Turbo Man

A class that specializes in speed and powerful but unconventional attacks. Very rewarding for players that can control his speed. Due to his reckless gameplan, survival is critical. Oppress opponents with mainfire until you find an opening to charge and unleash altfire.

Health: Normal

Speed: High

Jump Height: Semi-High

Ult Charge: Medium

Passive: Thunder Charge
If hit with the main projectile of Thunder Bolt copywep, Turbo Man takes no damage and becomes charged up, giving him instant full charge for his altfire. The next time you use it, Turbo Man will instantly launch into his Crash Drive with that full charge.

Mainfire: Scorch Wheel/Burning Wheel
Projects a Scorch Wheel. Boosts speed while charging it, breaks apart into 4 stationary fires (that deal rapid contact damage) when it collides with an obstacle. When used while ammo is full, unleashes the Burning Wheel from Power Battle, which has an added afterburn effect for an small amount of extra damage.

Altfire: Crash Drive
Transforms into a car to ram and knock back foes. Has a suction effect while charging. The more you charge, the longer the drive lasts. Can steer yourself very precisely while driving.

Ultimate: Supercharged!
Turbo Man is struck by an OHKO Thunder Bolt, turning him into a supercharged car form that provides armor. During this state, Turbo Man loses both his mainfire and altfire, but he does huge contact damage with knockback, moves insanely fast, and leaves twin trails of fire in his path.

Enemy Assist: Turbo Roader
Throws an Enemy Assist capsule which spawn a Turbo Roader - Mono Roader's crazy cousin. Just like Ring Man's assist, he usually stands in spot, keeping his inner peace, but once an enemy approaches, he loses it and chases them with faster velocity than MR's. He mainly bashes into enemies, but the recoil gives him a big knockback with a short pause to "catch a breath". An excellent pressure-putting assist to keep enemies constantly on toes.