Wave Man

Wave Man might not be able to swim, but his strength is impressive even on land! He's got a great projectile, an altfire that's summoned where he wants and a mobility tool. His Water Wave can easily frag those lacking mobility or staying still and his thirdfire allows him to get to some areas that would otherwise be inaccessible. His Ultimate allows him to have some unrivaled speed and damage as well.

Health: Normal

Speed: Normal

Jump Height: Semi-High

Ult Charge: Medium-Long

Mainfire: Harpoon
Fires a single shot. It can serve as a good poking tool, since it passes through enemies and it doesn't consume ammo. Deals heavy damage, but RoF is slow.

Altfire: Water Wave (pinpoint) (chargeable)
A chargeable attack, with charge level affecting the size. It creates several stationary geysers wherever you point at, that deal rapid damage. It can easily shred some health and can be used to finish off an enemy or even two! However, the longer you charge it, the less damage it does.

Synthfire: Water Wave (sliding)
Hitting mainfire while charging will instead create Water Wave stream in front of you, with length depending on how long mainfire was charged. This behave the same way the copywep does.

Thirdfire: Foam Bubble
Wave Man creates a bubble underneath himself (the same one from his stage). It allows for you to freely levitate around horizontally. You are locked to your vertical position when this is active and completely unable to attack. When the second ammo bar hits full, or when thirdfire is let go, the bubble pops and Wave Man does a small hop (which you can use for a small double jump sort of) and a short cooldown is applied. Because this is only a mobility tool, bubble deals ZERO damage.

Ultimate: Wave Bike
Summons the Wave Bike gimmick from his stage (precisely the one used by Rider Joe) and starts riding it. You receive armor and constantly move forwards, dealing rapid contact damage, so you can hold forward key to shred enemies. The attacks also change.

Mainfire: Plasma Orb

Wave Bike fires a single shot, which takes the appearance of the Octoper OA's shots. They deal meaty chunk of damage each, but the RoF is slow.

Altfire: Abandon Ship!

Presses an eject button, launching Wave Man into the air and sending the Wave Bike flying. It causes a large explosion wherever it hits, instantly fragging enemies caught in the blast radius.

Enemy Assist: Irucan
Throws an Enemy Assist capsule, which spawn an Irucan - a dolphin robot from the Wave Bike section. It starts to swiftly "swim" (floorhugging) and leap at the enemies it homes on, dealing decent damage. An aggressive assist that can pose a huge threat for enemies with low health, as the dolphin pretty much points Wave Man where they are.