Alien

Armed with a unique leveling system, Alien is a pure snowballing class, designed to be moderate at combat in his base form, but gradually more of a threat once he gains level.

Health: Normal

Speed: Semi-Low

Jump height: High (with low gravity)

Ult Charge: Medium

Unique Mechanic: Level Up
Whenever Alien hits or frags an opponent covered in chemicals with either Alien Buster, Dragon's Breath, or his Ult, his level will increase, indicated by an icon next to his health and ammo. Caps off at level 6.

Mainfire: Alien Buster/Dragon's Breath/Boobeam Barrage
At levels 0-2, fire a single energy bullet forward. At levels 3-5, the head of the Mecha Dragon appears behind you to launch ripping fireballs with an afterburn effect. At level 6, Four Boobeam Traps will spawn to your sides and fire pink energy shots when you shoot, all of which converge at your location of aim.

Altfire: Chemical Drip/Picopico-kun
At levels 0-5, summon a wide line of acid from Wily Stage 6 in MM2 which increases in range the more it's charged. On hit, opponents will be covered in chemicals, indicating they are ready for his level-up shots. Will also level Alien up on frag. At level 6, launch a piece of Picopico-kun forward like a projectile. On contact with an enemy, more will take form and chase opponents similar to Spark Chaser.

Ultimate: Guts Dozer
Summon the Guts Dozer, which teleports down in front of him and drives forward, instantly fragging anyone in the way until it hits a wall and explodes. If it is spawned in an area too small for it to fit, it will instantly begin the explosion phase, allowing it to be used as an instant mini-nuke in small areas. This can also level Alien up if a dripping opponent is touched.