Commando Man

A tanky "hard hitter" class, Commando Man will rack up frags really fast if left in a tight, cramped area. Use his altfire to soften up enemies and make hasty getaways, and use his powerful mainfire to finish off damaged enemies. His Ult will help you achieve this faster.

Health: High

Speed: Slow

Jump Height: High

Ult Charge: Very Long

Mainfire: Commando Bomb
Launches a Commando Bomb that travels in a straight line if held. Deals solid damage upon a direct hit with an enemy. Drops straight down when it collides with a wall or ceiling. Explodes into 8 short-ranged ripper waves when it hits ground. When mainfire is released, the Commando Bomb will readjust its trajectory to where your crosshair is pointing, dealing more damage if it hits an enemy. If altfire is pressed while holding the mainfire button, the Commando Bomb drops straight down immediately.

Altfire (ground): Commando Punch
If used on the ground, Commando Man does a short leap forward and slams the ground with his cannon, creating a small explosion that deals solid damage as well as knockback. A ripper wave is released that goes forward, dealing more ripping damage than the mainfire waves, but deals no knockback. Requires half of the altfire ammo to use. Based on his extra attack from MM10 Hard Mode.

Altfire (air): Commando Stomp
If used in the air, Commando Man will hang in the air shortly before slamming down to the ground, dealing average damage and causing a stunning quake when he lands and severe ripping damage if he lands directly on an enemy's head. Requires 1/3 altfire ammo to use. This attack has 3 levels of the quake radius, the higher he falls, the bigger is the quake.

- Level 1: the quake is small and a tremor is quiet

- Level 2 the quake is wide and the tremor is louder

- Level 3 the quake is VAST and the tremor is LOUD

Regardless of the level though, enemies are always stunned shortly and receive the same 10 damage.

Ultimate: Desert Commando
Upon activation, a sandstorm from his stage will surround Commando Man, dealing chip damage. The enemies' HUDs are covered in sand the closer they are to the user, to the point of having their automap concealed as well. This Ultimate lasts for 10 seconds.

Enemy Assist: Bomb Poton
A Bomb Poton is summoned, raises to the air and starts to fly forward, bouncing off walls. Every second, it drops a small bomb that explodes with waves in a + pattern, dealing weak, but ripping damage. Best recommended to use in closed areas to constantly keep enemies on toes.

Trivia
- Commando Man is the only class in the mod with a Very Long (level 6) Ult charge.