Stone Man

A rather interesting class, to say the least. His mainfire and altfire have completely different ranges, allowing for a rather varied playstyle. Charge your mainfire whenever roaming, and let it loose when up close to deal damage. Use his altfire to hit people from a distance, or to deal some extra damage to those you hit with your mainfire. Aim your Ult carefully, because if lined up properly, you can score multiple frags.

Health: High

Speed: Semi-High

Jump Height: Normal

Ult Charge: Short

Mainfire: Power Stone
A chargeable attack, uncharged it creates 2 fast moving stones that deal moderate damage, but pass through players and obstacles, making it more reliable in varied terrain. When charged, it creates two much more powerful stones that move slowly, but these hit once.

Altfire (ground): Stone Pillar
Creates a Stone Pillar where you're pointing at. This solid obstacle will knock back enemies who stand above it. Holding altfire gives you a better indication of where it'll be created, but if you fully charge this, you will have the pillar fly towards you, and Stone Man will spin it around him, dealing high damage and extreme knockback to those around him, as well as knocking nearby pillars in that direction. Because this lacks pit protect, you can prevent people from gaining ammo for their Ultimate or prevent them from getting enough frags to win. After enough spinning, Stone Man will throw the pillar, dealing heavy damage to whoever it hits. You can release it early by pressing main- or altfire, with the latter tossing the pillar in an arc and the former straight ahead. The cooldown on this technique is pretty long and the indicator won't show, meaning you will instantly spawn pilars wherever you look.

Altfire (air): Stone Stomp
Stone Man will crumble and slam down, becoming invincible and dealing damage on your way down, creating a small quake on the ground that briefly stuns opponents. This can be used to block attacks.

Ultimate: Stone Hand
Stone Man raises his fist before quickly slamming the ground, and creating a large Stone Hand from Power Battle. This pushes enemy with it, and continuously deals damage. This will go until it hits a wall, so try to use it in long areas. Additionally, the hand can drag enemies into lingering pillars, crashing both and dealing heavy damage.

Enemy Assist: Rock Thrown
A Rock Thrown teleports in, waits patiently and when an enemy approaches, will start to bombard them with his rock bombs, much to his own excitement. The rocks explode on contact with enemies, dealing ripping damage. A great turret helper, combine his power support with your distruptions (pillars and quake) for maximum damage combo.