo's eyes forward like boomerangs. Based on the treacherous beginning area of Toad Man's stage in MM4, as well as the miniboss present in said stage.