Saturn

Saturn is a relatively simple defense-oriented class who can absorb enemy attacks and return it right back in a pinch. Challenging his shield is a risky gambit up close, and from a distance he can hammer you with a ripper while also gaining access to mobility.

Health: Normal

Speed: Normal

Jump Height: High

Ult Charge: Medium

Mainfire: Saturn Ring/Saturn Slide
Throw your ring, which is a very powerful ripper that will return to you once it touches the ground. When the ring is away, your mainfire becomes a single-hit slide tackle with knockback on hit.

Altfire: Black Hole/Black Hole Shot
Hold out your ring and suck in enemies for weak ripping damage. If a projectile is absorbed, Saturn will immediately retaliate with a spiral of three strong energy orbs. Cannot be used if the mainfire ring is away.

Ultimate: Saturn Stopper
His special attack from Mega Man V. Saturn freezes nearby enemies and unleashes a rotating spiral of shots around himself in every direction. You are completely invincible, but also immobile during this Ult, but opponents who are caught in the initial AoE stay frozen for slightly longer than the move's duration.

Enemy Assist: Fooley
Throws an Enemy Assist capsule into the air and spawns a Fooley - the pendulum boy. He flies straight and bounces off walls. After 3 seconds of initial spawn, he unleashes a flash in a big AoE that slows down enemies like Time Slow. Then he starts to continiously shoot bullets below himself that do average damage. Usually, there can be only 1 Fooley at a time, but if you are fast enough, you can spawn another one while the first capsule is still rising! A great synergy assist, because Saturn can use altfire to pull slowed enemies to him or into Fooley's bullets and they can also be absorbed by Saturn's altifre for a free Black Hole Shot!