Top Man

A speedy, pressure-based class with the ability to disorient his opponents and launch hard-to-dodge projectiles right inside the distance where it's almost guaranteed to hit. Always keep a thirdfire online, as you can use it with his altfire for a double layer of oppression.

Health: Semi-Weak

Speed: Semi-High

Jump height: Normal

Ult Charge: Medium-Short

Mainfire: Spinning Tops
Fires three tops in a shotgun pattern that pause before converging on the nearest target. Uses a decent chunk of Top Man’s shared main and altfire ammo.

Altfire: Top Spin
Top Man spins forward and deals heavy single-hit damage. Can be charged up for more distance and damage.

Thirdfire: Big Top
Throw a large top platform from his stage. This will weave back and forth on the ground for a while, during which Top Man can touch it to kick it forward. Spins opponents around on hit.

Ultimate: Super Top Spin
From Super Adventure Rockman. Spins so fast he appears as a giant spinning top. Essentially acts like a Top Spin you can control freely, dealing absurd damage and ripping through opponents. Top Man is armored in this state and cannot flinch.