Clown Man

A difficult to control class. While his mainfire can deal some decent damage, his altfires can be hard to aim, and can leave you somewhat vulnerable, however, they are key to gaining his Ultimate. He can't fight at long range, but his Ultimate can help with that. However, his Ultimate can be tricky to land, given its trajectory.

Health:

Speed:

Jump Height:

Ult Charge:

Mainfire: Thunder Claw
Creates a pair of close range electricity. Each does 8 damage, and you can usually land both, meaning you'll usually deal 16 damage.

Altfire (grounded): Thunder
Clown Man sticks hands into the ground, holding him in place, and his hands appearing on the ground where the crosschair is, given it's close enough.

Altfire (air): Thunder Carnival
Clown Man becomes invincible, and wildy bounces around, dealin ghigh damage to anyone in his way. This cannot be cancelled, and will go on until he runs out of ammo.

Ultimate: My Favorite Toy!
Summons the Sisi Roll miniboss from his stage. This bounces around, and deals massive damage to whoever it hits, but it can be extremely tricky to land.