Spring Man

NOTE: This class is set to appear in the full release of V-Classes PB7, so while you can't access it yet, you can read up and know what to prepare for. Not everything is set in stone at this point in time either, so some changes may occur once PB7 fully releases.

Spring Man is an unconventional CQC class who relies on filling the screen with so many projectiles moving in so many different directions that it becomes impossible to dodge all of them. Combine this with his Spring Punch, Spring Slam, and more powerful burst CQC options, and you should bounce straight to the top of any battlefield!

Health: Normal

Speed: Normal

Jump Height: Highest

Ult Charge: Medium-Long

Passive: Shocking Attraction
When hit by the main projectile of Thunder Bolt copywep, Spring Man will generate an electric aura that pulls enemies in and deal fast, ripping contact damage for a while. During Ultimate, the aura stays for the same time as Ult's duration.

Mainfire: Wild Coil
Fires two Wild Coils straight downward. When they hit the floor, one starts bouncing in front of Spring Man while the other bounces behind him. If fired on the ground, the coils begin bouncing instantly.

Altfire: Spring Punch/Spring Slam
Spring Man spins his arms, and launches a spring-loaded punch that always deals heavy damage regardless of charge. Holding down the button will charge his punch and cease all momentum, which deals minor ripping damage to enemies who touch him and gives armor. The more you charge your attack, the faster the punch will be and the farther the punch will fly.

If you are close enough to an enemy when you use altfire, you will instead pick up them, jump and slam them into the ground, dealing MASSIVE damage and knockback. There is a cooldown before you can perform this attack again, however.

Ultimate: Shocking!
Spring Man summons an OHKO Thunder Bolt that hits him, activating electric mode. Spring Man gains an enhanced passive and his attacks are now charged up by electricity:

Mainfire: Wilder Coil

Spring Man fires out 4 Wild Coils in a + pattern which deal more damage than usual, as well as inflict heavy stun on enemies hit by the coils.

Altfire: Wild Spring Fist/Wild Driver

Spring Punch now deals extra damage to enemies, as well as the Spring Spin.

The Spring Slam works the same, except now, it's an instant kill.

Enemy Assist: ???
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