Solar Man

A weak class at first, but can slowly gain more power if played right. Use his thirdfire as a mid-range pressure tool or a primary damage dealer when you have low Sun Charge, and his altfire to absorb stray shots or to completely negate rapid-fire attacks. His Ult can either weaken enemies with low power, or completely obliterate almost anyone with maximum power.

Health: Normal

Speed: Semi-Fast

Jump Height: Normal

Ult Charge: Short

Passive: Solar Sun Generator
Solar Man spawns in with a small sun above his head, which deals weak contact damage if Solar Man touches an enemy. If the sun is shot, it will gain one Sun Charge. His sun will grow and deal better damage depending on how much Solar Power he has:

- 1-3: Small sun, does pitiful contact damage. Starts off with this.

- 4-6: Medium sun, does slightly more contact damage, as well as slightly changing mainfire.

- 7: Large sun, does slightly more contact damage than the Stage 2 sun, but massively changes mainfire.

Mainfire: Solar Blaze
Fires a Solar Blaze forward, bouncing off terrain at the cost of speed, eventually stopping to explode into waves. This attack can change depending on how big the sun is:

-Small: The Solar Blaze deals solid damage upon a direct hit, exploding into two waves that move forward and backwards. The waves also deal solid damage, albeit weaker.

-Medium: The Solar Blaze deals more damage, and explodes into 3 waves in a Y pattern.

-Large: The Solar Blaze now deals massive ripping damage, and explodes into 4 powerful waves in an X pattern.

Altfire: Solar Block
Solar Man bows, putting his sun in front of him. This can be used to make it easier absorb projectiles for his Sun Charges. The bigger the sun, bigger the hitbox. Deals ripping damage at close range, but he's slowed down. Upon enough repeated hits, Solar Man will gain one Solar Power

Thirdfire: Solar Flare
Fires out four Changkeys in a long-range arc. Deals solid damage. Can be angled up or down, albeit very slightly. If they touch the ground, they leave lingering flames behind.

Ultimate: Solar Inferno
Solar Man praises the sun itself, becomes invincible and launches multiple Solar Blazes into the sky. They drop randomly around Solar Man in a huge range. Deals more damage depending on how big the sun is before activating the Ult, dealing near-lethal damage at max charge.

Enemy Assist: Sola 0
A Sola 0 teleports in front of Solar Man. It starts to charge up solar energy for 3 seconds, then relases it in front of itself in a form of a high speed ray that pierces through enemies, instantly disintegrating them. Sola 0 then disappears from overcharge. Solar Man can also absorb the ray to increase the Sun Charge by one, making it a perfect synergy assist. A well placed Sola 0 can surprise unexpected enemies in a group!