Knight Man

A ranged class in everything he does, Knight Man can bring some pain if he uses his abilites right. At close range, he can be a most deadly opponent. That shield isn't just for decoration, also, as it can be used to block shots to give Knight Man an advantage like no other. His Ult gives him near infinite range, so focus on building it up when possible.

Health: Semi-High

Speed: Slow

Jump Height: Normal

Ult Charge: Medium-Short

Passive 1: World's Strongest Robot: Master of Mace Ball
Living up to thier names, MM6 Robot Masters' Ultimates are among the most powerful and terrifying Ultimates in the entire mod. Because of that, after activating the item, each Robot Master will become invincible, flash and perform their stage select poses, indicating that you have been... warned.

Passive 3: Knight Fall
Knight Man always has a hitbox when falling that does weak damage at first, but greatly increases the longer he's airborne. Damage caps at 50. (Enough to 2HKO a Normal health tier class.) You can stay on a ladder to gain ammo for this.

Mainfire: Knight Crush
Works similar to the copywep version, doing ripping damage. The only difference is it has a non-damaging chain, and will go farther depending on how long you hold it. It is not infinite, as it will eventually return to the user on it's own accord.

Altfire: Mighty Swing
Swings Knight Crush around the user's head, damaging enemies close by.

Thirdfire: Shield Block
Raises Knight Man's shield to block projectiles. Any projectiles blocked while shielding ever so slightly fills the Ult Bar.

Ultimate: Knight Hammer
Knight Man will glow for a few seconds, before his Knight Crush doubles in size. Mainfire remains the same, except it no longer deals ripping damage, but severe solid damage that stuns. Altfire is changed slightly, allowing you to throw your Knight Crush at opponents, having the same effect as mainfire.