Enker

A high-risk, high-reward class. Enker acquires ammo either by taking damage or by generally getting deep into the fray and putting himself in harm's way. Enker makes use of this ammo by unleashing his powerful Mirror Buster, which can shred opponents if used properly.

Health: Semi-High

Speed: Normal

Jump height: Normal

Ult Charge: Medium-Short

Passive: Cold, Ruthless Warrior
When the health is low, Enker's ammo will slowly regenerate on its own.

Mainfire: Mirror Buster
Without ammo, this fires a weak buster shot. With ammo, this fires a large, powerful blast that passes through opponents, capable of hitting multiple targets. If fired when ammo is completely full, Enker shoots two blasts simultaneously for massive damage. Enker also deals melee damage when firing the Mirror Buster, as well, which also stuns opponents at max ammo.

Altfire: Mirror Guard
Raises his spear and becomes completely invincible, allowing him to take incoming attacks and gain ammo without taking damage. Cannot be used if Enker's ammo bar is over a certain amount (if it's yellow, it can be used). Has a brief cooldown period after using before it can be used again.

Thirdfire: Mirror Slash
Enker's melee attack from the core bossfight. If the slash strikes an opponent, it gives Enker one charged buster shot worth of ammo. If it hits a projectile, it swats it back as a large Mirror Buster shot.

Ultimate: Dark Vortex
Enker's Power Shot from Soccer. Summons a black vortex that sucks in opponents and shreds them, giving Enker ammo continuously while it deals damage. Enker himself can also parry this attack with his Mirror Guard to obtain maximum ammo quickly.

Enemy Assist: Big Eye
The infamous stomper robot from Mega Man 1. It slowly jumps after enemies, dealing single-hit heavy damage upon contact. Synergy is strong with this one, as Enker himself can also parry its jump attacks with his Mirror Guard to obtain maximum ammo quickly.