Dark Man 4

A bumrushing class designed to bully people into a corner, where he can shred them up in seconds with ease. The disguise allows you to approach the enemy closer (with them being confused), since the closer you are to your enemy when engaging in combat, the better your attacks will damage.

Both Forms

Health: High

Speed: Semi-Slow

Jump Height: Normal

Ult Charge: Medium

Passive 1: I'm not faker, you are!
When Dark Man 4 first spawns, he appears in the disguise of Proto Man. While in this form, he has just one attack and once he is dealt any damage or hits altfire, he loses the disguise (and the powerful mainfire), revealing his true form and instantly summoning rotating Dark Shields around him.

Passive 2: Dark Shields
In his true form, Dark Man 4 is surrounded by twin Dark Shield pillars like Dark Man 2, though these act slightly different. When Dark Man 4 fires his buster, the pillars spin slightly faster.

Mainfire: Proto Buster?
Shoots a single slow-moving buster shot at a very low RoF which deals ABSURD damage (enough to 2-hit kill a Normal health tier class). Comes from the cutscene, when his bullet decreaed Mega Man's life to 1 health.

Altfire: I don't need a disguise to deal with a vermin like you!
Dark Man 4 can manually leave the disguise. As a cosmetic effect, the scarf is thrown away, like in MM5's intro cutscene.

Ultimate: Wily Numbers V
"Proto Man" crosses his arms and then observes with malice that all 8 silhouetted Robot Masters from MM5, teleport in and start wreaking havoc, shooting down everyone they see. Guarantees kills in tight, crowded areas. Lasts for around 7 seconds before teleporting out. Based on the intro from MM5.

- Gravity Man uses his Gravity Hold,

- Wave Man shoots floor-hugging Water Waves,

- Stone Man repeatedly stomps on the opponent,

- Gyro Man jumps and starts flying, tossing his Gyro Attack, which homes in on the opponent,

- Star Man jumps and hangs midair, consecutively hurling his Star Crash that deals ripper damage,

- Charge Man repeatedly tackles the opponent,

- Napalm Man fires his Napalm Missles,

- and Crystal Man rapidly shoots small bouncing Crystal Eyes.

Mainfire: Dark Buster 4
This buster has a high rate of fire and decent damage, but below-average projectile speed.

Altfire: Dark Shield Shot
Fires the twin Dark Shield pillars in front and behind him, which eventually turn back around and return to him. Operates similarly to JC Dark 4 and his core bossfight. Reels in opponents caught in the shield when returning, rapidly damaging them too.

Ultimate: Dark Assault
Dark Man 4's desperate attack from the core bossfight. Briefly charges up, then unleashes a barrage of fast Dark Buster shots with an absurdly wide radius.

Enemy Assist: Power Muscler
The stomper robot from Mega Man 5. He can be called in both forms of Dark 4. He moves by constant jumping and using jetpacks to increase his fall speed, causing a shockwave that damages enemies, while also dealing heavy contact damage himself. The synergy between the 2 robots is great, as he can help Dark 4 in faster corner killing, or when he's disguised, do all the dirty work and slowly build up Ult for him for a total wipeout!