Napalm Man

A high-damage explosives class. Your biggest damage will come from accurately landing both mainfire bombs simultaneously, but against farther or more mobile opponents, his variable altfire will help keep up the pressure. When the going gets tough, thirdfire and altfire rocket jumping allow Napalm Man to be incredibly mobile and able to escape the fray quite easily.

Health: Semi-High

Speed: Semi-Low

Jump Height: Medium-High

Ult Charge: Medium-Short

Mainfire: Napalm Bomb
Launches 2 Napalm Bombs simulataneously in an arc, which explode on contact with anything. Each bomb deals decent damage, hitting both at the same time hits quite hard.

Altfire (standing): Shoulder Rockets
As long as altfire is pressed and Napalm Man is standing still, he fires fast shoulder rockets continuously at a steady RoF. Each rocket deals a good hit of explosive splash damage and uses very little ammo. Can do a lot of damage if Napalm Man is left alone too long. Taken from Power Battle, using unused rocket sprites from MM5.

Altfire (moving): Napalm Missile
Fires the rocket from his head cannon. Rocket uses more alt ammo, travels slower, and has a low RoF, but hits much harder than the shoulder rockets, with a large explosion range. Coupled with this, the explosion can also propel Napalm Man and be used for rocket jumping!

Thirdfire: Rocket Boost
Dashes forward propelled by rockets on his back. Deals small contact damage at start and lightly tosses enemies away from behind. Continues boosting forward if the player holds down forward/the dash button, but has a limited time it can be held. Has a cooldown before it can be used again. Comes from Power Fighters.

Ultimate: Patriot Bomber
Launches his special weapon from Battle & Chase in an arc, creating a cluster of explosions that shred enemies caught within it.

Enemy Assist: Sumatran
Throws an Enemy Assist capsule and spawns a Sumatran. This wild tiger bot will start to viciously leap around with short stops, dealing tredemous ripping damage, being able to shred unaware enemy to pieces in a split of second. The moment of when Sumatran can instantly gib an enemy, is when the capsule is thrown directly at them! Roar!