Dynamo Man

A class built for agility and slowly whittling down health. Using Dynamo Man's Dynamo Shocker as a pressure tool as recommended as it uses little to no ammo. His Spark Seekers are also notorious for being a pain to dodge. Just make sure you can tell his Spark Seekers apart from his Lightning Bolt...

Health: Normal

Speed: Normal

Jump Height: Normal

Ult Charge: Medium

Mainfire: Dynamo Shocker
Fires off a circle with two electric prongs. The circle itself does solid damage while the electric sides deal ripping damage.

Altfire: Spark Seeker
Summons three blue electric orbs that deal ripping damage at close range, but fire off and home in on opponents. if charged, Dynamo Man leaps forward and leaves a trail of five Spark Seekers that home in on enemies. The leap stuns if hit by it, making for an easy target for the homing orbs.

Thirdfire: Dynamo Charger
Only available with less than half health but permanently unlocked afterwards, even at full health. Dynamo Man will stall, even in midair, and regenerate health back to full. During this, he cannot move, but is granted armor. However, if this armor is destroyed, so is the charger. Keep in mind however, you can only use the charger ONCE per life, meaning once you use it, you can't use it again until you die.

Ultimate: Lightning Bolt
Dynamo Man performs what appears to be uncharged Spark Seeker, but instead, it's with four orbs that look slightly different. These orbs inflict stun and ripping damage at close range. However, they eventually fire straight up and Dynamo Man is struck with Lightning Bolt. He then poses and summons four pinpoint Lightning Bolt attacks that deal heavy hitstun and MASSIVE damage. Dynamo Man is invulnerable during the entirety of this Ultimate.